Warhammer 40,000: Gladius - Relics of War
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Vryder




Posts: 846

PostPosted: Fri, 24th Nov 2017 15:48    Post subject: Warhammer 40,000: Gladius - Relics of War
Warhammer 40,000: Gladius - Relics of War


http://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/

  • Publisher: Slitherine Ltd.
  • Developer: Proxy Studios
  • Genre: 4X Turn-based Strategy
  • Release date: N/A
  • Story/Description:
    Quote:
    Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.

    Gladius Prime was once a planet of peace. Now there is only war.

    Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources.

    In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes.

    Face a challenging AI or cooperate or compete with friends and strangers across the globe.

    EXPLORE
    Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.

    EXPAND
    Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.

    EXPLOIT
    Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious.

    EXTERMINATE
    Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause.

  • Trailer:

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konkol84




Posts: 3675
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PostPosted: Fri, 24th Nov 2017 17:24    Post subject:
why do they keep giving the franchise rights to some unknown develpers?


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SpykeZ




Posts: 23710

PostPosted: Fri, 24th Nov 2017 17:36    Post subject:
konkol84 wrote:
why do they keep giving the franchise rights to some unknown develpers?


This.

Imagine what the devs pre-valve absorbing them of Left 4 Dead could have done with that Warhammer Deathwing.


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prudislav
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PostPosted: Fri, 24th Nov 2017 17:43    Post subject:
konkol84 wrote:
why do they keep giving the franchise rights to some unknown develpers?

yep Very Happy
but i wouldnt call Slitherine completely unknown , when it comes to hardcore strategies (they seems to be quite tied with the devs they published games for)

- kinda makes sense to give "Civ-like" take on W40K to a studio who did ok-ish Alpha Centauri clone (enjoyed it more than Civ - Beyond Earth)(http://store.steampowered.com/app/287580/Pandora_First_Contact/)

... much better idea than those weird mobile ports


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Last edited by prudislav on Fri, 24th Nov 2017 17:55; edited 4 times in total
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Sin317
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PostPosted: Fri, 24th Nov 2017 17:45    Post subject:
They did the BSG game (deadlock) which was more than a fine game.

http://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/
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konkol84




Posts: 3675
Location: Po(o)land
PostPosted: Fri, 24th Nov 2017 17:49    Post subject:
@Sin317 you mixed up the publisher with the developer, the developer did like 3 games according to their page, but as prudi mentioned, if they did an ok-ish 4x game maybe this will turn out ok


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r3dshift




Posts: 2818

PostPosted: Fri, 24th Nov 2017 19:03    Post subject:
I would have preferred a deep, tactical TBS without the 4X part, though.


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7thunders




Posts: 1480

PostPosted: Fri, 24th Nov 2017 19:46    Post subject:
No Relic Entertainment , no Warhammer for me. Sad
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konkol84




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PostPosted: Fri, 24th Nov 2017 20:06    Post subject:
With somersaulting terminators? Laughing


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Sin317
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PostPosted: Fri, 24th Nov 2017 20:10    Post subject:
7thunders wrote:
No Relic Entertainment , no Warhammer for me. Sad


Have you played DOW3 lol?
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prudislav
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PostPosted: Fri, 24th Nov 2017 20:16    Post subject:
7thunders wrote:
No Relic Entertainment , no Warhammer for me. Sad

interesting opinion after shitshow DoW3 was


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7thunders




Posts: 1480

PostPosted: Fri, 24th Nov 2017 20:17    Post subject:
Sin317 wrote:
7thunders wrote:
No Relic Entertainment , no Warhammer for me. Sad


Have you played DOW3 lol?


ofc Smile
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Sin317
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PostPosted: Fri, 24th Nov 2017 20:19    Post subject:
Guess you're into MOBA's Smile
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prudislav
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PostPosted: Thu, 31st May 2018 23:34    Post subject:


+ some rando gameplay



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prudislav
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PostPosted: Wed, 12th Dec 2018 15:51    Post subject:

Quote:
Tyranids will soon storm Warhammer 40,000: Gladius!
A new faction with new rules and a planet-size hunger

Eat the planet! Gladius Prime is a planet in a never-ending state of war. Space Marines, Astra Militarum, Orks, and Necrons fight relentlessly to conquer the ancient prizes on Gladius surface. But something worse lurks in shadows: feral Tyranids will soon roam the planet surface. All life on Gladius will soon shudder in fear.

