Are you ready for possibly the best looking shoot em up to go through a Steam Greenlight campaign this year? Well then, take a look at Steredenn by Pixelnest, which according to the developer is a frenetic and chaotic shoot em up carved in big beautiful pixels and insane boss battles
I was going to count the posts before someone says something negative and/or vaguely relative to the topic, but too late.
OT: Although I'm nowhere obsessed with shmups like I used to be, I'm looking forward to trying this. Judging from the few screens provided the graphics look fine, now lets wait and see if the gameplay delivers. Thanks for heads up.
Steredenn: Binary Stars is the hugely expanded version of the acclaimed Steredenn.
A local two-players co-op mode. This was initially planned for Steredenn: Classic, but because we didn't have the time and didn't anticipated it in the code, we decided to ditch it for the first release. This was the only thing we dearly missed and regretted. But no more: you can finally play Steredenn with your mate or best friend, and test the hardness of your relationship. Indeed, there's only one lifebar for the two players!
Five playable ships. This was the number one request we got. People wanted more ships to play with. We thought about this for quite some time, and decided on a roaster of 5 different ships (well, 4, the last one is a bit of a secret). Each ship has its own playstyle (more or less life, more or less damages, speed, etc.) and, more importantly, a special ability. This special ability is a huge departure from the original game: it adds one more button to the control scheme. This might be the biggest and most-breaking change, even if it doesn't look like it. We won't spoil what they do, but they are pretty fun.
The original ship, now called the "Tempest", can deliver a close-combat punch with its special ability. We loved our melee weapons in the original game. However, they were really difficult to use and took one weapon slot, making the combination weaker than the rest. After observing the players, we knew that it was not working as much as we wanted. That's why we decided to make the special ability of our original ship a melee attack: it can save you in a difficult situation, give you more options, but it does not take a weapon slot. This is very powerful. It's time to give back a place in our heart for the melee weapons!
A new mode: the Boss Rush. It's a weekly challenge, with a selection of bosses each week, and a special leaderboard. Like the Daily Run, except you can play as many time as you want.
Tons of new weapons and upgrades. Each category has the same number of weapons, so each strategy is viable now. We also reworked some of the old weapons. The Shockwave and the Stasisgun are way better now, for example. More combinations = more fun!
New bosses, new landscapes, new music tracks, new waves, new scoring system, and an improved balance. Fiouu.
Unlocks! A problem of the original game was the lack of progression. Almost everything was unlocked from the beginning. This was too bad, because we all love to unlock new things as we play the game more and more. In Steredenn: Binary Stars, you will find a new motivation to play: you can unlock new ships, weapons, modes and bosses throughout the game.
Cargos can, sometimes, drop health capsules. This is rare, obviously.
We also refined every aspect of the game: the UI, the flow, some animations, sounds and GFX, etc. For example, the explanation of the upgrades is clearer, and you shouldn't make any bad decision now. You can also remap your controllers the way you want: you have the complete control.
And, last, but not least, 6 new radically different secret bosses. We won't tell you how to find them, of course. If you beat one of them, you can choose a game modifier to twist the game in a new interesting way.
It's huge. It's a culmination of one year of work. And it makes Steredenn an almost brand new game for us. That's not to say that Steredenn: Classic was bad- we are prouder than ever of what we accomplished with the original game, and still think it's a worthwhile game in its own.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum