Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system…
Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Lead the Space Wolves in their struggle against the Orks through two uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf. Command several dozen different authentically crafted units and heroes, with unique and extremely detailed 3D models that bring the universe of Warhammer 40,000 to life.
The gameplay is rich and varied: spend your points, make your list, choose your deployment, and fight! Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios. Choose among many different types of weapons, watch your flanks and make a wise use of the terrain: any tactical choice will be vital.
With a campaign system, a skirmish mode, a map generator and multiplayer PBEM++ support the game offers endless replaybility.
Quote:
• Lead either the Space Wolves Space Marines in the campaign or the green tide of the Orks in skirmish battles!
• Two campaigns: Stormclaw (over 20 missions and skirmishes!) and Hour of the Wolf (over 25 missions and skirmishes!)
• Play as the mighty Space Wolf heroes Krom Dragongaze, Ragnar Blackmane and their Jarl, the High King of Fenris, Logan Grimnar as well as the Ork Warbosses Grukk FaceRippa and Mogrok da Mangla
• 30 Space Wolf units from packs of Blood Claws to the fearsome Predator – And lead the legendary Imperial Knight Gerantius!
• 30 Ork Goff units including the formidable Gorkonaut!
• Unit experience level progression though campaigns which unlock new abilities and tactical options
• Generated skirmish maps on many different types of terrain and environment
• Addictive multiplayer modes using Slitherine’s online PBEM++ server and a ranking system
Meh, in those videos it looks like just another mobile game ported to PC.
Mainly because of those bland looking shooting mechanics and the ugly flamethrower particles.
A shame, as i normaly love turnbased strategy/RPG games.
Meh, in those videos it looks like just another mobile game ported to PC.
Mainly because of those bland looking shooting mechanics and the ugly flamethrower particles.
A shame, as i normaly love turnbased strategy/RPG games.
If it comes wraped in nice complex campaign i will play it.
Just why did they choose the space wolfs
Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.
Or Blood Ravens, some special chapter introduced for being used in games and similar from my understanding and then made canon despite having some strange inconsistencies from other chapters. (Going by the Dawn of War games they also yoink artifacts from pretty much all other chapters on a regular basis. )
Or Blood Ravens, some special chapter introduced for being used in games and similar from my understanding and then made canon despite having some strange inconsistencies from other chapters. (Going by the Dawn of War games they also yoink artifacts from pretty much all other chapters on a regular basis. )
As with all turn based poops, in trailers the games look retarded. Some voiceover to "pump adrenaline" but all the units do is stand, look "mean" and from time to time take turn to pew pew a little. In the tabletop, they have no other choice. In computer games, this is ridiculous in such kind of games. For Risk type games, it works well, but for 40K it is ridiculous.
The graphics itself don't look that bad in the video - if the units don't move. The animations itself look like total crap indeed though.
But good that the gameplay still seems to be good.
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Publisher seems to have a number of strategy themed games under them although the developer for this particular game well it looks like this is their first title or at least first on Steam.
Pretty good overall review score for the publisher too for for having so many different strategy games yet most have that "thumbs up" icon though there's a couple with the "neutral" icon or what to call it.
(The "meh" rating? )
EDIT: Although Steam uses a simplified review system apparently whereas say SteamDB uses something more complex trying to show overall rating a bit better than blue, yellow, red.
Though it also takes a week or two post-release for review scores to become somewhat reliable without the minimum character length and play time reviews that usually follows quickly after any new release on Steam.
Question: does this have any upgrades or similar rpg elements?
So, the units do gain XP after kills and also level up when enough XP has been accrued, but you ca't pick abilities/gear/talents, etc., which are allocated randomly instead.
Also, permadeath would be nice...
This game could be pretty damn good if it were more fleshed out and polished. I would personally welcome a grid toggle option (not the current one with mobile-y huge icons that make it difficult to see anything when enabled).
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