Skullgirls
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lolozaur




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PostPosted: Wed, 2nd May 2012 18:10    Post subject: Skullgirls
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JackQ
Non-expret in Derps lagunge



Posts: 14167
Location: Kibbutznik, Israel
PostPosted: Wed, 2nd May 2012 18:40    Post subject:
WOOT!

we need more fighting stuff for PC,glad to see Fighting Genre may finally return,now,bring back MK series!


"Fuck Denuvo"

Your personal opinions != the rest of the forum


Last edited by JackQ on Wed, 2nd May 2012 18:59; edited 1 time in total
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JBeckman
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Posts: 34881
Location: Sweden
PostPosted: Wed, 2nd May 2012 18:58    Post subject:
http://www.ag.ru/screenshots/skullgirls/419032#show

The game looks strange but it could be good, not sure what to compare it to?
(The morphing used in some of Capcom's titles perhaps?)
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me7




Posts: 3939

PostPosted: Wed, 2nd May 2012 19:21    Post subject:
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sabin1981
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PostPosted: Thu, 3rd May 2012 13:11    Post subject:
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KaSssss




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PostPosted: Tue, 10th Jul 2012 14:24    Post subject:
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RainyDay




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Location: Bulgaria
PostPosted: Tue, 10th Jul 2012 20:48    Post subject:
Im tired of those 2d crappy fighters

I want MK

qq


Per aspera ad astra
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sabin1981
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Posts: 87805

PostPosted: Tue, 10th Jul 2012 20:50    Post subject:
MK would go down a treat on the PC, I simply don't understand why they're not bothering... and fuck off with that "it's because of piracy!" excuse Sad
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JBeckman
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Location: Sweden
PostPosted: Thu, 31st Jan 2013 14:45    Post subject:
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ZezoS




Posts: 1937

PostPosted: Thu, 31st Jan 2013 22:03    Post subject:
Im still pissed at Capcom for bringing SF4 to PC and not Marvel vs Capcom 3. Gimmmeeeeh!
Also, this game seems nice! Razz
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DV2




Posts: 5231

PostPosted: Thu, 31st Jan 2013 22:20    Post subject:
"Summer....they said"


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MEGAtexture




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PostPosted: Thu, 31st Jan 2013 23:44    Post subject:
tis becaws pirasy! *tries to find left stick on mouse*
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JBeckman
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Posts: 34881
Location: Sweden
PostPosted: Wed, 27th Feb 2013 15:49    Post subject:
http://www.shacknews.com/article/78000/skullgirls-crowdfunding-new-characters

New characters and probably other stuff too since it seems the funding was pretty successful.
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sabin1981
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PostPosted: Fri, 5th Jul 2013 15:46    Post subject:
http://www.polygon.com/2013/7/4/4494934/lab-zero-games-opens-skullgirls-pc-beta-to-indiegogo-backers
http://www.gamersgate.com/DD-SKULLGIRLS/skullgirls

~edit~

Finally got around to finishing all the stories on the PSN version and it was fantastic! Absolutely fantastic, one of the smoothest and nicest to play fighters that I've played in a long time. The animation was top notch too. Love me some Lilia and Valentine <3


Last edited by sabin1981 on Tue, 30th Jul 2013 01:31; edited 2 times in total
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prudislav
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PostPosted: Mon, 15th Jul 2013 12:08    Post subject:
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 15th Jul 2013 13:38    Post subject:
just youtubed some gameplay Laughing

looks like one of those free mugen thingies to me, I guess the gameplay mus be really good

Confused


steam: Drowning witch
uplay: Haxeety
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me7




Posts: 3939

PostPosted: Mon, 15th Jul 2013 14:11    Post subject:
Yes. the characters are very well balanced. This is best described as an indie-SF4.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 2nd Aug 2013 17:28    Post subject:
http://store.steampowered.com/app/245170?snr=1_41_4__42

Now available for prepurchase on Steam, €13.99 with beta access and palette-swap DLC. For €14 it's well worth it.
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riptide77




Posts: 2114

PostPosted: Fri, 2nd Aug 2013 17:40    Post subject:
It's free if you buy a 4pack from a Rusisan for 13-14 TF2 keys then sell the 3 extras you get for 5 keys each. I earned a free game AND 2 TF2 keys. :O


-=the wandering pillow stuffer=-
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sabin1981
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PostPosted: Fri, 2nd Aug 2013 17:45    Post subject:
Haha, well played Del Boy! That was some nice wheeling and dealing there Very Happy
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 2nd Aug 2013 17:58    Post subject:
You can gift a 4-pack of this to someone?

