CAYNE (free standalone DLC for STASIS)
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consolitis
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Posts: 27317

PostPosted: Wed, 15th Jun 2016 19:59    Post subject: CAYNE (free standalone DLC for STASIS)
http://thebrotherhoodgames.com/blog/2016/06/www-playcayne-com/
http://www.playcayne.com/

Quote:
...

Story 3? An expectant woman who goes in for a routine surgery, and wakes up pregnant to term and disorientated.

That last story struck a chord with me. I’ve been in hospital before, and the ‘missing time’ aspect of it all has terrified me. Off you are into theatre, count back from 10, and then wake up a few hours later in a different room… You’re at the mercy of a surgeon and the nurses. Deeply disturbing. Isn’t that what horror is made of?! So those very fears felt like the perfect vessel for a story in the world of STASIS, right? From that seed, CAYNE was born.

CAYNE is a self-contained story. There are threads from STASIS, tethering the two together, while still letting exist apart from one another.


Quote:
We’re trying to push ourselves to provide the most polished, AAA experience that we can. CAYNE is in the final stages of development, and are aiming for a Q4 2016 release, with approximate game play of 1.5 hours.


Some more info I posted recently here: http://www.nfohump.com/forum/viewtopic.php?p=2896173#2896173

They will give it it away for free to drum up interest for their upcoming Kickstarter which will be revealed on the same day CAYNE is released.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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0wen




Posts: 3566

PostPosted: Wed, 15th Jun 2016 20:13    Post subject:
Thanks, hopefully I will remember to keep an eye out on it when it hits steam down the road.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 15th Jun 2016 22:07    Post subject:
Very nice.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Fri, 24th Jun 2016 18:46    Post subject:


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madness




Posts: 13321

PostPosted: Fri, 2nd Sep 2016 17:44    Post subject:
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ixigia
[Moderator] Consigliere



Posts: 65099
Location: Italy
PostPosted: Thu, 3rd Nov 2016 23:26    Post subject:
http://store.steampowered.com/app/532840/?snr=1_5_1100__1100
(January 24th)

Apparently, they'll be launching the KS for Desolation on the same day^^
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dodger2020




Posts: 3537

PostPosted: Fri, 4th Nov 2016 00:56    Post subject:
Hmmm, maybe I'll choose Stasis as my free game from the WL3 campaign instead of Underrail. Been a while since I played a good point n click
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 4th Nov 2016 07:12    Post subject:
ixigia wrote:
http://store.steampowered.com/app/532840/?snr=1_5_1100__1100



That massive lower body though.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Interinactive
VIP Member



Posts: 29477

PostPosted: Thu, 19th Jan 2017 22:25    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:07; edited 1 time in total
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dodger2020




Posts: 3537

PostPosted: Fri, 27th Jan 2017 21:57    Post subject:
Available as of yesterday for free.
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ixigia
[Moderator] Consigliere



Posts: 65099
Location: Italy
PostPosted: Sun, 29th Jan 2017 00:33    Post subject:
It's an enjoyable 'mini-Stasis' (took me around 3 hours to complete it), although it never reaches the excellence and poignant atmosphere of its bigger brother in my opinion. The puzzles are generally straightforward, minus one that had me scratching my head for a while until I started remembering numbers like mad Russell Crowe xD (and all went well eventually).

The writing isn't particularly inspired either and the protagonist herself can be..edgy, but more point and click awesomesauce is always welcomed, especially now with backgrounds and resolution not locked to 720p. The art-style is great as per usual, the animations/blending on the other hand can still use some work. Hopefully, everything will be improved with their next bigger and more succulent project.
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