You are a State-installed manager of an apartment house. Dwellers are moving in and out; your daily routine is to make your house a sweet spot for renters. However, that is just a facade that you maintain.
You must PEEP and EAVESDROP. You must BUG apartments while dwellers are away. You must SEARCH the rooms for whatever can threaten the authority of the State. You must PROFILE people and REPORT on anyone capable of violating laws or plotting subversion against the State.
Not only are you a cog in a Totalitarian Machine!
You still have a choice to remain a human being able to empathize.
Will you report on a father of a family and orphan his children? Or will you withhold information on his illegal activities and give him a chance to fix everything? You may as well choose to blackmail him to get the money your family desperately needs.
You will meet tens of characters; you will complete dozens of quests. You will make decisions, eventually affecting the way the storyline unfolds. You will wind up with one of multiple game endings; the ending that you are fully and solely responsible for.
Last edited by Bob Barnsen on Tue, 19th Dec 2017 19:07; edited 2 times in total
You are a State-installed manager of an apartment house. Dwellers are moving in and out; your daily routine is to make your house a sweet spot for renters. However, that is just a facade that you maintain.
You must PEEP and EAVESDROP. You must BUG apartments while dwellers are away. You must SEARCH the rooms for whatever can threaten the authority of the State. You must PROFILE people and REPORT on anyone capable of violating laws or plotting subversion against the State.
Not only are you a cog in a Totalitarian Machine!
You still have a choice to remain a human being able to empathize.
Will you report on a father of a family and orphan his children? Or will you withhold information on his illegal activities and give him a chance to fix everything? You may as well choose to blackmail him to get the money your family desperately needs.
You will meet tens of characters; you will complete dozens of quests. You will make decisions, eventually affecting the way the storyline unfolds. You will wind up with one of multiple game endings; the ending that you are fully and solely responsible for.
The Ministry of Introductions is honored to introduce Hector, the ex-landlord succeeded by Carl Shteyn. You may remember him being beaten and then dragged away, but things aren't always what they seem to be...
Welcome back to the grim dystopian future of Beholder , where ordinary people struggle to survive while subjected to the directives of an iron-fisted Government! The time has come to tell the stories of:
the one who has fallen a victim to a horrifying mistake, and is now desperately seeking for salvation;
the ones who broke the law to find happiness and are now facing the consequences;
the one who risked his life for the State but has been left behind;
the one who had everything but lost it all; and
the one who mews!
You'll meet many others, all of whom are living under the same roof – and under the thumb of a government that has absolute control over its citizens and never turns its peering eye away!
Return to Krushvice 6 and serve the State and Wise Leader well!
#MinistryofNews 14 NOVEMBER - ILLBGREAT
The Ministry of Dates is ready to announce the release date of Beholder 2.
We are happy to inform you that Beholder 2 will be available for purchase on Steam on December 4, 2018 (for the American players) or on December, 5, 2018 (for the European players)!
The game will cost $14.99, and the Wise Leader himself has arranged a loyalty bonus for the owners of the original Beholder game: a 20% coupon that can be combined with a launch discount!
Add Beholder 2 to your Wishlist on Steam to receive a release notification!
Been playing Beholder 2 it all day yesterday, it's a very intriguing game. It has a very Paper's, Please! kind of vibe, especially the mini-games make clear where they got the inspiration
There are a (surprisingly) lot of ways to complete the tasks given, and there are no 'wrong' or 'right' moral choices. You can be evil or good, without the devs forcing the moral 'right' choice by giving better rewards, which feels kind of... liberating
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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