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Posted: Sat, 29th Mar 2008 12:28 Post subject: Warhammer 40 000: Dawn of War 2 |
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Warhammer Dawn of War 2
- Official site: www.dawnofwar2.com
- Publisher: THQ
- Developer: Relic Entertainment
- Genre: RTS
- Release date: spring 2009
- Story/Description:
Quote: | DAWN OF WAR II
Developed by award winning Relic Entertainment, Dawn of War II ushers in a new chapter in the acclaimed RTS series - taking players to the brutal frontlines of war to lead an elite strike force on a mission to save the galaxy.
It's the 41st Millennium in the Sub-Sector Aurelia - a cluster of worlds on the edge of the Galaxy - where a battle of epic proportions is about to commence. Ancient races will clash across the planets that dot this section of space, battling for the greatest of stakes - not only the claim to the land and its bounty - but the fate of each race.
With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race's epic campaign. Clash with enemies on battlefields ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the Galaxy.
The intel (gathered from the preview and an interview with Producer Mark Noseworthy in the same Belgian magazine, PC Gameplay):
- Uses the Essence 2.0 engine with Havok physics, all optimised for DX10 and multicore support.
- It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same).
- Units also use CoH-like unit AI for awareness and pathfinding to find cover and such.
- While DoW 2 shares the same (upgraded probably) engine as CoH it won't be "CoH in space", while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare.
- Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities.
- Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn't known).
- Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races.
- More focus on making units and squads unique; every unit has got a name (at least in the campaign it seems), more details and more animations.
- Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects); "Let's pimp out squads with cool stuff!", you will see these items in-game as well of course.
- You'll fight your way through the campaign with the same squads.
- You can't control more than six squads! I am not sure if this is campaign-only but the preview made it sound like it wasn't.
- The squads are going to be a lot more interesting than before though.
- A squad leader (one or several?) will need to survive if you want to complete a mission; you really have to look out for your squads and don't treat them like cannon fodder.
- There is a lot more interesting commentary from the units as well; if your SM commander is holding a Thunder Hammer f.e. then the opponent will specifically comment on that, Ork Warchief saying something like "Ooh, nice hammer, but mine is bigger!". The warchief will say something else if the commander doesn't have the hammer.
- The campaign lets Space Marines operate from a spaceship, you'll get a view of an underlying planet and you'll be able to choose from different missions (which are tagged with difficulty colours, green, blue and red).
- Certain reward items won't be useable at once in the campaign, so they'll be taken back to the SM spaceship for research.
- Dreadnought can now also trample Orkz.
- No sea or air units (though jetpacks are still in of course).
- Development team of 55 people has been working on it since September 2005.
- Release in early 2009 or later.
-Buildings can be occupied
-Environment completely destructible
-Vehicles are bigger
-LOTS of blood
-Over the top finishing animations
-when units are in melee, pieces of battle armor can be chopped off in the action
- Drop Pods can now hit enemy troops
- SM are supersoldiers... it compared them holding a point to "300", though for the SM it's more like "30"
- Less focus on resource gathering and building (which sounds like buildings are still in, but not as many buildings)
- Bridges are functional instead of just decoration, and can be destroyed with troops on them (though Assault Marines will automatically jump to safety)
- Assault Marines can deal damage with their landing
- Troops can shoot from buildings the enter, but can be screwed if the enemy bombs or flames the building
- Orbital Bombardment leaves a patch of molten earth where it hits
- Wargear can be collected on the battlefield and equipped on different troops
- Campaign missions may have multiple objectives (such as "save the civilians" or "get the wargear"), and you may have to choose between them... your choices can affect later missions
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- official announcement:
Spoiler: | Quote: | THQ AND RELIC ENTERTAINMENT SET TO WAGE WAR OF EPIC SCALE IN WARHAMMER® 40,000™: DAWN OF WAR® II
Sequel to Multi-Million Unit Selling Real Time Strategy Series Features Vicious Frontline Combat, Extensive Co-Op Campaign and Cinematic Visuals
AGOURA HILLS, Calif. April 3, 2008 -- THQ Inc. (NASDAQ:THQI) today announced that Warhammer® 40,000™: Dawn of War® II, the highly anticipated sequel from one of the industry’s premiere Real-Time Strategy (RTS) developers, Relic Entertainment, is scheduled to bring the 41st Millennium’s savage warfare to life like never before in spring 2009. Powered by an enhanced version of Relic’s proprietary Essence Engine 2.0™, Warhammer 40,000: Dawn of War II will take players to the brutal frontlines of war where they’ll experience intense action and visceral combat through a non-linear single player experience and a fully co-operative multiplayer campaign. Set in Games Workshop’s (LSE: GAW) highly popular Warhammer 40,000 science fiction universe, Warhammer 40,000: Dawn of War II is being developed exclusively for Windows PC.
