Apparently Kickstarter incoming. After C&D from Hasbro they had to abandon original characters and some ideas but they still have the Skullgirls engine and concept will be the same. As far as I understood it - they are pretty much just going to use newly created characters that fit the universe but do not violate IP.
OLD VERSION LOOKED LIKE THIS:
Last edited by Kein on Sat, 12th Sep 2015 01:16; edited 2 times in total
Game currently in beta aiming to release in February 2018
Quote:
Status Update. Dec ’17
Hello! My goodness it’s been a while. Wow look at you! Have you lost/gained weight? No? Well, it suits you! Some people can’t pull that look off but you make it work. Lose the hat though.
First off, we have to apologise for the delay. Again. We’ve apologised a few times now, we know. It’s no easier to apologise this time. We know that delays are not a positive thing for you all to hear but it’s better than the nothing that we’ve been saying for the past month. We need to make sure we continue to fulfil our responsibility to you and feel that we’ve been failing in that.
So, for many reasons, Feb 2018 will be when everyone can buy and play TFH. Why has it taken so long? Mainly resourcing. Which is a PR way of saying: Jay causing bottlenecks by having way less time-on-product than was needed, team members who we thought would be working on certain parts have had to work on other parts while still needing to work on the first parts, something very scary about accountants, the personal lives having hiccups, managing the closed beta. Many things.
Happenings:
Closed beta!
The closed beta is happening! The closed beta has been INCREDIBLY valuable, more so than we predicted. That’s PR speak for boy oh boy did people find lots of things they wanted to change/fix that we also wanted to change/fix. So we got to change/fixing them. If you were part of the closed beta, know that you made the game better.
Updates!
We’ve had a bit of a dry spell for the past… *checks watch* month due to the issues listed above. We’re also working on some items that are very “all or nothing” in terms of release (ie: story mode). Never fear though, we will be returning to regular technical and gameplay updates soon. Not Soon™, but just regular old ‘soon’. Very soon as a matter of fact. We’re working on polishing all the existing features in the game to make the play experience as smooth as possible.
Voices!
We recorded voices for all our characters! With help from our Voice Director, the talented Cristina Vee. This was another new process for all of us and Cristina was very patient with us and made it as easy is it could be given the circumstances. More details soon.
For business as usual we’ve been adding and refining features to the game. It’s going to be a blast to play and we can’t wait for everyone to get the chance. For the backers, stay turned into our worklogs for updates on how production is going.
“We feel the game is complete enough for players to enjoy, and wish to widen the sphere of feedback as we move forward with finishing story mode and pixel lobby features.
The storymode and cooperative gameplay feature is a massive undertaking with a unique approach within the fighting game genre, and so we need a period of player feedback to help us refine the systems behind them as we complete the content.”
Approximately how long will this game be in Early Access?
“We estimate a couple of months will be sufficient to get the Game from its current state to where we feel we'll be ready for a "full" release.”
How is the full version planned to differ from the Early Access version?
“We will release future installments of Story after that point as free updates.
The biggest feature coming to the full version will be the first installment of Story Mode. Other improvements will include a finished pixel lobby experience, and numerous refinements to all other areas of the game.
We plan to release future installments of Story after that point as free updates”
What is the current state of the Early Access version?
“The Early access version currently contains local and online multiplayer PvP modes, a cooperative PvE mode, as well as single player "arcade" mode and Target challenge mode; It is mostly feature complete to our intended amount and type of content for a Full release.
Single player story mode is currently in the works, and the Early Access version will be our way to test and tweak it in preparation for full release.”
Will the game be priced differently during and after Early Access?
“As the game includes most of the features we want and intend to ship the full release with, the pricing will not differ between Early Access and Full Release. If your main interest lies in the game's story mode, you can safely wait for the full release and not need to worry about price increases; If your desire is more about the multiplayer aspects, early access already provides these modes and features.”
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