Phantom Halls
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prudislav
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PostPosted: Tue, 14th Feb 2017 23:11    Post subject: Phantom Halls

www.phantomhalls.com
Early Access Date: 13 March 2017
Quote:
Worms meets Spelunky in Incendium’s quirky procedural haunted house title! A group of teens enters a haunted mansion, and prepares to face the undead terrors that stalk the phantom halls!

Incendium today unveils its novel take on the squad-based genre, which is set to launch on Steam Early Access next month. To celebrate the occasion, the developers have released a teaser trailer, showcasing the action-packed survival adventure and its 3D papercraft visual motif. A unique type of squad-based game, Phantom Halls sees players take on the roles of multiple characters at once. It’s a real-time Worms with the procedurally generated chaos of Spelunky!

Team up and survive the night using whatever you can find, but remember – you can’t kill what you can’t see, so be sure to bring a flashlight… An early version of the game will launch via Steam Early Access on 13 March 2017. Incidentally, that date marks the 30th anniversary of Evil Dead 2 – and Incendium have something special planned to mark the occasion. Watch this space!

Incendium chose Early Access as an initial launch platform in order to work with the community to make the game as good as it can be.

“We want Phantom Halls to be a community-driven experience, and for our players to contribute heavily to what the game becomes,” said Llexi Leon, Incendium founder and creative lead on Phantom Halls, who also works as creative director on Iron Maiden: Legacy of the Beast.

He added: “We’re building an engaging horror-comedy adventure with dozens of outspoken characters, monstrous enemies, makeshift weapons, eerie environments, gear customisation and more – we hope Phantom Halls will inspire a thriving playerbase that can genuinely and meaningfully help us prioritise new content and steer the direction of the game”.

“To that end we’re launching on Steam Early Access at a heavily discounted price. Early Access is a fantastic testing bed for the core game to determine which features are most desired and what people want to see next – Phantom Halls will be fully supported and iterated upon in the months ahead as we work towards a full retail build and reimagine more classic horror icons through the game’s quirky satirical lens.”

Phantom Halls ships via Steam Early Access on 13 March 2017 for a special price of $6.99 / £5.99. The initial version of the game will feature ten playable characters, 12 enemy types, and a procedurally generated multi-storey mansion with half a dozen distinct environment types. And Incendium will be adding more features and content – including narrative elements, enemies, and whole new game types – regularly throughout the game’s Early Access lifecycle.

We're well on our way to realising our vision for an awesome haunted house adventure, so here's a taste of what we hope to achieve for the release build of Phantom Halls:
  • Multi-level mansion layout to explore with Metroidvania minimap, retrace your steps with new items and abilities to unlock new areas and conquer adversaries previously blocking your path.
  • Hack your way though overgrown gardens, wade across swampy sewers, dive into flooded basements and jump from steampunk elevators. Scrolling levels, outdoor levels, platforming elements, and a variety of pitfalls and deadly drops will ensure varied gameplay that keeps throwing curveballs.
  • Winding corridors and vast hallways lead to a bizarre assortment of rooms, follow a ghostly melody to the music lounge, face diabolical creations in the laboratory, gear up in the armoury, and try not to end up on the menu in the banquet hall!
  • Unique passive skills and abilities for 12 playable characters, over a dozen enemy types and a myriad of mini-bosses to face before you reach the master of the house for the ultimate showdown.
  • Infinite replay value with procedurally generated mansions, each with a unique evil presence to discover and defeat. Name generation for mansions, manors, halls, and masters and mistresses to ensure a record of your escapes, triumphs, and defeats.
  • Customisable weapons, traps, potions, and other combinable items to enrich the looting experience and allow personalisation of your play style. Survivors of each mansion can continue on to the next conquest with all the gear they’ve amassed.


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prudislav
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PostPosted: Fri, 10th Mar 2017 21:00    Post subject:

http://store.steampowered.com/app/587920/

Quote:
Approximately how long will this game be in Early Access?
    “We expect to be adding content to Phantom Halls in Early Access for around 12-18 months tops, looking towards Halloween 2018 for a full retail release.”

How is the full version planned to differ from the Early Access version?
    “The full retail version of the game will have around 100 quests, 20 playable/unlockable characters, combinable and customizable weaponry, thousands of lines of dialogue, all manner of enviroments, platforming elements and hazards, dozens of enemy types, metroidvania-esq mansion maps and an archive of all your conquests and defeats. There will be various play modes (Free form adventure, Questing, Time Trails, etc) and we also hope to bring multiplayer to the game for the full version, whilst the Early Access offering is focused on the single player campaign.”

What is the current state of the Early Access version?
    “This initial early access offering is a first look of what we hope to achieve with Phantom Halls, it's a fully playable procedurally generated horror-comedy game with a quirky cast of characters, memorable monsters, and quite the arsenal of weaponry to discover. While we're launching with just a handful of quests, we plan to add dozens more to the game along with all new features and deeper mechanics to eventually curate lengthy campaigns and quest chains to develop character arcs and explore the in-game narrative more deeply for the full release. Those enjoying the early access offering will get to see the world of Phantom Halls expand and the story unfold as we continually update the game content and explore new features based on community feedback.



Last edited by prudislav on Fri, 1st Sep 2017 23:28; edited 1 time in total
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 1st Sep 2017 23:28    Post subject:
getting some Evil Dead 22 cossover update soon


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 31st Oct 2018 20:37    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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