In addition, THQ is pleased to announce that gamers purchasing copies of the recently released Warhammer® 40,000™: Dawn of War® - Soulstorm™ will be able to participate in an invitation-only multiplayer beta program for Warhammer 40,000: Dawn of War II set to take place at a future date.
“The original Dawn of War and its subsequent standalone expansions have established the series as one of the industry’s leading RTS franchises,” said Brad Carraway, vice president, global brand management, THQ. “Dawn of War II will re-define RTS gaming to gamers worldwide, delivering brutal frontline action and tactics, and allowing players to get straight to the action with unprecedented fast-paced RTS gameplay and a full co-op campaign, all in stunning cinematic detail.”
“We started with everything fans loved about the original Dawn of War and then added more than they ever could have hoped for in the sequel into Dawn of War II,” said Tarrnie Williams, general manager, Relic Entertainment. “Leveraging our critically acclaimed Essence Engine 2.0, gamers will develop and lead an elite strike force through Games Workshop’s war-torn universe, engage in devastating combat among the ruins of fully destructible battlefields, and be immersed in an ever-changing single-player and co-op multiplayer campaign.”
About Warhammer 40,000: Dawn of War II
Warhammer 40,000: Dawn of War II is set in the grim, war-ravaged world of Games Workshop’s (LSE: GAW) Warhammer 40,000 universe – a dark, futuristic, science-fiction setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war. Developed by critically acclaimed RTS developer Relic Entertainment, Warhammer 40,000: Dawn of War II ushers in a new chapter in the acclaimed RTS series, as ancient races – including the dauntless Space Marines and savage Orks - clash across ruined worlds on a mission to claim the galaxy and preserve their own existence. Powered by the re-vamped Essence Engine 2.0, the next evolution of Relic’s proprietary game engine made famous in the award winning Company of Heroes, Warhammer 40,000: Dawn of War II will deliver fast-paced RTS action with ferocious melee and ranged combat in fully destructible environments. Immersing players in an in-depth non-linear single-player campaign and a fully-co-operative multiplayer mode, Warhammer 40,000: Dawn of War II is set to deliver the most visually-stunning Warhammer 40,000 setting ever created. For more information on Warhammer 40,000: Dawn of War II, please visit www.dawnofwar2.com. |
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- Game magazines and sites preview information
Spoiler: |
latest preview- Gamespot preview
older info: Quote: | -- DoW II is boldly defined as RTS 2.0 and it is definitely not going to be just a shinier DoW clone based on a new engine (quite unlike SC II).
-- There will be two campaigns (cooperative mode supported): one for Space Marines and one for Orks. There will be no campains for other [tentatively possible] race(s). The author humbly expresses his hope that DoW II will feature nids
-- Depending on complexity missions are divided into red (hard), blue (medium), and green (easy). Besides mission objectives there will be long-term goals that will require completion of several missions (and a certain set of objectives thereof). These long-term goals may be completed in different ways and mission sequencing is up to the player.
-- There will be hidden missions that may be unlocked if certain time and quality criteria were met when completing previous mission objectives.
-- There will be no base building whatsoever. Here's a direct quote: "I.e., you will not have to build bases at all." I wonder if there still may be some pre-set bases (however rudimentary). But it also makes sense to note that it has not been stated whether this whole "no-bases" thing applies to both campaign and skirmish / multiplayer.
-- Each unit in a squad will have their own name, look and specialization.
-- Unit specialization is configurable. Configuration is not based on the player choosing from a defined list of options. Instead, unit specialization depends on what artifacts and objects (that can be acquired on the battlefield) they are equipped with.
-- You can take up to six squads per mission. It might mean that you can try a stupidly heroic option of taking on a red mission with just one squad . And it most likely means that there will be more than six squads to choose from prior to any given battle.
-- All squad leaders have to survive in order for you to complete a mission.
