Colonize Mars and discover her secrets, with minimal casualties.
Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.
There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
Main Features:
Building a sustainable colony in space:
Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.
Individually simulated colonists:
Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.
Futuristic Space Dome construction:
Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.
Exploration of Mars’ secrets:
Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?
Randomized research tree:
Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.
Unique retro-futuristic aesthetic:
A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.
Expansive mod support:
Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.
Tho Omerta, was it any good? IIRC it was pretty meh outside of the combat.
Yup, it had potential and could grant a few hours of fun, but it really was way too simplistic to be considered a good game in my opinion. It felt almost mobile-like in terms of "depth".
Anyway, I'm looking forward to this one, a city-builder on Mars from the Tropico men..hell yes
The only concern is that the game might release in a basic state with a humongous amount of DLCs already planned, but then again, with Paradox we know the drill
Reminds me a bit of Planetbase, which was a fun for a while, but didn't have much of a campaign or goals other than survival and expanding to keep it interesting.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Dev Diary #1: Vision by Boian Spasov from Haemimont Games
Quote:
Hi everyone!
My name is Boian Spasov, and I've been working as a designer at Haemimont Games for more than ten years now. I have been a long time avid reader of the Paradox dev diaries, so I feel very excited to write the first dev diary for Surviving Mars. We've been teamed up with Paradox on this project for a while, but it was very hush-hush until a few months ago, so it feels really good to finally be able to talk openly about our baby.
I am tempted as well, this is the first Paradox title to use Steam's default regional pricing and I think the first one to offer a package with all DLC.
The All-In 'First Colony Edition' is actually about the same for me as a normal base game only title from Paradox (i.e. Stellaris).
As the promotion price is good for 2 weeks after launch, I will wait to see how it is received before picking it up.
dethy : you can check twitch streams, few people already playing it.
Honestly, wish I had the time to watch these things. I tend to just check forums and trailers and maybe quick videos to see what it's all about and if there are any game-breaking issues.
I tend to find this forum to be a great indicator if something is good or shit
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