Outward is an open world RPG with a focus on simulating the life of an adventurer -- not a legendary hero.
Outward started with a simple question: "What would it really be like to live the life of an adventurer?"
Outward want to simulate the day-to-day lifestyle of living alone in a vast world filled with creatures of fantasy to retiring and passing on your knowledge and skills to your next of kin, Outward is about creating a complete adventuring experience. It's not just combat, it's not just survival, it's both and more.
Quote:
Solo or Cooperative survival and adventure
You can explore the world alone, or if you are tired to play the lone wolf, you will be able to play with others, both Online and Splitscreen. Hunt while your friend is setting up camp or explore while the other stands guard over your gear.You are free to split up and roam miles apart from each other.
Fixed difficulty and free-form adventuring
The game allows you to go anywhere you want right from the start of the game. Just be clever enough to survive!
An open world filled with handcrafted regions
You will have good reasons to explore the whole world rather than just running around the map from location to location.
A complete adventuring experience
This game won't do everything for you. Perform multistep rituals to cast spells, strike flint to start fires, and locate yourself on the map using visual landmarks.
Fully envisioned survival mechanics
Boiling your water for safe drinking, hunting for your next meal, and bundling up clothes to survive the harsh winters are just a few examples of how far we plan to go.
Permanent consequences to every one of your actions
You can't simply save/reload before a tough choice or fight. The game is constantly saving and overwriting.
Legacy system to pass down items and skills
Death and retirement doesn't mean the end of your adventures. Pass down your gear and teach your skills to the next generation.
Dynamic quests that continue with or without you
No one is standing around waiting for you to come along and save them. If you aren't there or choose to ignore those in need, life goes on without you.
Dynamic player defeat
Losing a fight against a group of bandits won't simply have you looking at a "game over" screen. Instead, you might wake up to find yourself being held for ransom, or being dragged into the woods and left for dead after they've looted your belongings.
Failure is part of life. In Outward, defeat is simply a part of your character's journey.
It's a neat idea, but it's also a challenging one to pull off well - the studio isn't exactly well-known and how many devs do they have? Unless they've already been working on it for quite a while, having it release next year is ambitious - unless they just mean another EA limbo release.
Yeah there's plenty of early-access survival games that have attempted less and still aren't close to release despite years having gone by since their initial release so I'm skeptical even if it sounds interesting but we'll see.
(It's definitively going to hit early access but will it get through it without too many delays?)
I'd like to stay positive for once, but the suspiciously pompous promises, the underwhelming trailer and these guys' previous games which are respectively a badly received 2D Xbox Live hack 'n slash and a cheap 4vs4 arcade space game are a bit concerning xD
That Dark Souls HUD, and a very light version of it's combat system.
Gameplay itselfs looks pretty okay though after skipping through the video.
They should have just show singleplayer gameplay, or real multiplayer. Not that splitscreen crap on PC.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
In Outward, you're no Chosen One, you're an ordinary human being. Your medieval fantasy RPG adventure - which begins on March 26 on PC, PS4, and Xbox - won't be easy, but maybe it'll be more rewarding.
Update about Outward on the pre-order bonus on Steam
I am now able to say what's going on regarding the pre-orders for PC. Some of you already noticed that the game is available for pre-order on the Epic store and not on Steam, and you expressed your worries that this would mean Outward would be exclusive to their store.
I can assure you that Outward will be released on Steam as well on launch day. However, there will be no pre-order possible on Steam. Because we didn't want players to be unable to get the pre-order bonus if they decide to play on Steam, anyone who buys the game on Steam during the first week after launch will also get the bonus content (the pearlbird pet and the fireworks).
so why is this game able to not be exclusive? seems like lots of people are looking forward to it, and it's DS publishing, so just right up epic's alley
wasnt answering you, and noone knows if its any good yet since it releases tomorrow, previews looks promising, but considering the state of games nowadays and the bugs in 99% of them at release and the fact that its only 10 people making it, wait until tomorrow to see
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum