Activision and From Software announced Sekiro: Shadows Die Twice, a completely new action adventure game, for PlayStation 4, Xbox One, and PC during the Microsoft E3 2018 press conference. It will launch in 2019.
Your death won’t come easily. Introducing Sekiro: Shadows Die Twice, a fantastical, dark and twisted new gameplay experience from developer From Software, creators of Bloodborne and the Dark Souls series.
Directed by Hidetaka Miyazaki, and published by Activision, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord who is the descendant of an ancient bloodline, and exact revenge on his arch nemesis. Set in the re-imagined world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict, in Sekiro: Shadows Die Twice you are the “one-armed wolf,” a disgraced and disfigured warrior rescued from the brink of death.
In the game, players come face-to-face with larger than life foes; unleash an arsenal of deadly prosthetic tools and powerful ninja abilities to blend stealth, vertical traversal, and visceral head-to-head combat in a bloody confrontation.
Take revenge. Restore your honor. Kill Ingeniously.
Key Features
Kill Ingeniously – From Software delivers their best in class combat in this fast-paced, action-adventure game featuring all new mechanics.
Exploration is key – Players will experience the thrill of exploration and discovery in Sekiro: Shadows Die Twice like never before. Through exploration, players can uncover new items, meet new characters, and encounter hidden enemies.
Armed – Sekiro: Shadows Die Twice gameplay is centered around sword combat, enhanced by a variety of prosthetic arm attachments that supplement or change the way a player fights. Achieving strategic mastery of “Sekiro” or the “one-armed wolf’s” techniques and abilities, from prosthetic tools, swordplay to stealth and the grappling hook is no easy feat. To overcome difficulties and
bring each situation under control, gamers must discover, integrate and use a variety of new tools when heading into combat.
One-armed wolf – Play as a highly talented shinobi in the service of a young lord raised in isolation. After suffering defeat at the hands of a shadowy Ashina samurai seeking the unique heritage of your master, the two of you are separated. Deep in the mountains, in a dilapidated temple, you reawaken to your fate. You must take back your master and exact revenge on your enemy at all costs.
Hard to the core – Sekiro: Shadows Die Twice is a hard-core game worthy of the name From Software. Miyazaki designed Sekiro: Shadows Die Twice this way! Fans of From Software will find the gameplay challenging, yet fun and rewarding. The quality of combat, level of challenge, and creative enemies and bosses are something that can only be found in a From Software title.
Reimagined world – This reimagining of Japanese aesthetic blends a withered, yet vivid, world of the late 1500s Sengoku Japan as the age of warring states nears its end. Witness a world brought to its knees by constant bloodshed; a ravaged world on the brink of destruction. Explore these environments, rich with FromSoftware’s intricate design and steeped with secrets to discover.
Its not really exclusive. More like timed(we already know Acti will bring it eventualy to other platforms) and console exclusive so there is the magic trick of "pc" on by side release.
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Thing is, i thought it was nioh 2 tbh, especially that samurai in the tall grass looked like that one boss in nioh. Anyway combat should be great, hope the setting draws me in as well if not, back to dark souls . Also cant believe im saying this but code vein seems more interesting than this :/. Time will tell i guess.
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The concept looks different from the usual, but not necessarily in a bad way (at the end of the day, anything from From is a good news to me). Hopefully it won't receive too many licks of game-y-zation but will remain brutal as per tradition. The katana is ready!
Looks kinda less detailed and cheaper than ds3 or Bloodborne (will still be the best game ever lol)
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Doesnt look as atmospheric as Bloodborne or Dark Souls. I feel rather alienated by the setting and the graphics looks weak in comparison to Bloodborne..
I mean It does not look anywhere near Bloodborne. The game is packed with detail, statues, furniture, stonework. Just a lot of stuff everywhere. DS3 is very similar in that regard.
I am still sure they will do wonders with Japanese setting though even if trailer does not show much
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Basically From saw Nioh and went "Let's do this properly",
which I am fine with, since Nioh was severely lacking in atmosphere and level design compared to Souls games.
Basically From saw Nioh and went "Let's do this properly",
which I am fine with, since Nioh was severely lacking in atmosphere and level design compared to Souls games.
Thought about the same. Looks fine to me and I'm a sucker for all that samurai shit so I'll keep hoping for something good.
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