Oxygen Not Included (Klei)
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Mon, 13th Jun 2016 20:49    Post subject: Oxygen Not Included (Klei)
Quote:
Klei revealed the first footage of Oxygen Not Included at the PC Gaming Show during E3. It has an art style very similar to Don’t Starve, one of their previous games. Klei is known for games such as Mark of the Ninja and Invisible, Inc. It will be released in late 2016/early 2017.




Quote:
Oxygen Not Included is a space-colony simulation game. Manage your colonists and help them dig, build and maintain a subterranean asteroid base.

You'll need water, warmth, food, and oxygen to keep them alive, and even more than that to keep them happy.


Genre: Indie, Simulation
Developer: Klei Entertainment Inc.
Publisher: Klei Entertainment Inc.
Release Date: 10 May, 2017

http://store.steampowered.com/app/457140


Last edited by IamAWESOME on Mon, 13th Jun 2016 20:56; edited 1 time in total
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couleur
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PostPosted: Mon, 13th Jun 2016 20:52    Post subject:
I want to try this.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Bob Barnsen




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PostPosted: Mon, 13th Jun 2016 20:54    Post subject:
What's the genre?

From the looks i would say a mix of Fallout Shelter and Terraria for example.
Which would be great. Very Happy


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IamAWESOME




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Location: TARDIS
PostPosted: Mon, 13th Jun 2016 20:55    Post subject:
Space-colony simulation.

Quote:
Oxygen Not Included is a space-colony simulation game. Manage your colonists and help them dig, build and maintain a subterranean asteroid base.

You'll need water, warmth, food, and oxygen to keep them alive, and even more than that to keep them happy.


http://store.steampowered.com/app/457140


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Keit




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PostPosted: Mon, 13th Jun 2016 20:57    Post subject:
10th May 2016 lol

pretty early announcement
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Bob Barnsen




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PostPosted: Mon, 13th Jun 2016 21:02    Post subject:
Awesome, wishlisted so hard! grinhurt

Still so long away though. Sad


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prudislav
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PostPosted: Sat, 3rd Sep 2016 00:14    Post subject:
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prudislav
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PostPosted: Tue, 14th Feb 2017 01:10    Post subject:
Early Access starts on Wendesday


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Silent_Lurker




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PostPosted: Sat, 25th Feb 2017 09:05    Post subject:
Shocked

I bought the EA 2 days ago ... already played 24 hours and counting !

This game is surprisingly good and really challenging (and not only because of bugs ^^ )
Fluids, gaz and heat simulation is impressive.

Also I like the art style. Smile


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Bob Barnsen




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PostPosted: Sat, 25th Feb 2017 09:36    Post subject:
Silent_Lurker wrote:
Shocked

I bought the EA 2 days ago ... already played 24 hours and counting !

WTF!!


Sounds good though. Very Happy


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Lathieza




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Location: NL
PostPosted: Tue, 21st Mar 2017 14:55    Post subject:
This game is great! I'm at cycle 400+ now and i'm pretty much done till we get new content, can't wait!

Making liquid oxygen out of polluted oxygen was extremely challenging though Laughing, but so worth!


Empty again Sad
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JxD




Posts: 392

PostPosted: Tue, 21st Mar 2017 15:46    Post subject:
According to Steam Spy http://steamspy.com/app/457140 this already has over 120,000 owners. Really impressive for a pre-early access alpha with a hidden store page.

Can't believe I hadn't heard about this until now.
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mArkAntonioo




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PostPosted: Fri, 31st Mar 2017 19:00    Post subject:


The depths of space are cold and lifeless, but at the center of this asteroid your Dupes are preparing to feel the heat with the Thermal Upgrade!

Key Features:

New Temperature Mechanics: Building meltdowns, burst pipes, spoiled food and temperature-based diseases all await to foil your plans for survival.
New Biome: Venture into the Ice Biome and obtain valuable resources like Ice, Snow and Wolframite, or take advantage of the chilly atmosphere to cool your colony off.
New Outfits: Build your own aquatic farm and grow the resources to weave protective and stylish outfits for your Dupes.
And more: New plants, buildings, resource bonuses, balances changes, bug fixes and more!

