The Spatials: Galactology (space colony strategy sim) [R]
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 10th Jul 2016 21:22    Post subject: The Spatials: Galactology (space colony strategy sim) [R]

Release: EA: 7 Jul, 2016 // Full: ~Jan 2017
Genre: space colony-building strategy sim
http://store.steampowered.com/app/450700/
Quote:
The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.

Quote:
- Design a space station and watch your crew as they build it in real time
- More freedom for your designs: use any room with any objects, color the floor tiles as you wish
- Reinforce your space station with new buildings, management decisions, and staff
- Assemble robots to assist with station chores
- Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
- Handle complex logistics, requiring restocking and inventory control
- Earn in-game cash by growing your space station’s hospitality business
- Designate staff for your bar or your research lab
- Visitors and officers have a mind of their own. Make sure their needs are met!
- Build hospitals to care for the wounded and diseased
- Secure your station with cameras, scanners and turrets
- A randomly-generated galaxy with 100+ planets
- Build spaceships and explore the galaxy
- Explore the surface of planets and asteroids
- Engage in real-time combat to forge alliances and make new enemies
- Find natural resources, civilizations and ancient ruins
- Establish trade routes with your allies
- Develop and download gameplay mods from the Steam Workshop
- And more, much more is coming!





Trailer


Gameplay


Last edited by Bob Barnsen on Wed, 18th Apr 2018 19:47; edited 1 time in total
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AmpegV4




Posts: 6248

PostPosted: Mon, 11th Jul 2016 09:14    Post subject:
Thanks for posting this bob, I want this to be good. Unfortunately still have PTSD from doublefines spacebase-df which this kind of reminds me of. Will keep an eye on it though.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 18th Apr 2018 19:47    Post subject:
Goodbye Early Access!
Quote:
After nearly two years we are moving Galactology out of Early Access! The battle against bugs has been won and the frameworks for a complex and fun sim have been built and polished, along with a ton of new content and balancing. Here's an incomplete listing of all the additions:

    Colony stations built on planets
    Building system based on rooms with separate flooring and walls
    New room styles
    Combine any floor tiles together with a range of colors
    New objects to furnish the station, both decorative and functional
    New space flight system based on wormholes
    Ship construction
    Civilizations also have ships and use them to visit you
    New civilizations (Chuchus, Cucurbians and Meductians)
    Per-factory order queues
    Global mode for factory production based on stock levels
    Per-job per-officer job priorities
    Class system with task-based learning and progression and a new set of skills
    Private property and rooms for your officers – and demands related to class
    Equippable items for your officers, make them more powerful with better loot
    Security system with item progression, shields turrets and security doors
    Events and disasters, spies, monsters, and VIPs can come visit your station
    Disease system with healthcare and hospitals
    Hotel system
    Visitor archetypes with different needs and expectations
    Redesigned research system and UI
    Redesigned staff screen
    Door filters
    Room-level aesthetic score and noise levels, which can affect vital tasks
    Large optimizations and performance enhancements
    Support for languages with custom fonts
    Built-in support for Chinese, Korean, German, French, Spanish, Turkish and Russian


This is just one more milestone in the development of our game and we have quite a bit of roadmap to get through this year. The plan now is to keep development versions in a Steam beta branch for those who want to test them. We will post more details when the first public beta builds of 3.13 are ready.

To our devoted translators, all the players who gave us feedback and suggestions during Early Access, and to those who bought the game and supported us: THANK YOU!

https://steamcommunity.com/games/450700/announcements/detail/3227268492844943338




Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 18th Apr 2018 20:21    Post subject:
oh nice , this looks cool


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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dethy




Posts: 3078
Location: Conclave of Shadows
PostPosted: Wed, 18th Apr 2018 23:20    Post subject:
This actually looks kinda fun


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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inz




Posts: 11914

PostPosted: Wed, 18th Apr 2018 23:40    Post subject:
From what I heard it's like a poorer version of Rimworld, better off playing that instead.
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