Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
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Uber’s also touting “advanced modding features” and a return to the RTS glory days of yore. So basically, it’s the now all-too-familiar nostalgia-rooted Kickstarter song and dance, but linked to a serious attempt at doing something new. Or – at the very least – making the old stuff so big that it can no longer fit on a single planet.
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“Play a quick skirmish with a friend on a single planet map with a low unit cap or a 12+ hour game with 40 of your closest frenemies and thousands of units. You can also hone your skills against Planetary Annihilation’s AI or team up with a friend against multiple AI’s.”
“Create custom or randomized maps with our procedural planet creator. Like what you see? Save them and share them with the Planetary Annihilation community… Our engine will allow you to explore vast, new procedural worlds with diverse terrain and build on everything from small, airless rocks to huge earth-type planets. No two maps are exactly alike.”
more rts please!. pc type rts not console type rts. this looks nice still but after the disappointment of generals 2 the only other one I can think of right now is starcraft 2 expansion to look forward too.
We are happy to announce that our first stretch goal is a set of naval units and extended support for water planets. One of the most popular questions we receive is whether or not naval warfare is going to be supported. We like naval warfare and want to have it in the game, but it’s going to be quite a bit of additional work. We want to not only support naval units but to do a great job at it. Likewise we want great support for water in the engine and the ability to create amazing planets that are largely water. First class support for naval means you will be able to have a combination of water and land planets as well as ice asteroids. Huge water only planets to play out all kinds of naval only scenarios will also be supported. Asteroid tsunamis FTW! Some of the water units we can expect include subs, amphibious units, floating buildings and of course battleships!
-$1,300,000 - Gas Giants and Enhanced Orbital units
Spoiler:
Many of you are excited about the idea of more planet types and more gameplay to take specific advantage of those planets. This stretch goal is to add gas giant planets (similar to saturn or jupiter) to the game and an expanded set of orbital units with unique gameplay. Gas giants have no land in the real world but we may allow some buildable areas on “high mountains” on these planets. Imagine massive fusion reactors sucking helium-3 right out of the atmosphere and giant orbital defense lasers. A more expanded set of orbital recon units, space platforms and other types of orbital units based on your ideas will be added as well.
more rts please!. pc type rts not console type rts. this looks nice still but after the disappointment of generals 2 the only other one I can think of right now is starcraft 2 expansion to look forward too.
We are happy to announce that our first stretch goal is a set of naval units and extended support for water planets. One of the most popular questions we receive is whether or not naval warfare is going to be supported. We like naval warfare and want to have it in the game, but it’s going to be quite a bit of additional work. We want to not only support naval units but to do a great job at it. Likewise we want great support for water in the engine and the ability to create amazing planets that are largely water. First class support for naval means you will be able to have a combination of water and land planets as well as ice asteroids. Huge water only planets to play out all kinds of naval only scenarios will also be supported. Asteroid tsunamis FTW! Some of the water units we can expect include subs, amphibious units, floating buildings and of course battleships!
-$1,300,000 - Gas Giants and Enhanced Orbital units
Spoiler:
Many of you are excited about the idea of more planet types and more gameplay to take specific advantage of those planets. This stretch goal is to add gas giant planets (similar to saturn or jupiter) to the game and an expanded set of orbital units with unique gameplay. Gas giants have no land in the real world but we may allow some buildable areas on “high mountains” on these planets. Imagine massive fusion reactors sucking helium-3 right out of the atmosphere and giant orbital defense lasers. A more expanded set of orbital recon units, space platforms and other types of orbital units based on your ideas will be added as well.
also Q&A video
[/spoiler]
More moneywhoring, MORE!
They almost ask for the same price as many developers for their entire projects for some new additional units and such.
hm... Total Annihilation is my favorite classic RTS,I'm very tempted to support it,but they are the same guys,or am I missing something? though uber proves so far as quite good
We are happy to announce that our first stretch goal is a set of naval units and extended support for water planets. One of the most popular questions we receive is whether or not naval warfare is going to be supported. We like naval warfare and want to have it in the game, but it’s going to be quite a bit of additional work. We want to not only support naval units but to do a great job at it. Likewise we want great support for water in the engine and the ability to create amazing planets that are largely water. First class support for naval means you will be able to have a combination of water and land planets as well as ice asteroids. Huge water only planets to play out all kinds of naval only scenarios will also be supported. Asteroid tsunamis FTW! Some of the water units we can expect include subs, amphibious units, floating buildings and of course battleships!
-$1,300,000 - Gas Giants and Enhanced Orbital units
Spoiler:
Many of you are excited about the idea of more planet types and more gameplay to take specific advantage of those planets. This stretch goal is to add gas giant planets (similar to saturn or jupiter) to the game and an expanded set of orbital units with unique gameplay. Gas giants have no land in the real world but we may allow some buildable areas on “high mountains” on these planets. Imagine massive fusion reactors sucking helium-3 right out of the atmosphere and giant orbital defense lasers. A more expanded set of orbital recon units, space platforms and other types of orbital units based on your ideas will be added as well.
also Q&A video
[/spoiler]
-$1,500,000 - Lava and Metal Planets
Spoiler:
We’re excited to introduce two new types of planets- lava and metal. Lava is extremely volatile but provides vast amounts of energy and raw materials. Geothermal plants and liquid metal processing mines provide the next level of resource extraction technology. Build in strategic locations to take advantage of the natural defense provided by rivers of flowing lava.
That’s no moon. It’s a space station! Metal planets are wandering relics of wars long past, giant artificial battle stations that can be recycled or reactivated to bring a new level of destruction. Harness the lost knowledge and brute power of the ancients by repairing their installations. Then take over the control structures and rain destruction on your opponents.
200.000$ is worth roughly 50 months of development time for 1 person, work with 4 persons and you have enough for one year. Bit high for just a few extra planets if you'd ask me. 100k should be enough by far.
200.000$ is worth roughly 50 months of development time for 1 person, work with 4 persons and you have enough for one year. Bit high for just a few extra planets if you'd ask me. 100k should be enough by far.
It is high. They're just trying to milk it, when there's still a chance.
Actually, those extra's might come still only not with the first release. The income they get from selling the game to non-founders might sponsor dlc's or expansions.
shitloads of new stuff in my pc. Cant keep track of it all.
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