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Posted: Thu, 19th Jul 2007 20:32 Post subject: |
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you're late, no one gives a shit about template (except parallax) :1
yes
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Cohen
Posts: 7155
Location: Rapture
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Posted: Thu, 19th Jul 2007 21:38 Post subject: |
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cnZ wrote: | you're late, no one gives a shit about template (except parallax) :1 |
Will someone please ban this fucking troll?
Every post hes made for the last month has been abusive.
troll detected by SiN
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Thu, 19th Jul 2007 21:43 Post subject: |
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Just hit the "Ingnore User" button, I did 
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MASSiVE
Posts: 141
Location: Serenity Intelligence: Phenomenal
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Posted: Thu, 19th Jul 2007 22:40 Post subject: |
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poullou
Posts: 1746
Location: Internet Express
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Posted: Fri, 20th Jul 2007 10:35 Post subject: |
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SuTuRa
Posts: 2445
Location: NFOHump
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Posted: Fri, 20th Jul 2007 15:05 Post subject: |
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I wonder what 3d engine will they use...
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Posted: Fri, 20th Jul 2007 15:09 Post subject: |
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SuTuRa wrote: | I wonder what 3d engine will they use... |
Their using the cryengine, they still have the rights on using it.
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Parallax_
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Posts: 6422
Location: Norway
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Posted: Fri, 20th Jul 2007 15:14 Post subject: |
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Yeah, the first-generation one. So it will be crap for sure 
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Posted: Fri, 20th Jul 2007 15:47 Post subject: |
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Once they upgrade it and add perpixel lighting and dof etc it will look almost like Crysis. But the tune will be different than Far Cry, this time its latino or something. But i'd like to see FCI/FCIP port than FC2.
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Parallax_
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Posts: 6422
Location: Norway
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Posted: Fri, 20th Jul 2007 15:50 Post subject: |
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Freakness wrote: | Once they upgrade it and add perpixel lighting and dof etc it will look almost like Crysis. |
Right, cause we all know the difference between cryengine and cryengine2 is just a click of a button away /sarcasm
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Posted: Fri, 20th Jul 2007 17:23 Post subject: |
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Parallax_ wrote: | Freakness wrote: | Once they upgrade it and add perpixel lighting and dof etc it will look almost like Crysis. |
Right, cause we all know the difference between cryengine and cryengine2 is just a click of a button away /sarcasm | More or less yes. The bigest difference is the breakable trees. Btw I said 'look' and 'almost'.
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Parallax_
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Posts: 6422
Location: Norway
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Posted: Fri, 20th Jul 2007 17:26 Post subject: |
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Freakness wrote: | The bigest difference is the breakable trees. |
Now I'm not a very big fan of Crysis, but that is just laughable. 
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Posted: Fri, 20th Jul 2007 17:29 Post subject: |
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Parallax_ wrote: | Freakness wrote: | The bigest difference is the breakable trees. |
Now I'm not a very big fan of Crysis, but that is just laughable.  |
yes, it is 
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 20th Jul 2007 17:41 Post subject: |
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Posted: Fri, 20th Jul 2007 18:45 Post subject: |
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Its an upgraded engine only and if you put a perpixel lighting in and all those features then it might look very similar. All that stuff that is in Crysis [like nanosuit] might not work, then FC2 might me the winner. And yes the breakable trees was the hardest thing to do and to optimize.
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Posted: Mon, 30th Jul 2007 13:43 Post subject: |
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Mon, 30th Jul 2007 14:00 Post subject: |
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Quote: | You can go anywhere at anytime and the game is completely no-linear. You also do missions in any order. Something similar to S.T.A.L.K.E.R. |
If this is true, I am suddenly liking this a whole lot. 
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Posted: Mon, 30th Jul 2007 15:26 Post subject: |
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Stalker was completley awesooo!
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JBeckman
VIP Member
Posts: 34771
Location: Sweden
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Posted: Mon, 30th Jul 2007 16:17 Post subject: |
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http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/7171001775
* There is a dynamic weather system that adapts to how well you are currently doing. If you're shooting everything in site, and well too, the skies will be clear and sunny, but if you start getting owned, the sky will darken and become overcast.
* Health packs are gone and your health regenerates if you are not shot within a certain period of time.
* There is contextual animation for healing. So if the player has been walking too close to fire, you'll see his arm go up and he pats the fire out on his sleeve. A grenade blast might cause the player to have to relocate his ankle or pull out some shattered teeth.
Hahaha, some very unique features there but overall the game sounds quite interesting and the few screens available doesn't look that bad together with information such as this.
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Posted: Mon, 30th Jul 2007 16:57 Post subject: |
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Yeah, if they can differentiate it enough from Crysis it's definitely something I'll be keeping an eye on.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Mon, 30th Jul 2007 17:35 Post subject: |
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Submiqent wrote: | Stalker was completley awesooo! |
stalker sucked ass , enemys spawning from out of nowhere is something that should have been left in the 80s/90s
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shimec
Posts: 1214
Location: Serbia
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Posted: Mon, 30th Jul 2007 18:21 Post subject: |
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Quote: |
* There is a dynamic weather system that adapts to how well you are currently doing. If you're shooting everything in site, and well too, the skies will be clear and sunny, but if you start getting owned, the sky will darken and become overcast. |
WTF? Sounds like shit, and i really cannot figure out what weather have to do with my progress
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Posted: Mon, 30th Jul 2007 20:53 Post subject: |
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shimec wrote: |
WTF? Sounds like shit, and i really cannot figure out what weather have to do with my progress |
They probably make it so that enemies can't see shit in cloudy/rainy days.
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Posted: Mon, 30th Jul 2007 21:00 Post subject: |
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JBeckman wrote: | http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/7171001775
* There is contextual animation for healing. So if the player has been walking too close to fire, you'll see his arm go up and he pats the fire out on his sleeve. A grenade blast might cause the player to have to relocate his ankle or pull out some shattered teeth.
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God I can just see myself squirming when he's putting his ankle back into place, the cracking sound...haha
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Posted: Mon, 30th Jul 2007 21:05 Post subject: |
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JBeckman wrote: |
* A grenade blast might cause the player to have to relocate his ankle or pull out some shattered teeth.
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hahahahaa..
I can only imagine... By the end of the game the character can't speak properly because of missing teeth?
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Posted: Mon, 30th Jul 2007 21:09 Post subject: |
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difm wrote: | JBeckman wrote: |
* A grenade blast might cause the player to have to relocate his ankle or pull out some shattered teeth.
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hahahahaa..
I can only imagine... By the end of the game the character can't speak properly because of missing teeth? |
Sop Soo'ing ah meh!!!!
(stop shooting at me!!!)
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