-- Some missions will require you to make choices such as whether you try to save as many civilians as possible or try to grab some new equipment instead. And there will be consequences so think hard
-- The primary focus is on infantry. Vehicles will be powerful but few and far between. Air and naval units are not in.
-- Scale of all buildings, vehicles, units and objects looks very natural.
-- Buildings can be garrisoned. Buildings and terrain objects can be destroyed (in a stragegic way such as to block / form paths and make new cover areas). New craters will provide cover too.
-- Jump packs will allow jumping on top of almost any building. But it has not been said whether higher ground will provide any strategic advantage...
-- Superior graphics and phisics. Essence Engine 2.0 and Havok. 'Nuff said
The game completion rate is given as 60% (don't know if this is just the preview author's assumption or an estimate given by Relic). |
next there are details about some older game magazine previews regarding the game
Quote: | UK PC Gamer (04/07/2008)
- Drop Pods can now hit enemy troops
- Space Marines are super soldiers. The magazine compared them to the Spartans of 300, though for the Space Marines it's more like "30"
- Less focus on resource gathering and building (which sounds like buildings are still in, but not to the same extent as DoW)
- Bridges are functional instead of just decoration, and can be destroyed with troops on them (though Assault Marines will automatically jump to safety)
- Assault Marines can deal damage with their landing
- Troops can shoot from buildings they enter, but can be screwed if the enemy bombs or flames the building
- Orbital Bombardment leaves a patch of molten earth where it hits
- Wargear can be collected on the battlefield and equipped on different troops
- Campaign missions may have multiple objectives (such as "save the civilians" or "get the wargear"), and you may have to choose between them... your choices can affect later missions
US PC Gamer (04/16/2008)
- The instant reinforcement system is gone, but they haven't mentioned what it has been replaced with, although the journalist mentioned drop pods.
- If your named squad leader dies, it will apparently "change the way the game is played."
- RPG-like wargear upgrades will affect the entire squad, not just the sergeant.
- Cover can be demolished with grenades, flanking maneuvers, flamers, and melee units.
- Units will be very vulnerable in the open.
- Squads will "think" for themselves like in CoH
PC Powerplay (05/01/2008)
It should be noted that this article's information is limited entirely to the single player portion of the game.
- Single Player unit Death Mechanic, apparently this means that the death of a single squad member will have pretty hefty consequences in the single player campaign.
- Every Unit is named, and has full back story
- No resource gathering. This does not necessarily mean that there won't be some kind of resource system, just that the economy probably won't be based around using worker units to mine or gather resources. Though, this isn't much of a departure from DoW and CoH.
- MMO style wargear ratings (green standard -> purple epic items)
- Players base of operations is a Battle barge
- Dynamic World Meta Map
- Knock Back effects
- Sync Kills now known as Extreme Kills
- Interactive Battlefield, perhaps something in line with CoH
- Orks are kinda Slimy (this may just be due to the "glossy" look some of the ork models have right now)
- Multiplayer has Pre-Match Battle barge setting up
- Possible Mission specific units
- Army Painter Confirmed
- Dawn of War 2 is optimized to run on Multi-Core Systems
- You can possibly play DoW2 on 3-year old PCs with decent frame rates.
Danish PC Player Preview (05/05/2008)
- Members in a space marine squad will each have their own designated role in the squad, the examples used here were flank man (dunno if it is called that, but you get the idea) and weapons specialist. You can then equip each squad member in accordance with their role. For instance, the flank man might get an artificer armor and the weapons specialist a Mark IV heavy bolter.
- Buildings are not out, but they have a lesser role to play than in DoW. The comparison used was, that if base building in DoW had been placed on the backseat, then in DoW 2 it would be in the trunk of the car. |
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- Multiplayer: YES
- System requirements:
Quote: |
* Windows XP SP2 or Windows Vista SP1
* P4 3.2 GHz (single core) or any Dual Core processor
* 1 GB RAM (XP), 1.5 GB RAM (Vista)
* A 128MB Video Card (Shader Model 3) - Nvidia GeForce 6600 GT / ATI X1600, or equivalent
* 5.5 GB of Hard Drive space
Recommended –
* Windows XP SP2 or Windows Vista SP1
* AMD Athlon 64x2 4400+ or any Intel Core 2 Duo
* 2 GB RAM (XP and Vista)
* A 256MB Video Card (Shader Model 3) - Nvidia GeForce 7800 GT / ATI X1900, or equivalent
* 5.5 GB of Hard Drive space
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- Screenshots: tiscali
- Trailers: gametrailers
there were rumors for some weeks now, but finally there is some more info for the second part of one of the greatest rts 
Per aspera ad astra
Last edited by RainyDay on Thu, 22nd Jan 2009 13:08; edited 25 times in total
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Posted: Sat, 29th Mar 2008 12:32 Post subject: |
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Let me be the first to say: WOOOHOO, Hell yeah!