Let's say i buy this from a russian, will i get 4 copies? I thought the buyer of those packs automatically gets one copy assigned to him by steam


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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riptide77




Posts: 2114

PostPosted: Fri, 2nd Aug 2013 18:08    Post subject:
Some 4packs can be bought as gifts by default and some people can even buy 4packs even if they can't be bought as gifts though I don't know how.

If you buy the 4pack you get 3 extra copies into your inventory after you activate it.


-=the wandering pillow stuffer=-
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Pey




Posts: 5594
Location: Argentina
PostPosted: Fri, 2nd Aug 2013 18:18    Post subject:
Anyone up for a 4-pack?


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sausje
Banned



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Location: Limboland, Netherlands
PostPosted: Mon, 5th Aug 2013 20:40    Post subject:


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 6th Aug 2013 02:39    Post subject:
3DMGAME-Skullgirls.Beta.Cracked-3DM 650MB compressed, 1.2GB installed. This is the full game and is one version outdated -- but that's okay because the "latest" version of the beta has removed story mode Laughing Amazing game and well worth buying though Smile Oh! and, possibly first time ever, but;

https://twitter.com/KenR3D/status/363405255796457472

PC version is the definitive SKU at first, since it will get all the DLC characters prior to consoles, something to do with a contract but after six months all versions will be equal. The beta already contains the first character from the recent IndieGogo campaign; Squigly. The rest will come at intervals and since it's on Steam and noDRM, there's no costs or issues for patching the game - just put out the patch and be done with it. Unlike XBLA/PSN where patches get caught up in certification blackholes.
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JBeckman
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Posts: 34881
Location: Sweden
PostPosted: Tue, 6th Aug 2013 06:28    Post subject:
I might have misunderstood you but according to the changelog on the Steam forums for this beta version of the game the story mode was actually removed a few patches back since the beta game is updated so often. Smile

EDIT: Yeah I checked the 3DM website and the game was uploaded on August 2nd so it's a few patches behind but it has the story mode.

EDIT:

Quote:

General
- Netplay is now final, barring any major problems! Tries to connect in new-groovy way, if that fails connects with old-boring way. You should be able to connect with everyone like before, but experience better play with the majority of people. (And no, "I had some lag and lost to mashing" does not qualify as a major problem. :^)
- Disable Story Mode for now. Ya rly. :^( I will ask about enabling Arcade Mode instead to at least allow some play vs the AI, but it's done in the Beta for now. Go online, I guess...
- Unlock all stages since you now can't play story mode to unlock them.

Gameplay
- Tags and DHCs properly place you in IPS stage 5.
- All normal throws (not command throws) place you in IPS stage 5.
- Hitting with a super now counts as "having hit" in that IPS stage.

Double
- Fix Hornet Bomber to fully connect at certain ranges where it wouldn't before (cr.LK->s.MK->s.MK->cr.HP xx HK Bomber vs Filia, for example.)

Fortune
- Rekka -> El Gato is now +1 on block instead of +5.

Painwheel
- Remove Buer Thresher x3 troll after KO. You can now do zero of them. Heh.

Squigly
- Fix air knockdown arc position, things should work on her like they do on everyone else (Filia juggle cr.HP xx LP drill, etc.).
- More cleanup and VO fixes.


Quote:

8-3 Beta patch notes
4 AUGUST 2013 - MIKEZ
An online issue prevented us from making a build last night, so to make up for it why not go get yourself a cookie before you play?

General
- Enable Arcade Mode, now you can play against the CPU again. Not only that, you can finally fight CPU Squigly, who has AI from our original AI programmer even though he took another job long ago! Thanks, Mr. Amazing.
- Meridian Rooftops updated with NPCs (nice pigeon characters), reactions, etc. The beautiful gets beautiful-er.
- That's it, everyone else is busy with finishing up Lobbies.

Gameplay
- Throws put you in IPS Stage 2.
- IPS fix, projectiles no longer up the IPS stage during attacks like Peacock's HP Bang. Projectiles should work "like they used to" plus fixes, with one remaining bug for Parasoul.
- ARMOR UPDATE, reworked how armor reacts to things. Double's slide, the 1st hit of Fortune's c.HK, Painwheel's charged c.HK, and Squigly's Daisy Pusher now break armor properly. Also much easier to understand on the script side, but nobody needs that except me. (^.^) If you notice any armor bugs, please point 'em out!

Filia
- Opponent can pushblock in the middle of Hairballs now.

