[R] Blair Witch | Bloober Team
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monk3ybusin3ss




Posts: 11155

PostPosted: Mon, 10th Jun 2019 01:20    Post subject: [R] Blair Witch | Bloober Team


Quote:
Produced by Lionsgate, and developed by Layers of Fear‘s Bloober Team, the reveal trailer shows some typically creepy and weird shit in the woods. Blair Witch will be a first-person, story-driven psychological horror game based on the cinematic lore of Blair Witch.

Here’s the synopsis that was provided to us:

“It’s 1996. A young boy disappears in the Black Hills Forest near Burkittsville, Maryland. As Ellis, a former police officer with a troubled past, you join the search. What starts as an ordinary investigation soon turns into an endless nightmare as you confront your fears and the Blair Witch, a mysterious force that haunts the woods…”

”We are so thrilled, and honestly a little scared, to bring all players, especially fans of Blair Witch, back into the haunted woods. It is genuinely an honor to be working on such a hair-raising, paradigmatic experience, which defined so many of our lives!” said Piotr Babieno, CEO at Bloober Team.

The game heads to PC and Xbox One on August 30. If anyone can do Blair Witch justice, it’s Bloober.


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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Mon, 10th Jun 2019 01:43    Post subject:
Ah, the Layers of Fear and Observer devs. Might be decent.

Edit: So that's two horror games coming out on August 30th. This and 'Men of Medan' by the devs of 'Until Dawn'.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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monk3ybusin3ss




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PostPosted: Wed, 12th Jun 2019 12:59    Post subject:
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vurt




Posts: 13826
Location: Sweden
PostPosted: Wed, 12th Jun 2019 13:21    Post subject:
Looks great. Good that you can fight. I don't understand all those devs who makes pure walking simulators, they've never thought that there's a reason why e.g Resident Evil gets way more popular than their games.. maybe having more gameplay elements helps..
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beyondthesun




Posts: 275

PostPosted: Wed, 12th Jun 2019 13:46    Post subject:
Actual, meaningful interactivity in a Bloober Team game? What kind of black magic is this? Very Happy
Jokes aside, it does looks good, hope it'll turn out enjoyable.
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blackeyedboy




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PostPosted: Wed, 12th Jun 2019 14:18    Post subject:
Looks good.

Europa fuk ja!


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ixigia
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PostPosted: Wed, 12th Jun 2019 14:49    Post subject:
The Bloobermen are very talented at creating gripping atmospheres, but they definitely needed to step up their game(play). Fingers crossed for this one Razz
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Tumitishdu




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PostPosted: Wed, 12th Jun 2019 19:37    Post subject:
Very good!!
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prudislav
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PostPosted: Thu, 25th Jul 2019 22:26    Post subject:


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Interinactive
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PostPosted: Sat, 27th Jul 2019 00:05    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:13; edited 3 times in total
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3E74




Posts: 2559
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PostPosted: Sat, 27th Jul 2019 00:54    Post subject:
WTF

well for me it says it comes later 2019 (the DRM free version that is)

(Die DRM-freie Version von Blair Witch erscheint später in 2019.)

nothing else.. But it sends me to the german version of GoG.. so not shure..


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prudislav
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PostPosted: Mon, 29th Jul 2019 12:42    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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PostPosted: Wed, 14th Aug 2019 16:56    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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PostPosted: Mon, 19th Aug 2019 17:08    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Fri, 30th Aug 2019 15:18    Post subject:
This is coming out today, in a few hours.


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Ampee




Posts: 1986

PostPosted: Fri, 30th Aug 2019 16:46    Post subject:
So yeah:

Game is good but:

Buggy
Performance problems.


Apart from that its Smile

Also it's 4 hours long.
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JHawkins




Posts: 984

PostPosted: Fri, 30th Aug 2019 17:14    Post subject:
Blair_Witch-HOODLUM


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zellar




Posts: 1553

PostPosted: Fri, 30th Aug 2019 17:30    Post subject:
UGH! One of those games where you get scared as weird shit happens....stress....light effects...flashing scenes....ZZZZZZZZZzzzzzzzzzzzzzzzzzz! Pass!


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Ampee




Posts: 1986

PostPosted: Fri, 30th Aug 2019 17:59    Post subject:
so performance:

1440p, 2080Ti, maxed settings:

Around 60-70 fps….

