X3: Terran Conflict
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Rxsazabi




Posts: 150

PostPosted: Thu, 6th Mar 2008 02:06    Post subject: X3: Terran Conflict


X³: Terran Conflict is a brand new, stand-alone game set in the universe of X³. It is the culmination of the X trilogy, with a grand finale that takes us all the way back to Earth's own solar system. Gamers can take on the roles of different characters in the X universe, or of a Terran military pilot, and experience a multitude of stories in the largest X universe ever featured – for X³: Terran Conflict will offer more missions than any other X game before. Meanwhile, X³: Terran Conflict will pose questions such as: How has Earth changed in all these years? And how will relations between Earth and its counterparts in the X universe develop?

Developed by: Egosoft
Genre: Economic Simulation
Number of Players: 1
Release Date:
US: Q3 2008
Platform: PC
Trailer: Gametrailers


Screenshots:
 Spoiler:
 
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-=Cartoon=-
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PostPosted: Thu, 6th Mar 2008 04:55    Post subject:
X3 is so fucking intense
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darkergray




Posts: 14

PostPosted: Thu, 6th Mar 2008 05:52    Post subject:
Was there ever working versions of the previous expansions/main game released?
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damador.




Posts: 711

PostPosted: Thu, 6th Mar 2008 08:13    Post subject:
yes - starting from 1.0 - there was sfclone - they even removed protection in one of the previous patches


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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Parallax_
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Location: Norway
PostPosted: Thu, 6th Mar 2008 08:15    Post subject:
I love the X games apart from a couple of things:

- No newtonian physics (I still love the feeling from I-War, X2/3 and I bet this has ships that feels like they float on water like a soap)
- Horrible character animations and voice acting


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 6th Mar 2008 09:51    Post subject:
Parallax_ wrote:
I love the X games apart from a couple of things:

- No newtonian physics (I still love the feeling from I-War, X2/3 and I bet this has ships that feels like they float on water like a soap)
- Horrible character animations and voice acting


agreed, although I don't mind the physics too much as I'm more interested in the whole managing and building aspect of the game and not too much into dogfighting with smaller vessels.

I think it's cool that the developers stayed true to the series with X3, and didn't dumb it down. The X games are definitely for hardcore space sim fans and will scare off any new players without enough determination to actually get into the game and find out how everything works.
They could have also taken the Elder Scrolls route and go from complex to oversimplified.

there's no denying that the character animations and voice acting sucks big time.
it's ridiculously bad, just like the character designs of the alien races.
I hope one day they'll come up with something better.

now boron show how to fight!
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Ispep
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PostPosted: Thu, 6th Mar 2008 13:48    Post subject:
I'd prefer they just left the story aspects out and focus on spit and polish as I never play story mode anyway.


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Immunity




Posts: 5584

PostPosted: Thu, 6th Mar 2008 18:45    Post subject:
Parallax_ wrote:
I love the X games apart from a couple of things:
- Horrible character animations and voice acting


That's what killed it for me. The voice acting was just so utterly horrid. It really destroyed the immersion. If only they could inject the scale and grandness of X3 into a game like Freelancer it'd be a masterpiece.


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moosenoodles




Posts: 18411

PostPosted: Thu, 6th Mar 2008 20:05    Post subject:
Hmm horrible character voice acting, well it wasnt great but..

Freelancers wasnt much better lol, wooden to say the least. Converstations would just end abrubtly which made it feel even more wooden.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Fri, 7th Mar 2008 09:57    Post subject:
x3 was ok. After a bunch of patches and additional mods. By that time everybody already had moved on to other games tho.

hope this ...version ... comes in a "ready-to-play" state ...
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inz




Posts: 11914

PostPosted: Thu, 14th Aug 2008 19:15    Post subject:
Will be released next month (still not all that much new info out tho, except no dx10 support), there's also a Build trailer up on the official site:

http://www.egosoft.com/download/x3_tc/videos_en.php?list=85
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 14th Aug 2008 19:25    Post subject:
Woofuckinghoo!!!! I can't wait!

