Willy Chyr's RELATIVITY is an exploration-puzzle game that imagines a universe with a different set of physical laws.
Set in an Escher-esque world filled with secrets and mysteries, you utilize a unique gravity-manipulation mechanic to turn walls into floors. Learn to see the world through whole new perspectives as you navigate mindboggling architecture and solve seemingly impossible puzzles.
Willy Chyr's RELATIVITY is being designed and developed by Willy Chyr, and is intended to be released on PlayStation 4, PC, Mac, and Linux in 2016.
Manifold Garden (previously known as Relativity) is an exploration puzzle game that imagines a universe with a different set of physical laws. Set in an Escher-esque world filled with secrets and mysteries, you utilize a unique gravity manipulation mechanic to turn walls into floors. Learn to see the world through whole new perspectives as you navigate mind-boggling architecture and solve seemingly impossible puzzles.
Manifold Garden is being designed and developed by William Chyr, and is intended to be released on PlayStation 4, PC, Mac, and Linux in 2016.
Manifold Garden is a game that reimagines the laws of physics.
Rediscover gravity and explore an Escher-esque world of impossible architecture. Witness infinity in first-person, and master its rules to solve physics-defying puzzles. Cultivate a garden to open new paths forward, where an eternal expanse awaits.
In November 2012, William Chyr began working on Manifold Garden. Initially the project was called Relativity, and it drew inspiration from various physics thought experiments. In early 2015, Manifold Garden was backed by Indie Fund. Over the course of its development, the game has been shown in over 20 game conventions and festivals, including E3, Tokyo Game Show, Gamercamp, and Indiecade East.
Key Features
A unique gravity-manipulation mechanic that allows players to walk on any visible surface.
An expansive and beautiful world filled with secrets for players to explore.
I've made a video summarizing the last 10 months or so of development down to 5 minutes. It covers a brief introduction of the game, and showcases some of the new mechanics.
These are some of the topics covered:
- Save system
- Menu
- New water art style
- Tree growing animation
- New portal system
- World shrinking mechanic
The last one of these videos I did was back in June 2016, then development got really busy and I stopped. Now that the architecture of the game is more or less set, I'd like to produce these on a biweekly basis.
Let me know if there are any specific topics you'd like me to cover, or if you have any questions or suggestions.
I'm back with another update. I had hoped to release the game this year, but as you can see, that hasn't happened. Lots of things have come up and development has been slower than expected. Currently looking at early 2018.
sooo its late 2019 now and dev took two moneyhats , maybe he will finally finish it that way
Quote:
Coming soon to Epic Games Store and Apple Arcade.
The reality is that the funding from Epic has allowed us to scale up the team and bring in the resources necessary to finish the game. It's been in development for almost 7 years. The game will still come to Steam 12 month after launch.
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