Check out the announcement trailer for The Great Whale Road, launching on Steam Early Access, July 28th.
The Great Whale Road from Sunburned Games is a story-driven RPG with turn-based tactics and cards in which you lead an early medieval clan in its fight against nature and foes through a historical game world.
Approximately how long will this game be in Early Access?
“We are planning to be in Early Access for 5-6 months and release The Great Whale Road in the winter. This is based on our project roadmap and includes new features as well as additional content. We will provide regular updates on our development blog at http://www.the-great-whale-road.com/ and on the Steam forum.”
How is the full version planned to differ from the Early Access version?
“The full release will add a lot of content, additional features and enhancements including:
The second part of the Danish story.
Playable storylines for other cultures: Northumbrians, Franks and Picts.
Character abilities and afflictions.
A smarter and harder AI.
An enhanced trade system.
Character progression and ship upgrades.
More content: characters, warcries, missions, rumours and events.
Mac and Linux versions.
What is the current state of the Early Access version?
“The game is playable and you can start to follow the story of one settlement and lead their struggle to survive and prosper despite living in the Dark Ages. There will be bugs and there are areas of the game we want to polish during Early Access.”
We are working towards the end of Q1 - February or March. We will confirm the date as we progress through the last major work items over the next few weeks (character progression, the addition of the storylines for the Franks and the Frisians, integration of the German/Italian/French versions).
The Great Whale Road is getting ready for the next leg of its journey. We have been working on the game's concept since the beginning of 2015, and the first artists and developers joined the team in April that year. We weathered the odd storm or two and entered the Sea of Early Access eight months ago.
It has been an exciting few months and we are super grateful for the community's help and feedback. We are implementing some smaller features which we had postponed until now into the game and are busy polishing the rougher edges.
We have decided to leave Early Access on the 30th of March - this will include the full story of the Danes and all features we have been adding since 0.6.2. Among them a new combat camera, more warcries, development area upgrades, an enhanced ship upgrade system, new journal screen, trade screen enhancements, AI improvements and more.
In addition to English The Great Whale Road will be available in German, Spanish, and we hope Italian as well. The French version is a bit behind schedule, but we think we will have it ready for the first free update - fittingly the Frankish storyline in early May. We will post a few more updates over the coming week.
The storylines for the Franks and Frisians are written and translated, but we don't have the resources to test them in parallel with the Danes. Thus we give you the Danes first. We hope that this will also help us in view of the changes on Steam - you'll have noticed that the front page and game visibility have changed a lot over the last months.
After the Frisian storyline has been released at the beginning of June, we would love to add more storylines. Time will tell, and we will let you know before the summer if we get close to the targets we need to achieve to be able to do more work on The Great Whale Road.
Im liking the art style and the setting, plus the narrative is ok.. Makes me remember a bit and older game called king of dragon pass, wich was quite good imo.
On the letdown side: Sometimes, in battle after the enemy finishes their moves the game keeps waiting and just doesnt pass the turn.
Has this happened to you too?
EDIT:
Patch v1.0.1
31 DE MARÇO - SUNBURNED GAMES
We have pushed a hotfix for issues players were experiencing.
The following fixes are included:
Fix for the camera issue during combat (black or blue screen)
Enemies no longer apply the shield break warcry on themselves
Fixed a bug, which caused the AI not to end its turn.
Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.
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