Get ready with your flamers! Warhammer 40,000: Gladius - Relics of War - Tyranids DLC will be available in January 2019


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Last edited by prudislav on Wed, 10th Jul 2019 11:22; edited 1 time in total
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prudislav
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Posts: 29148
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PostPosted: Wed, 10th Jul 2019 11:21    Post subject:

Quote:
Out on July 18th

Warhammer 40,000: Gladius is back with a new playable faction, the Chaos Space Marines.

Fueled by their hatred for the Imperium, they will stop at nothing before they exact their revenge. Fielding hellish machines, wielding Warp powers and possessing the experience of a thousand wars, these ancient warriors are ready to conquer Gladius Prime, killing and enslaving all who oppose them. In the name of the Warmaster, and their Dark Gods.


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r3dshift




Posts: 2818

PostPosted: Wed, 10th Jul 2019 14:41    Post subject:
Game is too easy imo, but with CSM, I'm gonna play it again. Very Happy


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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Thu, 20th Aug 2020 21:37    Post subject:
Quote:
Warhammer 40,000: Gladius - v1.6.4 Update
We're releasing a new update for Gladius.
We are releasing a new update for Warhammer 40,000: Gladius.

This update adds the ability to automatically issue attacks for maximum possible damage and improves the world generation. It also includes a host of balance changes and fixes to minor bugs. Thank you for reporting bugs and expressing your wishes and concerns!

Version 1.6.4 Changelog

## General
* Holding Ctrl when attacking now chooses a tile for maximum damage instead of only forcing melee weapons, thus also working on ranged units and traits such as rapid fire.
* Adjusted the world generator to spread water more evenly across the map and produce shorter cliffs.
* City traits, such as economic boosts like Cultist Sacrifice and edicts, now show in the city's tile hint.
* Tau AI will no longer install support systems into units of allied Tau.
* Produced hero level now scales with game pace.
* Replaced the wording "New" on the multiplayer screen with "Create" because loading games is done after clicking that button.
* Multiplayer game visibility is now taken from the lobby setting instead of the save game setting.
* Installed unit packs are now enabled for the introduction game.
* Killing Joke achievement no longer requires unit to be broken.
* Changed Super-Brolly 2000 achievement to "Use a Big Mek's shield to reduce ranged damage taken by your unit.".
* Engine cleanup, including minor stability and performance improvements.
* Improved scroll bar behaviour.
* Improved resource line wrapping.

## Balance
* Bikes and Jetbikes can no longer be pinned as per 7th edition tabletop rules.
* Teleporting or Orbital Deploying transports no longer allows unloading cargo units in the same turn.
* Increased Heavy Flamer damage by 0.5 and armour penetration by 1. The previous values were incorrectly identical to the Flamer.
* Moved Icon of Vengeance research to tier 6.
* Moved Icon of Flame research to tier 10.
* Reduced Tidewall Gunrig accuracy from 50% to 33%.
* Reduced Tidewall Gunrig costs and upkeep by 25%.
* Added No Escape and Ignores Cover traits to Bio Acid Spray and Gorestorm Cannon.
* Added Psychic Power trait to Psychic Scream.
* Changed Twin-Linked Plasma Rifle from 2 to 1 attack, 2 to 6 armor penetration and 4 to 3 damage. The previous stats were not correctly taken from tabletop.
* Reduced Nova cooldown from 3 to 1 turn.
* Increased Nova Fire attacks from +50% to +67%.
* Changed Blind Grenade from uncommon to common, reducing its cost from 80 to 40 influence.
* Reduced Broadside Battlesuit costs and upkeep by 33%.
* Added Daemonforge to Defiler and Venomcrawler.
* Added new Walker trait to walking vehicles, which reduces the movement cost in forests and imperial ruins by 1 (bringing it to 2 from 3).
* Kastelan Robot is no longer a monstrous creature.
* Increased In Diversity, Unity loyalty bonus from +33% to +100%.
* Reduced Scythed Hierodule hitpoints from 96 to 72.
* Scythed Hierodule now has Instinctive Behaviour.
* Reduced Grey Matter Dispersion loyalty loss reduction from -50% to -33%.
* Added No Escape to Soul Blaze.
* Increased Shred damage from +25% to +33%; affects Flayer Claws and Lightning Claws.
* Added Aura of Fear to Chaos Spawn, Defiler, Heldrake, Master of Possession, Maulerfiend, Obliterator, Venomcrawler, Warp Talon, Gauss Pylon, Obelisk and Tesseract Vault.
* Added Fearless to Chaos Lord.

