The Outer Worlds is a new single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
Key Features
The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
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Last edited by Bob Barnsen on Sat, 16th Dec 2017 13:42; edited 1 time in total
I'll leave running companies to other people, we really wanted to make games, that's all we wanted to do. The only reason we wanted to run our own company is so we could make the games we wanted to make. But then you have to run a company and not make the games...
He is right, look how bitter Chris Avellone turned after being part of Obsidian's board. All those interviews I've seen with Fergus Urquhart made me realize how horrible it is to be one of these independent developers that any big publisher can treat as trash whenever they feel like.
I don't mind for a new scifi IP RPG without Star Wars shit.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Just as Fallout fans are feeling burned by Fallout 76, Obsidian is about to announce its new game from two of the original Fallout's creators (Tim Cain and Leonard Boyarsky):
Neat, but it's tough to get one's hopes up when you remember the stark reality that Obsidian is now Microsoft. Either this is going to be their one last huzzah before they slowly sink into churning out console oriented crap, or it's already too late and this is going to be said crap.
Also, not a fan of teasing. Either release the info or don't. It's not a NASA rocket launch - it doesn't require a fucking countdown.
I can never be free, because the shackles I wear can't be touched or be seen.
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Hey now, Tyranny was great. Too bad it was low budget.
They should have just made Tyranny 2 instead of shitty Deadfire.
Hell, I wish POE was Tyranny instead.
Tyranny was fun with a great world, not boring like POE and POE's shitty execution.
POE would have been better without the Watcher, and instead you played as Durance during the Saint's War for chapter 1, then your god betrays you and the rest of the game is trying to find out why, then big reveal about the gods, and you are now on a holy quest to shut down some servers.
Hmmm...Tim Cain.
Leonard Boyarsky.
Retro-futuristic feel. I'd say 50/60's space exploration.
Microsoft announcing games by their newbought studios will have no limits on budget.
Pleas,please,please let it be a new Fallout-type game, just imade by competent people.
The ads imo give off more of a 20's, 30's vibe but yeah, people will draw the parallels anyway. And you could do a lot worse than Fallout (1 and 2) when choosing the games to draw inspiration from - with the exception of the inventory screen, of course.
Neat, but it's tough to get one's hopes up when you remember the stark reality that Obsidian is now Microsoft. Either this is going to be their one last huzzah before they slowly sink into churning out console oriented crap, or it's already too late and this is going to be said crap.
However it turns out, you can't really lay the blame on MS. It has been in development for a couple of years in conjunction with 2K. The sell off to MS isn't going to fundamentally change something so set in stone.
The ads imo give off more of a 20's, 30's vibe but yeah, people will draw the parallels anyway. And you could do a lot worse than Fallout (1 and 2) when choosing the games to draw inspiration from - with the exception of the inventory screen, of course.
yeah.. and their vision of FO was more similar to a Western than anything else.
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