The delightful heroes at developer onebitbeyond and game label Devolver Digital have announced the charming action-adventure RPG The Swords of Ditto, coming to PlayStation 4 and PC in early 2018.
The Swords of Ditto is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Explore a delightful but dangerous overworld, brave menacing dungeons, and improve your hero in a charming village, during your quest to overcome the evil that plagues the island. Assume the role of the Sword of Ditto and grab a co-op friend for an unforgettable adventure filled with delightful characters, extraordinary loot, and heroic battles!
The Swords of Ditto is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Explore a delightful but dangerous overworld, brave menacing dungeons, and improve your hero in a charming village, during your quest to overcome the evil that plagues the island. Unleash the mystical Sword of Ditto and grab a co-op friend for an unforgettable adventure filled with delightful characters, extraordinary loot, and heroic battles!
THIS REVIEW IS MY OWN UNBIASED OPINION - I was not compensated or rewarded for this review in any way.
I genuinely can't recommend this game, for several reasons:
1. Severe instability/bug issues - Within the first 40 minutes of gameplay, the game has fatally frozen on me 4 different times in different situations, with the only escape being a force-close.
2. This game is not what's advertised, or rather it kinda is, but they neglect to mention two important features of the game on the Store Page itself: A) This game is a rogue-like, you die, you lose your progress. I'm used to rogue-like games, I even enjoy them but this second part is what ruins it for me B) The game is essentially timed, and when the time runs out you're forced to fight the last (?) boss in the game. Didn't finish grinding/leveling/powering up? Too bad, now you get to die and lose all your progress and start over. Supposedly there's an NPC you can visit that will "alter time" for you, but when you talk to them they don't do anything helpful or give you any kind of goal or quest.
3. The music, albeit creative and unique, is annoying. It would probably appeal to people that watch Adventure Time or other cartoons a lot, but not me (just my opinion).
In my opinion a rogue-like game combined with a real-time "timer" is not a good game design. It's stressful and un-fun.
Some people might enjoy this, some people might hate on my review, but I did not enjoy this game and I will be refunding it. Just be aware of the two issues I mentioned above before buying. If I had known ahead of time the game had a "timer" I wouldn't have bought it. Being rushed, especially into a rogue-like experience, is unpleasant.
The only redeeming qualities for me are the cute aesthetics and the (sorta) fun combat.
OVERALL RATING: 3.5/10
Didn't see it mentioned in this thread that it was using rogue/rogue-lite mechanics and a timer so that's good to know.
Yeah I guess it's a bit of a poke at the amount of "This product was received for free." reviews that tend to pop up immediately after a games release.
And while a bit redundant (A review is already just someones opinion of a product.) it doesn't hurt to clarify I suppose ha ha.
Especially these Steam reviews but in this case it had some additional information not found from the provided Steam product page earlier.
(A few of the quoted reviews now on the product page after it's been released do mention the game using rogue-lite mechanics however.)
EDIT:
Quote:
is mentioned in pretty much every trailer they released
And that here would be my fault.
I do not generally watch trailers, I primarily read articles such as previews and reviews so this was something I had completely missed and was unaware about.
(Or summaries such as those on the store page itself.)
EDIT: And that would mean my info about the game would be that it's a action/rpg with co-op elements and not a rogue-lite rpg with co-op elements.
(The two can be blended a bit depending on the game in question though as can how prevalent some genres are compared to others especially rogue which well that's why rogue-lite became a thing at all I believe taking parts of the formula and adding other genres and such into it.)
Yeah I guess it's a bit of a poke at the amount of "This product was received for free." reviews that tend to pop up immediately after a games release.
And while a bit redundant (A review is already just someones opinion of a product.) it doesn't hurt to clarify I suppose ha ha.
i dont know this oe felt a bit pretencious to be and kinda skip reviews with shit like this in caps especially when he states unbiased, counter says less than an hour and the text clealy shows bias
We've been busy working away on updates for Ditto all summer adding new features and addressing feedback received from the community. It's resulted in two large updates over the last month. Here are the details!
Summer Update
In this update we largely focused on addressing a lot of the feedback that we received since launch, and generally improving the game and its rewards systems. We looked at the time limit, the structure of the level system, streamlining the start of the game, and improving the end game.
Timeless Update
This is the second of our updates, and is now live on the default branch! Amongst other things, we have finally implemented the two most-requested features: selectable characters and save slots!
Please note that there is still more to come! We're beavering away on a more fully-featured game update that will feature new areas, toys, enemies, and more! This will be released before the end of the year, and it will be free for all existing owners!
But what's changed in Mormo's Curse? While the short answer is "most of it", here are a few of the more obvious things to expect.
Revamped Structure
The game structure has been totally gutted, and the divisive permadeath feature has been removed. You will still fail a story if you die while climbing Mormo's Palace at the end, or if you play in Hero Mode, but otherwise, if you fall, you will collapse and wake up in your house having dropped some cash and fragments. The game is now more forgiving and easier to enjoy.
The end game has been drastically improved, with much more to do, and more variation in the game's rules. For example, when you defeat Mormo, in the next story she will cast one of her curses on you, changing the rules of the world for that story. (The Time Curse that was cast in the Timeless Update remains as one of those curses).
New Areas & Improved Overworld
The Overworld has been drastically overhauled, to be denser, more engaging, and more focused. We've also added four unique areas with their own specific features, two of which are chosen for each story.
New Toys, Enemies & Stickers
The new areas bring bespoke enemies, and dedicated shops which sell new Stickers with amazing abilities and unique Toys of Legend (such as the Axe, the Book of the Dead, the Vampire Ring and many more). We've also added a number of support items to the player inventory, such as the Inflatable Decoys, Mines and Kick Me Signs.
Bug-Fixes and General Improvements
Most of the game has been looked at and smoothed over, including room layouts, item carry over at the end of a story, all menus and user interface, the integration of the Air Kazoo map into the main map, memory management, NPC dialogue and localisation and more.
Port to GameMaker Studio 2
The previous version of the game was running in GameMaker Studio 1.4, which was deprecated by YoYo Games last summer. The move to GMS2 means many technical improvements. For Windows players that means no more DirectX 9, improving compatibility across the board, including for many integrated GPUs. Ubuntu support is now at 18.04, with audio and gamepad issues fixed. There's also much-improved performance, and, crucially, YYG will now be able to offer support for any engine-based issues we come across.
These are just a few of the things that we've been busy with, however. The general goal throughout the development of Mormo's Curse was to make it a much better game; one that we are much happier with. We hope you enjoy all of the improvement we've made, and look forward to seeing what you think!
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