Fight worldwide vs. hoods, punks, thugs, & ninjas in this sidescrolling brawler with action RPG elements. All to save the president!
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It's 20XX and world stability is in danger. The US President Barak Orama travels to East Fulton to attend a summit at the UN, but is kidnapped during his speech.
A mysterious group, the Ninja Dragon Terrorist organization takes responsibility for the kidnapping, demanding $1 trillion for the safe return of the president.
The corrupt billionaire mayor of East Fulton, Mike Moneybags, won't let the police investigate unless the federal government pays the city billions of dollars in relief.
The dutiful chief of police, Antonio Santiago, calls his daughter and two friends to investigate in his stead. He needs to find out what is going on, although in the back of his mind, something about all of this just isn't right...
Welcome to Treachery in Beatdown City, a beat ‘em up game like no other.
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What makes Treachery in Beatdown City Unique?
Designed by fans/critics of the genre: We LOVE brawlers, but they have problems, right? We’re here to reinvent the way you play a side scrolling beat ‘em up because we want to grow the genre!
Tactical Brawling: Use real time movement to walk around the arena, and even use some real time attacks to break open a few garbage cans or mailboxes for health or other items. When it comes to attacking, your COMBO menu becomes your best tool.
Using a combination of Fight Points (FP) and combo meter, players of all skill types can choose up to 3 moves out of dozens of moves that will be learned over the course of the adventure to create any number of unique combinations of attacks.
Combine strikes with grapples, or do multiple grapple moves in a row. It's your choice!
Over 26 unique enemies and growing! : Enemies look different, walk differently and all have their own unique ways of attacking. The only repetition in attacks is that there are only so many ways that a person can throw a punch. Enemies range from fast and agile to slow, lumbering and extremely powerful. Some will charge you, others will play keep away.
Learn a large array of new moves as the game goes on! – Moves aren’t in just for the sake of adding moves, as every attack, defensive maneuver and combo is tested and included only if it adds to the fighting mechanics in a positive way.
Top down overworld exploration gameplay: Choose your paths through East Fulton, looking for hidden items to heal or power up your player and encounter hidden boss fights that teach your fighters even more moves!
Super special attacks! : It wouldn’t be a beat ‘em up without a super bar that fills up and allows players to turn the tide in battle. Some of these moves can even be chained from regular attacks!
A dark humor story played out in classic frame by frame cutscenes : Engage with enemies, find out the personalities behind the heroes and enemies and perhaps gain empathy for them… before having to lay a beatdown on them.
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Development on Treachery in Beatdown City is being led by NuChallenger founder Shawn Alexander Allen, who is serving as game designer, director, animator and artist. He previously worked at Rockstar Games for four and a half years with games such as Grand Theft Auto 4, Red Dead Redemption and Max Payne 3. Allen is working with his wife, Diana Santiago, and co-designer Manny A. Marcano, while Inverse Phase is handling music. NuChallenger aims to release Treachery in Beatdown City in February 2015.
Wow.. that second KS was cutting it damned close, wasn't it? $1473 over the required minimum. Still.. glad they succeeded! The game seems unique and fun as all hell
yeah glad aswell - really like the idea
from what I understand they had some deal with Sony (the guy behind the projetc worked at R*) , but Sony funds run out so tehy started KS to help finish the game and make PC version
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