Now *this* is a game I'll be buying! I've bought every X game from the very beginning .. and aside from the weak, almost non-existent, story in X2 -- I've loved them all!
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Raap




Posts: 956

PostPosted: Thu, 14th Aug 2008 19:30    Post subject:
Hope they fix the whole mouse-view thing. I hate how, when turning, the ship will suddenly come to a grinding halt once you stop moving the mouse. They should make it smooth like in other space sims.
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Clevesa




Posts: 3694

PostPosted: Thu, 14th Aug 2008 20:28    Post subject:
Sounds good. I've been etching for a good space sim.
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djaoni




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PostPosted: Thu, 14th Aug 2008 20:28    Post subject:
I could never get into X3, they need a tutorial for it. I was lost for so long trying to figure everything out.
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Stormwolf




Posts: 23193
Location: Norway
PostPosted: Thu, 14th Aug 2008 22:03    Post subject:
Can anyone recommend me a great mod for x3. I saw some on http://www.thexuniverse.com but i dunno wich is good or bad
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inz




Posts: 11914

PostPosted: Thu, 14th Aug 2008 22:19    Post subject:
Get The Xtended Mod (XTM), one of the best mods I've seen for any game (and I'm a complete nut with mods, if they exist for a game, I have to have them! Razz). Can't recommend it enough.

http://www.thexuniverse.com/forum/showthread.php?t=2721 for XTM mod

Official forums Mod & Script library thread: http://forum.egosoft.com/viewtopic.php?t=96340

Haven't had much experience using multiple mods at the same time, but you can usually safely use all the scripts you like.
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madmax17




Posts: 18187
Location: Croatia
PostPosted: Thu, 14th Aug 2008 22:28    Post subject:
Featuring 90 new sectors including:
- The Terran Solar System
- New Xenon, Khaak, Pirate, and Yaki Sectors
- New Goner, Unknown and Main races sectors
- Countless other places to explore or conquer, each one unique and useful to every players' needs.

95 New Ships

Xtensive Effects improvements
- Shockwaves and improved capital ship explosions
- Added detailed debris in most ship explosions
- New pirate and Yaki engine effects
- New sound effects for weapons and missiles
- New sector soundtracks
- Missile trails
- Many new types of Suns
- Many new Planet types
- Improved Nebulae and more.

Over 45 New commands and features including
New stations
Over 20 New Missions
Many other new features including


No fuckin' kidding that's some mod Shocked makes me wanna try X3 again.
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inz




Posts: 11914

PostPosted: Thu, 14th Aug 2008 22:56    Post subject:
Yeah what I especially like about XTM is how well it fits into the game, it feels more like a true expansion made by the original game makers rather than just a mod. No surprise really that Egosoft hired some of the XTM team to work with Terran Conflict. Smile
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madmax17




Posts: 18187
Location: Croatia
PostPosted: Thu, 14th Aug 2008 23:01    Post subject:
Happened with nba live too, one guy from nba-live.com got hired by ea he was a great moder, about the time he got there the series went downhill Very Happy
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DrHobo




Posts: 140

PostPosted: Thu, 14th Aug 2008 23:22    Post subject:
What always stopped me in getting far in X3 was the lack of goals. I mean, it's fun in the beginning, when I have nothing, but by the time I reached the stage where I had a couple of Untiverse Traders and a few complexes running, I always ran out of things to do.
I know, next step is to get a destroyer, carrier, etc, but why bother? They can only be used to take enemy sectors, but there's no real gain in it. I mean, you can't take Khaak sectors, as they're too strong and enemies respawn almost instantly. You can take a Xenon sector, but there's no real reason to do so... there's nothing in them. If only they contained some unique asteroids with ultra yields or something that'd make an offensive worthwile... and I'm more confortable in my small and fast fighter anyway (bigger ships are a pain to fly).
All in all, the big ships were only good as eye candy (with no real reason to own one other than to look cool), and if this doesn't change in X3:TC, then I really don't see myself playing it for more than a couple of hours. But I seriously hope the do change this/add some rewards for or reason to use your fleet.
Another thing: OOS combat sucked big time, as ships that vaporized enemies in-sector got butchered by the same enemies while you were out of sector. It was mainly because while in-sector combat played out normally, OOS (out-of-sector) combat was decided by the numbers, only the shield strength and weapons of a ship mattered. This really limited the usefulness of various ship types, as I could only be in one sector at a time (obviously...), and interceptors, and scouts (M4, M5 classes, that had lower shields, fewer guns, but way better speed, smaller frame, and awesome maneuverability), that murdered enemy heavy fighters in-sector became borderline useless in OOS, where most of the game's battles played out.