(I would wonder someone who jumped on the 4k brainwash and try to run this in 4k: "20 fps here i come"
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Fri, 30th Aug 2019 18:14    Post subject:
Out on Game Pass. 13 GB. Smile


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Ampee




Posts: 1986

PostPosted: Fri, 30th Aug 2019 18:24    Post subject:
IamAWESOME wrote:
Out on Game Pass. 13 GB. Smile


Very Happy talk about irony

Its out somwhere where you basically pass games? Then why? Very Happy
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FireMaster




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PostPosted: Sat, 31st Aug 2019 13:16    Post subject:
Only video review I could find. It's not getting much coverage for some reason Confused

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tet666




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PostPosted: Sat, 31st Aug 2019 13:19    Post subject:
zellar wrote:
UGH! One of those games where you get scared as weird shit happens....stress....light effects...flashing scenes....ZZZZZZZZZzzzzzzzzzzzzzzzzzz! Pass!


Yeah we allrdy know you are a pussy no need to tell us Laughing
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Ampee




Posts: 1986

PostPosted: Sat, 31st Aug 2019 14:31    Post subject:
Finished it, it took me around 2,5 -3 hours.
It was mediocre I think.
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garus
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PostPosted: Sat, 31st Aug 2019 15:00    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:26; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Mon, 2nd Sep 2019 03:03    Post subject:
It's a Frankenstein-esque beast made of two halves, atmospheric Blair Firewitch hiking project and psychedelic Layers of Fear corridor simulator deluxe on steroids.
There are some interesting ideas on paper like the doggo companion and viewable tapes that you can use to alter the environment (in real-time), though as always in these cases, the experience has little depth and mostly revolves around pressing the W button. Wish it offered more interactivity, it's always difficult for me to get scared when I'm surrounded by a passive scriptcircus. The ending that I got was so bad and rushed that I expected Rick Astley to pop up cross-dressed as the Witch Okay Laughing
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M4trix




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PostPosted: Mon, 2nd Sep 2019 03:11    Post subject:
..


Last edited by M4trix on Sun, 31st Mar 2024 21:45; edited 1 time in total
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Mon, 2nd Sep 2019 18:19    Post subject:
ixigia wrote:
It's a Frankenstein-esque beast made of two halves, atmospheric Blair Firewitch hiking project and psychedelic Layers of Fear corridor simulator deluxe on steroids.
There are some interesting ideas on paper like the doggo companion and viewable tapes that you can use to alter the environment (in real-time), though as always in these cases, the experience has little depth and mostly revolves around pressing the W button. Wish it offered more interactivity, it's always difficult for me to get scared when I'm surrounded by a passive scriptcircus. The ending that I got was so bad and rushed that I expected Rick Astley to pop up cross-dressed as the Witch Okay Laughing


I never got scared by games.
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Ampee




Posts: 1986

PostPosted: Mon, 2nd Sep 2019 18:49    Post subject:
M4trix wrote:
Ampee wrote:
Finished it, it took me around 2,5 -3 hours.
It was mediocre I think.


What does that mean ? You stormed thru the game without looking at the grass, trees,
singing birds etc... eh. So Much Win

Shame on you ! Mad


No, while i didn't explore thoroughly I did explore.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Mon, 2nd Sep 2019 21:09    Post subject:
jaapie18 wrote:
ixigia wrote:
It's a Frankenstein-esque beast made of two halves, atmospheric Blair Firewitch hiking project and psychedelic Layers of Fear corridor simulator deluxe on steroids.
There are some interesting ideas on paper like the doggo companion and viewable tapes that you can use to alter the environment (in real-time), though as always in these cases, the experience has little depth and mostly revolves around pressing the W button. Wish it offered more interactivity, it's always difficult for me to get scared when I'm surrounded by a passive scriptcircus. The ending that I got was so bad and rushed that I expected Rick Astley to pop up cross-dressed as the Witch Okay Laughing


I never got scared by games.

Yeah, it's difficult indeed to generate a virtual scenario in games that feels believably threatening without giving away its fake nature, all while keeping the brain fully invested into it. Cheap jump scares and heavy scripts don't really work for me either. Razz

There must be an element of unpredictability involved and a certain degree of freedom given to the player in order to make me soil my pants a little. Alien Isolation on Hard difficulty managed to achieve such alchemy, but also more scripted titles like Amnesia or the first Outlast could provide proper tension that didn't feel too artificial. The most genuine scares though for me often came from atmospheric (and challenging) games that provoke unexpected "oh shit" reactions, STALKER or Dark Souls for instance are masters at that.
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