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Sin317
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Posted: Sat, 29th Mar 2008 12:35 Post subject: |
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hope it lets you zoom out further than in DoW and CoH ...
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 29th Mar 2008 13:43 Post subject: Re: Warhammer 40 000: Dawn of War 2 |
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RainyDay wrote: | Quote: | - While DoW 2 shares the same (upgraded probably) engine as CoH it won't be "CoH in space", while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare. |
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Well considering CoH was DoW in WW2, I wouldn't mind CoH in space. 
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Posted: Sat, 29th Mar 2008 13:45 Post subject: |
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They should do normal Warhammer aswell
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LeoNatan
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Posted: Sat, 29th Mar 2008 13:50 Post subject: |
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They don't have the license. Namco has it, and has released Warhammer Mark of Chaos.
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Posted: Sat, 29th Mar 2008 14:58 Post subject: |
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a must have for me for now 
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Posted: Sat, 29th Mar 2008 15:48 Post subject: |
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LeoNatan wrote: | They don't have the license. Namco has it, and has released Warhammer Mark of Chaos. |
that game was bad ass...speaking of, im'a reinstall it
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 29th Mar 2008 15:54 Post subject: |
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You liked it? I'm surprised. I liked it too, but didn't think you did. When is the expansion coming?
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Dirtymind
Posts: 33
Location: God's waiting room
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Posted: Sat, 29th Mar 2008 16:53 Post subject: |
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LeoNatan wrote: | When is the expansion coming? |
4th qtr 2008
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Posted: Sat, 29th Mar 2008 17:34 Post subject: |
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expansion for DOW 1 ... another >?
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LeoNatan
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Posted: Sat, 29th Mar 2008 17:36 Post subject: |
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Expansion for Mark of Chaos.
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Posted: Sat, 29th Mar 2008 17:42 Post subject: |
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LeoNatan wrote: | Expansion for Mark of Chaos. |
theres an expansion for it coming!?!?
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LeoNatan
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Posted: Sat, 29th Mar 2008 18:04 Post subject: |
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Indeed there is.
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Posted: Sat, 29th Mar 2008 18:58 Post subject: |
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frinkig finally they used new engine
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Posted: Sat, 29th Mar 2008 20:18 Post subject: |
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OMFG!!!!!!!!! Look at all that blood!!! I cannot wait!!!!!! Short circuit..............__________
Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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javlar
Posts: 1921
Location: Kalmar, Sweden
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Posted: Sat, 29th Mar 2008 23:19 Post subject: |
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Oh yeah baby! Good news indeed.
Gaming - Intel Quad Q9450 @ 3.2GHZ | Radeon HD 4870 X2 2GB | SB X-Fi | PC6400 8GB | 300GB Velociraptor
HTPC - Antec Fusion Remote | AMD Athlon 7850 X2 | PC6400 2GB | 74GB Raptor
Server - Athlon 64 X2 4200+ | Radeon HD 3450 | SB X-Fi | PC5300 2GB | 4TB+ total space
XBOX360 Gamertag: javlarmate
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JBeckman
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Posted: Thu, 3rd Apr 2008 14:08 Post subject: |
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i cnt wait either !! WOOT !!
Intel Core2 Quad Q8300
Asus P5N-E SLI
Asus ENGTX 480
4GB 6400
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Ankh
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Posted: Thu, 3rd Apr 2008 14:21 Post subject: |
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I hope the use a similar engine in a CoH sequel.
shitloads of new stuff in my pc. Cant keep track of it all.
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JBeckman
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Posted: Sat, 5th Apr 2008 06:32 Post subject: |
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Posted: Sat, 5th Apr 2008 07:56 Post subject: |
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O
M
F
G
!
dr00l at the screens
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Posted: Sat, 5th Apr 2008 08:04 Post subject: |
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*droooooooooooooolllllllllllllllll*
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