Painwheel
- Lv3 improvements: Visuals/sfx, 1 hit of armor post-flash, better damage, final hit returns 120% of stored Hatred damage (190% when Installed).
- Death Crawl now has faster startup, 8f freeze means now unblockable at point-blank after the flash. No longer throw vulnerable after the flash before she is fully vulnerable. Increased the number of hits so it feels nicer but the total damage is roughly the same. Install version is much more damage, especially at minimum scaling. Increase recovery to allow better punishment as well as prevent Crawl x2 due to startup change. :^P
- Charge hold frames for s.MP decreased from 20 to 12, bringing the total frames for a fully charged s.MP in line with cr.MP.

Parasoul
- Egret Charge only stops if Parasoul is hit out of the summon animation, hitting her after it finishes will no longer stop the bike. Summons 4f earlier (on 2f instead of 6f) to make supercancels and backthrow->bike easier. Parasoul’s summon recovery +7f.

Peacock
- Can now choose taunt as an asisst, with Up+LK+MP+HK.
Ciscokid's team synergy +150%. :^)


Quote:

8-4 Beta patch notes
5 AUGUST 2013 - MIKEZ
Yet another midday update. (^.^)

- Fix save data startup crash. Hopefully. This also involves re-initializing everyone's savedata, so byebye settings. If it isn't fixed for you, try disabling Cloud savegames, delete your savedata/button config/video settings, and run the game. Then re-enable Cloud saving if that's your idea of fun. :^)
- Move "2D backgrounds" option to Video Options menu. Don't forget to Apply the options!
- Return damage on Parasoul's Lv3 to normal, rather than 2x by accident. 6,000+ no thank you.
- Improve physical extent and hitbox on Valentine's Lv3, should combo in more DHC situations now.


Quote:

8-4 Beta patch notes
4 AUGUST 2013 - MIKEZ
Too tired to do nice formatting.

- More work on Meridian Rooftops.
- Fixed unsweepable frame in Cerebella's run.
- Updated Painwheel's Lv3 again.

Goodnight...


Quote:

8-5 Beta patch notes
5 AUGUST 2013 - MIKEZ
Known Issues
- CPU Squigly can crash the game with a Daisy Pusher.
- Online has a random crash, probably the same issue.
- Oh yeah, and your savedata may get wiped today, and it may get wiped again tomorrow but for a good reason!

General
- Rooftops improvement again!
- Move 2D/3D Backgrounds option to Video Options. This means it'll get reset, so those of you who want 2D backgrounds go set it again.

Gameplay
- Add assist and offscreen-point-character markers. I HOPE YOU LIKE THEM.

Painwheel
- Death Crawl no longer hits low. This was actually in yesterday's Death Crawl update, I just forgot to list it. Heh.

Peacock
- Taunt assist now plays the whole voice clip, as well as acting like it got hit and preventing you from calling assist for a bit afterward. :^)

And once more, everyone else is still working on lobbies. Me, I was working on those assist indicators. Heh.


That should be all the changes since then. Smile
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sabin1981
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PostPosted: Tue, 6th Aug 2013 12:59    Post subject:
Holy shit, there have been a lot of changes since then! Oh well, thanks JB!
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JBeckman
VIP Member



Posts: 34881
Location: Sweden
PostPosted: Tue, 6th Aug 2013 13:23    Post subject:
And here's today's update.

Quote:

8-6 Beta patch notes (you want to read these, I promise!)
6 AUGUST 2013 - MIKEZ
General
- Force clear savedata again. WHY? Well...
- Unmap Player 2 keyboard controls completely, except for Backslash "\" being Light Kick. Now Player 1 can easily map to ALL THE KEYS (except Backslash)! If you want to remap Player 2 keyboard to something useful, just go to button config and hit Backslash.
(Player 1 keyboard defaults remains ASDZXC + arrow keys.)
- Some tutorial improvements, lots of tutorial remaining-the-same-ments. :^)

Valentine
- Fix poison load occasionally putting her into air hitstun instead of ground hitstun. Heh, how did that get missed for so long?

Wait juuuuuuust a little longer, O Ye Faithful...there was some major progress on The Feature That Cannot Be Named today.
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me7




Posts: 3939

PostPosted: Tue, 6th Aug 2013 14:13    Post subject:
The take the "community driven development" very seriously. They release a new version every business day with the latest fixes.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 22nd Aug 2013 20:45    Post subject:
And out!

http://store.steampowered.com/app/245170/

Now to wait for the "release" Very Happy
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