Anima Gate of Memories is a third person action RPG. The game is mostly focused on combat and exploration, but it will also have a huge roleplaying elements. While it is story driven, it doesn’t force you to ride along rails to complete it. The game gives players freedom to explore a rich world and tackle only the obstacles that they want. This way, each player can visit many diverse places and reach very different endings depending on their choices.
Gate of Memories gameplay is one of its most attractive points. The basis of the game is a third-person Action RPG where you control two different characters. Each one has at its disposal a number of basic skills such as attacks or dodges, to which they add a large set of special skills that you will be able to develop and customize as in a traditional RPG.
The story of Anima Gate of Memories is one of its most absorbing features. The game focuses on The Bearer and Ergo, agents of an ancient society called Nathaniel which for centuries has protected mankind from the darkness. Both receive the order to recover an old artifact called The Byblos that has been stolen by a renegade of the order. After a long pursuit, crossing areas ravaged by war, they are able to corner the fugitive in the middle of an ancient construction.
However, suddenly the entire area is swallowed by light. Our protagonists awake inside a strange structure where they are no longer alone; strange beings are also summoned there. Soon, both will discover that something darker than they could imagine is about to begin, a war in the shadows in which they will have a leading role.
Anima Gate of Memories is based in the international Anima Beyond Fantasy RPG books, and the game is being developed by the same team who wrote them.
Features:
-A deep and multifaceted story. The player's choices and actions will influence the journey and decide the destiny of the characters.
-Epic battles with formidable opponents. Challenge many legendary entities, each with their own special features and game play.
-A combat system which combines RPG elements with fast paced action and spectacular attacks and spells.
-Gorgeous graphics and animations. Travel through the tower of Arcane and the world of Gaia across stunning backgrounds and places.
Last edited by prudislav on Thu, 7th Jun 2018 20:45; edited 6 times in total
I like it when retards that don't even know how many people is needed just to make something close to that game open their filthy traps to produce that "meh". really, sometimes you just want to do that baseball bat scene from Dogma...
high five nigga
Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
Ah i see it's based on the Anima Shadow of Omega card game setting (it's a non collectible card rpg it's pretty fun http://tradingcardgames.com/review/anima-card-game/ ) which is pretty cool it's even made by the same people could be nice i'm keeping an eye on it since i really enjoyed their card games.
Some of the sequences that trailer shows will no doubt be utterly frustrating, but on the whole, I like the look of it - PC never gets enough combat games like this.
I'm beginning to look forward to June...
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
WTF is with the gamepad binding options in the launcher?? The game is directly ported from the PS4, and it's asking for PS4 axis' from the pad - which the Xbox controller doesn't have. And even trial and error isn't binding the triggers.
And I can't see where the keybinds are stored. So right now, I can't block anything
Impressed this is made in Unity tho.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
The latest Unity 5 and up is seriously impressive it's one of the best third party multi platform engines on the market atm if not the best this is not Unity 4.0 with all it's problems anymore.
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