Dodge bullets, sneak in the shadows and unleash your deadly gun-fu skills on the bad guys who took everything from you.
A mysterious group breaks you out from a heavily guarded blacksite. Your memories gone but your combat abilities enhanced far beyond human limits, it's time to fight back, find the truth and save the world.
Demo on Steam.
Never heard of this until today and the name is pretty dumb but it looks a lot like F.E.A.R to me
looks cool and I'm happy someone is finally trying to copy FEAR but why is it named after chinese sea cucumber? that name is so bad it's gonna cost them sales lol
behold: trepang!
Spoiler:
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Last edited by Surray on Sat, 8th Apr 2023 20:47; edited 2 times in total
This is a FEAR impostor, unfortunately, not the real deal. After i played the demo and looked at this video, its a game made by some guy who only thought he understands FEAR. He doesnt. All the weapons are too high pitched and sound weak and grating on the ears. You need proper bass and low freqeuncy sounds to portray impact with bullets, or at least a mix of sounds. The fantastic recoil and behaviour that guns had in FEAR is absent entirely here. It feels like the design alteration they had to do for the console versions of FEAR and the next games in order to be controller playable. They feel like nail guns. The AI lacks the lethality of FEAR. Lacks their aggresive behaviour as well. And the way combat scenarios are layed out just feels random, placing an enemy here and there, without actually giving some thought for a specific way that things should play out from a combat event.
Reviews look good, other than being a short and repetitive game with not much depth. But to be honest, this is exactly what I expected from this. Game is on GOG, so there is hope I can try the YARR version soon.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
The game is a bizarre mutant created from multiple DNA profiles that were randomly smashed together: inspired by FEAR, yet there's a dose of Cow-a-Doody in it, a bit of Cèvat 2 and some nuDOOM too for good measure. It's quite polished and iso-enjoyable for what it is thanks to the meaty free-flowing style, but it's also very short and riddled with silly limitations such as being able to carry only two weapons at a time, the huge spread that makes rifles nearly useless at long distances, and so on.
Similarly to many of its modern peers, old mechanics and new ones got mixed up in a rather goofy way thus leading to the Knockoff Syndrome. Still, the current state of single-player first-person shooters is so moribund that any new indie attempt/entry is welcome.
qqq wrote:
This is a FEAR impostor, unfortunately, not the real deal. After i played the demo and looked at this video, its a game made by some guy who only thought he understands FEAR. He doesnt. All the weapons are too high pitched and sound weak and grating on the ears. You need proper bass and low freqeuncy sounds to portray impact with bullets, or at least a mix of sounds. The fantastic recoil and behaviour that guns had in FEAR is absent entirely here. It feels like the design alteration they had to do for the console versions of FEAR and the next games in order to be controller playable. They feel like nail guns. The AI lacks the lethality of FEAR. Lacks their aggresive behaviour as well. And the way combat scenarios are layed out just feels random, placing an enemy here and there, without actually giving some thought for a specific way that things should play out from a combat event.
Weak and a false prophet.
Yup. After finishing the few missions available I felt the urge to reinstall the 18-year-old FEAR for the umpteenth time - which has better and more grounded physics, gunplay, AI, atmosphere and even the level design (admittedly its weakest part) is far more coherent and thought-out.
It also reminded me of Soldier of Fortune for some reason, probably the violence. But that series has been dead for a while, probably I am the only old fart remembering this...
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
Come on now, Soldier of Fortune is famous enough. The first one is also a game that has a dedicated grenade button and even a kick, i think, though not sure if i remember right about that. Things which Halo gets credit for "inventing"
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