Hidetaka “Swery” Suehiro announces mystery RPG The Good Life Fig campaign to launch on September 2
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The next game from Deadly Premonition and D4: Dark Dreams Don’t Die creator Hidetaka “Swery” Suehiro and his new studio White Owls is a mystery RPG called The Good Life.
Revealed via a Fig mailer, White Owls plans to open Fig crowdfunding for the development of The Good Life on September 2 at 7:00 p.m. PT (right after Suehiro’s PAX West 2017 panel).
Here’s an overview of the game and message from Suehiro:
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About The Good Life
Welcome to The Good Life. The game is set in Rainy Woods, the self-proclaimed “happiest town in the world.” Here, you’ll play as Naomi, a photographer from New York who finds herself stuck in this small town in rural England. She’s found a way to pay off the massive debt she’s accumulated, but she soon discovers that the town is hiding a very bizarre secret…
At night, all of the town’s residents turn into cats. Why does this happen? Is this why everyone in town is so happy? No one seems to remember what they do at night. Naomi is here to find out what’s going on in Rainy Woods.
The townspeople aren’t the only ones who get to roam around at night as a cat – Naomi does too! Once the sun sets, you’ll get to explore Rainy Woods and collect clues and important items connected to the events of the story. The town becomes a very different place at night, as certain secret paths, rooftops, and attics can only be accessed by cats.
Take a peek at the campaign page for more gameplay details and be sure to leave your feedback in the comments! Also, we’ve lowered the minimum investment amount – Fig Game Shares for The Good Life will be $100 per share!
Message from Swery
Hello everyone. I’m Swery, the director of The Good Life.
Last November, I created my new studio, White Owls, and this is our first official announcement. From the bottom of my heart, I feel so proud to be announcing this game with Fig, a next-generation publisher.
This game will inherit the spirit of Deadly Premonition, my most representative work, but it will also feature a brand new style of gameplay. It’s a mystery game based on the framework of a ‘daily life RPG.’ I’m positive that the happiest town in the world and the most bizarre townspeople in the world will capture your heart and pull you deep into their world. Please support The Good Life and help us bring this game to life.
I’m sure this game will make a lot of people happy!
The Good Life, the “debt repayment life simulation RPG” from Deadly Premonition creator Hidetaka “Swery” Suehiro’s studio White Owls, is planned to be released in both “Cat” and “Dog” versions, the studio announced.
While in The Good Life: Cat, people will become cats at night, in The Good Life: Dog, people—including the protagonist Naomi—will become dogs at night. As a cat, Naomi will be able to climb up to high spots and slip into cramped passages. And as a dog, she’ll be able to dig holes and follow scent trails. You’ll also get to find different items and the way you interact with the townspeople will also change. Some story beats may also differ.
Both versions are compatible with each other for online multiplayer, where you’ll be able to turn into a cat or dog and visit a friend or stranger’s town. In their town, you can scratch posts and leave cricket corpses on your friend’s doorstep as cats, or mark their doors with your urine and scare their sheep as dogs. According to Suehiro, there will be a “bunch of creative ways” to play tricks on each other.
Because it was highly requested in the Twitter poll...
We've decided to release a public demo for The Good Life!
And guess what? You can download it now!!
We did our best to prepare this ASAP in order to grant everyone's wishes.
There are a bunch of bugs present in the build, but we hope you'll enjoy this chance to visit the world of The Good Life much earlier than scheduled!!
There are only 8 days left until the campaign ends!
You're free to use the demo as you please, so go ahead and share it with all your friends and all over the internet!
Please help us find more supporters. We're counting on you!
Use of Profanity does not fit the game's theme: that simply seems striking considering the overall "innocent" gameplay and time period. Ah well... minor complaint.
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