## Bug Fixes
* Fixed invalid font glyphs in the Chapter 3: Citadel of the Witch objective descriptions.
* Fixed sometimes not receiving the reward for killing the Lord of Skulls.
* Fixed max movement sometimes showing as a negative number.
* Fixed being able to save a game with no name.
* Fixed Orks Extra Vehicle Armour missing upgrade requirements: Killa Kan and Gorkanaut.
* Fixed Gift of Contagion description.
* Fixed being able to teleport with Dimensional Corridor to your own tile, crashing the game.
* Fixed being able to claim the same item multiple times in some circumstances.
* Fixed Astra Militarum Dozer Blade missing Chimera upgrade requirement.
* Fixed cancelling the "Disband unit" function and re-executing it causing disbanding without confirmation question.
* Fixed Space Marines Dozer Blade upgrade description not mentioning Razorbacks.
* Fixed Tyranids Hammer of Wrath upgrade description and requirement missing Scythed Hierodule.
* Fixed damage buffs and debuffs not modfying the damage of some melee weapons correctly.
* Fixed a crash related to marking invalid tiles.
* Fixed Machine Empathy not applying to fortifications.
* Fixed Life Drain damage bonus applying against all units, not just infantry.
* Fixed Snazzy Digs achievement unlocking even if Flash Gitz are not moved.
* Fixed end turn button prompting to select research even after all research has been completed.
* Fixed Assault Cannon not benefiting from Warpborne Bolts.
* Fixed Skorcha not benefiting from Improved Frag Casings.
* Fixed Meteoric Descent not benefiting from Conjoined Weaponry.
* Fixed Heat Ray (Dispersed) not benefiting from Dispersed Targetting.
* Fixed changing action not refreshing yield overlays in some circumstances.
* Fixed missing Shadow In The Warp on Hive Tyrant.
* Fixed Tyranids Hammer of Wrath description not saying it affects Hive Tyrant.
* Fixed a bug related to movement costs resulting in a wrong movement area being shown under certain circumstances.
* Fixed a networking crash that could occur under very limited circumstances.
* Fixed item cooldown being reduced to 1 when moving items to another hero.
* Fixed Launcher preventing Steam invites from working properly when accepting the invite before the game was started.
* Fixed produced hero level being lower than intended on higher difficulties.
* Fixed cargo slots being displayed as floating numbers in the compendium.
* Fixed units dying from self-inflicted health loss not disappearing.
* Fixed attack estimate sometimes being incorrect.
* Fixed transports gaining Hammer of Wrath when using jump pack to land in them.
* Fixed effects that remove action cost, movement cost or cooldown not showing in hints.
* Fixed units not getting rendered properly when jumping into transports.
* Fixed Life Drain trait not being visible.
* Fixed Jetbikes still being pinnable in certain circumstances.
* Fixed passive abilities and items that go off cooldown while the unit is being transported not working when the unit exits the transport.

## Modding
* The GUI now makes full use of the extendable blueprints system and no longer uses skins. This increases flexibility and stability. See Data/GUI/Blueprints for the overhauled xmls.
* Added `<groupSizeMax>` modifier effect.
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