So the game really came down to using 2 combat ship types for every task (out of the possible 7) for me. And that's not cool. It's a pity, as there's so much potential in this game...
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 14th Aug 2008 23:45    Post subject:
Freelancer and Elite2-Frontier are still the best space combat/trading games ever. I just wish Microsoft would take the fucking hint and release FL2 already Sad
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LeoNatan
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PostPosted: Thu, 14th Aug 2008 23:54    Post subject:
Even if they do, they'd do a retarded 360 "go from here to there shoot him and her" type of crap, nothing as deep as X3.
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sabin1981
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PostPosted: Thu, 14th Aug 2008 23:55    Post subject:
Gah... don't shoot holes in my dreams!! *sniffle*
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MannyK




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Location: Brazil
PostPosted: Sat, 16th Aug 2008 01:56    Post subject:
X3 = X2 the threat?
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Epsilon
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PostPosted: Sat, 16th Aug 2008 01:58    Post subject:
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shadow_D




Posts: 718

PostPosted: Sat, 16th Aug 2008 02:29    Post subject:
sabin1981 wrote:
Freelancer and Elite2-Frontier are still the best space combat/trading games ever. I just wish Microsoft would take the fucking hint and release FL2 already Sad


I like old Privateer too...the 2nd one wasn't as good though.
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Raap




Posts: 956

PostPosted: Sat, 16th Aug 2008 03:34    Post subject:
I don't know, I thought Privateer 2 was pretty awesome actually. Had a very decent storyline too, if I remember correctly. Flight model was good for a non-newtonian game. I hadn't played the first one when I tried it though, so that probably matters a bit.

Freelancer had great atmosphere and such, but lost alot of points with both the miniature planets and the arcade style it went for.

Elite is great in many ways, but outside of the main quest there's not all that much to do except getting more and more cash( sort of like the X games, but they offer station building and fleet management). It by far has the best realized game world though; it's priceless the way you can fly down planetside, collect gas for fuel, etc. Elite + X's Station/Fleet Management + Good Storyline = Best Space Sim Ever?
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shadow_D




Posts: 718

PostPosted: Sat, 16th Aug 2008 13:52    Post subject:
Raap wrote:
I don't know, I thought Privateer 2 was pretty awesome actually. Had a very decent storyline too, if I remember correctly. Flight model was good for a non-newtonian game. I hadn't played the first one when I tried it though, so that probably matters a bit.

Freelancer had great atmosphere and such, but lost alot of points with both the miniature planets and the arcade style it went for.

Elite is great in many ways, but outside of the main quest there's not all that much to do except getting more and more cash( sort of like the X games, but they offer station building and fleet management). It by far has the best realized game world though; it's priceless the way you can fly down planetside, collect gas for fuel, etc. Elite + X's Station/Fleet Management + Good Storyline = Best Space Sim Ever?


Privateer 2 wasn't a bad games. Just it didn't hold me as the first that's all. Maybe Privateer 1 just burned me out and that made me feel less excited about the 2nd part. But if you never played the first I can see why you liked it, it's definatly not a bad game.
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Joe Potato




Posts: 299

PostPosted: Sat, 16th Aug 2008 18:40    Post subject:
i like the features, but the control schemes couldnt play with a mouse properly... i mean, without stand up the mouse again and again to chase a spaceship.


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