You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. WRATH embraces the timeless elements of classic titles such as DOOM, QUAKE, DUKE NUKEM 3D, BLOOD, UNREAL and HEXEN and carries them into the 21st century.
Equipped with an arsenal of 9 weapons of exceptional might and an inventory of 10 powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
• Explore a vast world shrouded in darkness, passionately crafted by the hands of expert Quake scene necromancers.
• Traverse 3 hubs and 15 enormous, interconnected levels crawling with hordes of enemies, lore and ancient secrets.
• Forge your path with an arsenal of 9 deadly weapons, each with multiple fire modes.
• Know your enemy. Many horrors lurk in the shadows, thirsting for your blood.
• Artifacts of great power lay hidden in the dark places of the world. Find them and dominate your enemies.
• Powered by the Legendary Quake 1 Tech, WRATH is an authentic, classic FPS in every way.
• Capped at 666 fps, WRATH will melt your soul and your Voodoo 2... But it's okay. Software Rendering is supported!
• Create your own worlds. WRATH is built from the ground up to be easily moddable. Make your own levels, weapons and characters. From day one, the very tools used to create WRATH will be available for all.
• Gib your friends in classic Multiplayer modes, powered by the renowned QuakeWorld netcode.
Dominate the world of WRATH with 3 other companions in 4 player co-op, LAN or online!
• Immerse yourself in a haunting soundscape born from the twisted minds of Andrew Hulshult (Quake Champions, Rise of the Triad, Dusk and Amid Evil) and Bjorn Jacobson (CyberPunk 2077, Hitman, EVE Online).
Ugh, quake 1 engine, build engine is nice when done right, has that nice feeling, but that low poly shit is gonna look horrible, unless they have some nice tricks in their sleeves, will play it for sure anyway, better than any modern shit for sure.
Ugh, quake 1 engine, build engine is nice when done right, has that nice feeling, but that low poly shit is gonna look horrible, unless they have some nice tricks in their sleeves, will play it for sure anyway, better than any modern shit for sure.
Yeah, I'm not a big fan of the modern 3D "retro"-like style either, it does feel like a lazy memberberries trick more than anything else. That said, if the level design will be complex and the shooting will feel good then I'll be definitely interested!
From this old snippet it looks like there's an acceptable amount of details:
(We'll surely see more of it tomorrow anyway )
Ugh, quake 1 engine, build engine is nice when done right, has that nice feeling, but that low poly shit is gonna look horrible, unless they have some nice tricks in their sleeves, will play it for sure anyway, better than any modern shit for sure.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Wrath: Aeon Of Ruin bears a strong family resemblance to the original Quake, which makes sense considering it’s being produced by KillPixel, a crew of veteran Quake mappers and modders using the tools they’re familiar with.
.....
Wrath looks like a fast, bloody tunnel-crawl shooter in the vein of Quake, but with a few mod cons. For starters, it’s looking nicer, thanks in part to them tapping Daniel “Chillo” Wienerson, who has been remastering Quake’s original 3D models
I mean, without a doubt someone who makes a Quake 1 (etc.) type of game in 2019, has modded Quake 1 (etc.) in the past. Otherwise why would they be making this game instead of anything else?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Not too shabby, seems responsive and meaty/gory enough which is positive. Hopefully the maps will be consistently intricate and inspired as well, fingers crossed
That 11 minute video is pretty anemic. I was expecting more visceral gameplay since ive read modders that worked on Arcane Dimmensions were involved. Maybe its footage from the very beggining, to let you get accustomed to the game. Or maybe its like this because its gonna be released on consoles as well
Mehh, was hoping this was already out, but alas And then i rememberd this other similar old school fps being talked about a year or two ago with the intricate maps, but damn, that's also not released. Sad times indeed
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
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