The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room.
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- Design a space station and watch your crew as they build it in real time
- More freedom for your designs: use any room with any objects, color the floor tiles as you wish
- Reinforce your space station with new buildings, management decisions, and staff
- Assemble robots to assist with station chores
- Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, FIRE!, and more
- Handle complex logistics, requiring restocking and inventory control
- Earn in-game cash by growing your space station’s hospitality business
- Designate staff for your bar or your research lab
- Visitors and officers have a mind of their own. Make sure their needs are met!
- Build hospitals to care for the wounded and diseased
- Secure your station with cameras, scanners and turrets
- A randomly-generated galaxy with 100+ planets
- Build spaceships and explore the galaxy
- Explore the surface of planets and asteroids
- Engage in real-time combat to forge alliances and make new enemies
- Find natural resources, civilizations and ancient ruins
- Establish trade routes with your allies
- Develop and download gameplay mods from the Steam Workshop
- And more, much more is coming!
Trailer
Gameplay
Last edited by Bob Barnsen on Wed, 18th Apr 2018 19:47; edited 1 time in total
Thanks for posting this bob, I want this to be good. Unfortunately still have PTSD from doublefines spacebase-df which this kind of reminds me of. Will keep an eye on it though.
After nearly two years we are moving Galactology out of Early Access! The battle against bugs has been won and the frameworks for a complex and fun sim have been built and polished, along with a ton of new content and balancing. Here's an incomplete listing of all the additions:
Colony stations built on planets
Building system based on rooms with separate flooring and walls
New room styles
Combine any floor tiles together with a range of colors
New objects to furnish the station, both decorative and functional
New space flight system based on wormholes
Ship construction
Civilizations also have ships and use them to visit you
New civilizations (Chuchus, Cucurbians and Meductians)
Per-factory order queues
Global mode for factory production based on stock levels
Per-job per-officer job priorities
Class system with task-based learning and progression and a new set of skills
Private property and rooms for your officers – and demands related to class
Equippable items for your officers, make them more powerful with better loot
Security system with item progression, shields turrets and security doors
Events and disasters, spies, monsters, and VIPs can come visit your station
Disease system with healthcare and hospitals
Hotel system
Visitor archetypes with different needs and expectations
Redesigned research system and UI
Redesigned staff screen
Door filters
Room-level aesthetic score and noise levels, which can affect vital tasks
Large optimizations and performance enhancements
Support for languages with custom fonts
Built-in support for Chinese, Korean, German, French, Spanish, Turkish and Russian
This is just one more milestone in the development of our game and we have quite a bit of roadmap to get through this year. The plan now is to keep development versions in a Steam beta branch for those who want to test them. We will post more details when the first public beta builds of 3.13 are ready.
To our devoted translators, all the players who gave us feedback and suggestions during Early Access, and to those who bought the game and supported us: THANK YOU!
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