Blade Symphony Source mod goes commercial (Portal 2 engine)
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consolitis
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Posts: 27318

PostPosted: Sun, 7th Oct 2012 13:26    Post subject: Blade Symphony Source mod goes commercial (Portal 2 engine)
http://www.kickstarter.com/projects/punyhuman/blade-symphony

Quote:
Blade Symphony is a multiplayer sword-fighting game, with breathtaking visuals and heart-pounding gameplay, from the makers of Dystopia


Quote:
Not long before we had to go dark/spend your money on a vacation/make it back by selling organs, we brought a well-known and experienced Source developer onto the team. Last year, Biohazard released a free, easy-to-use editor for Source shaders simplifying the shader creation process. He's more famously known for his work on dynamic weather and a full day/night cycle, and we would like to welcome him to the team!

We knew we would hate it when we couldn't say stuff and we’ve been kicking and screaming the whole time. We rely on support and feedback of Blade Symphony fans, because otherwise it makes us feel forever alone. But now, we can officially say that Blade Symphony is being licensed, developed and will be released using Valve's Source engine. More specifically, we have the Portal 2 version of the engine, which has tons of additions and optimizations.




Already funded.

edit: Gameplay demonstration of the mod version:


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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dannofdawn




Posts: 2227

PostPosted: Sun, 7th Oct 2012 13:49    Post subject:
The animations still look clunky after 2 years. I have doubt with this game.
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consolitis
VIP Member



Posts: 27318

PostPosted: Sun, 7th Oct 2012 14:01    Post subject:
All available footage is from the outdated mod version AFAIK.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sun, 7th Oct 2012 16:34    Post subject:
Interesting, but if it's only arena fighting that'll get boring real quick Sad
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 7th Oct 2017 09:33    Post subject:
Source Engine-powered fighting game, Blade Symphony, goes free to play
Quote:
Puny Human has announced that its swordfighting game, Blade Symphony, will go free to play in 2018. The team targets to launch the F2P by the end of January 2018. Moreover, the engine powering Blade Symphony will be upgraded. Currently, the game uses the Portal 2 version of Source, however the F2P version will transition to the Counter-Strike: Global Offensive version of Source.

This engine upgrade will bring numerous performance improvements and optimizations, something that will please owners of dated systems that want to give this game a go.

The F2P version of Blade Symphony will also be available on Mac or Linux as the team put in the time and effort to ensure it runs native on those platforms.

Puny Human will also introduce a level system to the game. Players will get XP points as they play their characters. A big XP bonus will be given based on whether they won the duel or if they won any round at all. Players also get XP modifiers based on a grade the team gives them in areas such as Stance Diversity, Tier Usage, Mobility, and Hit Redirection.

Players will be rewarded based on their level by unlocking things like swords, masks, armor attachments, capes, sword glow types, intro backgrounds, foot step colors, sword glow colors, armor colors, scoreboard name color and in-game chat colors.

http://www.dsogaming.com/news/source-engine-powered-fighting-game-blade-symphony-goes-free-to-play/


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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