Dead Cells (roguelike metroidvania)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 21st Jan 2017 09:11    Post subject: Dead Cells (roguelike metroidvania)

Release: (EA) May 10, 2017 // (Full) ~6 months later
Genre: Roguelike, Action
http://store.steampowered.com/app/588650
https://dead-cells.com/
Quote:
Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

Quote:
RogueVania: The progressive exploration of an interconnected world, with the replayability of a roguelike and the adrenaline pumping threat of permadeath.

Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.

Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.

Exploration: Secret rooms, hidden passages, charming landscapes. Death is now your way of backtracking.







Last edited by Bob Barnsen on Wed, 10th May 2017 19:55; edited 3 times in total
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madness




Posts: 13279

PostPosted: Sat, 21st Jan 2017 09:43    Post subject:
Permadeath
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 21st Jan 2017 23:11    Post subject:
madness wrote:
Permadeath

Not sure how it's implemented, but i think it's like other roguelike games:
- You die, spawn at the starting area and can spend your achieved gold/exp/whatever.
- Repeat over again so you come further and get stronger.


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DarkRohirrim




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PostPosted: Sun, 22nd Jan 2017 00:09    Post subject:
Mmmmm, this looks so cool!


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h0rnyfavn
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Posts: 13853

PostPosted: Sun, 22nd Jan 2017 00:33    Post subject:
Fuck forced permadeath..

And if this game saves progress then it doesn't actually have a permadeath. What it does have is a more annoying loading (copy-paste) system. Laughing


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VGAdeadcafe




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PostPosted: Sun, 22nd Jan 2017 04:10    Post subject:
It says it's a roguelike everywhere in the description, guys...
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djaoni




Posts: 8061

PostPosted: Sun, 22nd Jan 2017 11:30    Post subject:
Looks nothing like a roguelike.

Silly fuckers making a genre completely meaningless by including everything with permadeath.
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Sauronich




Posts: 2062

PostPosted: Sun, 22nd Jan 2017 23:08    Post subject:
Meh. Game devs sure seem obsessed with rougelikes/permadeath lately. Such a shame, the game looks amazing otherwise.


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LeoNatan
Banned



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PostPosted: Sun, 22nd Jan 2017 23:28    Post subject:
This is PC gaming. Laughing Enable shadow copies on the save folder, die, revert save to last save before death, proft.
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AmpegV4




Posts: 6248

PostPosted: Mon, 23rd Jan 2017 04:23    Post subject:
"permadeath and shadow copies is too hard "

 Spoiler:
 
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JBeckman
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Location: Sweden
PostPosted: Mon, 23rd Jan 2017 09:59    Post subject:
Windowed mode and just copying the savegame and/or profile file occasionally should work, works in most games though some use protection against it via various verification methods if I remember correctly.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 23rd Jan 2017 17:42    Post subject:
Or just git gud instead of cheating. Cool Face


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Bob Barnsen




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PostPosted: Sun, 19th Feb 2017 00:00    Post subject:
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Nodrim




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PostPosted: Sun, 19th Feb 2017 04:38    Post subject:
Early access... Sad
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prudislav
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PostPosted: Wed, 15th Mar 2017 01:09    Post subject:
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prudislav
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PostPosted: Thu, 30th Mar 2017 14:16    Post subject:
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Bob Barnsen




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PostPosted: Wed, 19th Apr 2017 18:00    Post subject:


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zellar




Posts: 1535

PostPosted: Wed, 19th Apr 2017 22:10    Post subject:
IGG-games has it up for early access....and other ru sites

Just played for 20min...great game...castlevania style with good graphics and action...may blunk down a few quid!!


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prudislav
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PostPosted: Sun, 23rd Apr 2017 13:24    Post subject:
Bob Barnsen wrote:
https://www.youtube.com/watch?v=KV6fBYuuPMg

Quote:
Which brings us to the "how long this gonna take?" question... We're not sure. At least 6 months to finish the game (right now we're at about 30-40% of the content that we'd like to see in the full version) but then it will depend on player reception and feedback, plus console ports.

http://steamcommunity.com/games/588650/announcements/detail/230090416001108800


Last edited by prudislav on Sun, 23rd Apr 2017 14:09; edited 1 time in total
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Bob Barnsen




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Location: Germoney
PostPosted: Sun, 23rd Apr 2017 13:46    Post subject:
@prudislav
http://www.nfohump.com/forum/viewtopic.php?p=3039130#3039130


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prudislav
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PostPosted: Sun, 23rd Apr 2017 14:10    Post subject:
oh ... thats what i get by humping on my shity dumbphone Very Happy

fixed now Wink


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Bob Barnsen




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PostPosted: Sun, 23rd Apr 2017 15:04    Post subject:
Very Happy

~6 months sounds fine to me. As long as those console versions won't result in a delay for the PC version, or some other downgrades.


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Nodrim




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PostPosted: Tue, 2nd May 2017 16:34    Post subject:
I got my hands on the Alpha Demo. I'll come back with some details.
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Nodrim




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PostPosted: Tue, 2nd May 2017 18:08    Post subject:
I played up to the first boss which surprised me in the second phase and killed me. It's pretty solid start. Very dynamic with an obvious hack and slash influence while combining in a fun and challenging way Metroidvania with Souls.
I've found plenty of weapons and I got to use at least 5-6 of them, each behave differently and do require some adjustments in style. There are also some plenty of cool spells and abilities which can be used intelligently for some powerful combos.
The game does hold some secrets both in gameplay design and in navigation. I found hidden portal that lead to timed challenges and wholes in the walls that hold loot.
The art style and the rogue-like aspect with persistent progression will probably be hit or miss for many players, but I do like it.
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h0rnyfavn
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Posts: 13853

PostPosted: Tue, 2nd May 2017 18:37    Post subject:
@Nodrim

Kb+mouse controls?


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Nodrim




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Location: Romania
PostPosted: Tue, 2nd May 2017 18:41    Post subject:
Oh, I forgot about that. The controls are pretty good, better than what I experienced in Salt and Sanctuary, mostly because besides the seeking spells all the attacks are horizontal. The developers do suggest controller but I had no problems playing with m&k.
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Nodrim




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PostPosted: Mon, 8th May 2017 19:02    Post subject:
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Bob Barnsen




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PostPosted: Wed, 10th May 2017 19:45    Post subject:
Out in EA now.


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guvna




Posts: 814

PostPosted: Fri, 12th May 2017 07:13    Post subject:
Thought this looked good so gave it a try. ITS GOOD DAMN!
Responsive controls. Difficult but not unfair. Nice looking pixel art. Large variety of items/weapons that feel good to use.
Has a lot going for it I just wonder how good it holds your attention beyond the first couple hours. Not sure if I should wait for it to come out proper or dive in now hmmmm. 1st world problems Crying or Very sad
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zellar




Posts: 1535

PostPosted: Fri, 12th May 2017 15:47    Post subject:
Exactly how I feel about the game "guvna" For early access it has a lot of content and I am looking for more great content and balance


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