Features
New Ice Biome
New buildings including the Space Heater, Liquid Tepidizer, Textile Factory and Thermo Switch
New Duplicant outfits
New Plants
New Steam Geysers
Food can now be preserved in sterile and/or cold environments
Pipes can now burst, and will take damage if the wrong element is piped into them
Duplicants are temperature sensitive and will get stressed in hot and cold areas
Duplicants can overheat and develop temperature-based diseases
Circuits can overload
Buildings can overheat
Mechanized Airlocks can be assigned custom access permissions
Dupes will now auto-repair buildings

Fixes
Research and cooking buildings no longer provide restful sleep
Dupes will always eat the least fresh item out of a food container
Better player feedback for rotting food
Ore properly melts
Creatures can no longer walk through “auto” or “closed” doors
The refill percent on the coal generator can now be set
Tiles display the correct temperature
Panning speed scales based on zoom level
Fixed invisible Muckroot plants
Added a jump between ladders that are one tile away to fix a case where building a ladder could prevent Dupes from going back the way they came
Fixed many mass conservation bugs in plumbing systems
Improved mass conservation on doors closing
Improved mass conservation on tile construction
Improved mass conservation of falling liquids
Shower liquid output temperature is same as input
Pumps consume liquid/gas from the four cells they cover instead of the bottom left cell only
Storage shows food freshness
Algae Terrariums no longer stop working if their inventory is full
Duplicant traits no longer prevent them from performing their profession task
Composting interval is much longer so it spits out larger chunks
Mealwood Plants now give negative decor
Tiles which have taken liquid pressure damage are now repairable
Dupes no longer get stuck when the ladder they were standing on gets deconstructed
Lights will no longer appear “on” if something else in the area is shining light on top of them
Fixed zombie Morbs
Memory optimization
Fmod upgrade (should resolve some audio crashes)
Misc crash/bug fixes
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prudislav
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PostPosted: Thu, 4th May 2017 21:30    Post subject:
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briangw




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PostPosted: Fri, 5th May 2017 18:37    Post subject:
Isn't it really "early access" anyway??? Scratch Head
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paxsali
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PostPosted: Fri, 5th May 2017 19:24    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:13; edited 1 time in total
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WhiteBarbarian




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PostPosted: Fri, 5th May 2017 19:35    Post subject:
briangw wrote:
Isn't it really "early access" anyway??? Scratch Head


Currently game is in early access alpha Very Happy


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scaramonga




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PostPosted: Sat, 6th May 2017 03:14    Post subject:
.......and quite supreme it is Smile
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Sin317
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PostPosted: Thu, 25th May 2017 17:03    Post subject:
Streaming now:
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Silent_Lurker




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PostPosted: Thu, 24th Aug 2017 20:33    Post subject:


New update out now Smile

http://steamcommunity.com/games/457140/announcements/detail/1447199633644093538


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Silent_Lurker




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PostPosted: Fri, 9th Feb 2018 15:59    Post subject:


Smile

Oxygen Not Included - Occupational Upgrade Available Now!

http://steamcommunity.com/games/457140/announcements/detail/1661135835596046450


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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Bob Barnsen




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PostPosted: Fri, 9th Feb 2018 19:49    Post subject:
But when does it leave EA dude?


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Silent_Lurker




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PostPosted: Fri, 9th Feb 2018 20:07    Post subject:
I have no clues.

But alpha is already great fun.


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inz




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PostPosted: Sat, 10th Feb 2018 07:15    Post subject:
Bob Barnsen wrote:
But when does it leave EA dude?


Iirc later this year was the original plan, but things might change, still. Just wait for it, it'll be worth it I'm sure.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 10th Feb 2018 09:51    Post subject:
@inz
Oh yea, i have no worries this game will end up great (watched some videos and read impressions). Very Happy

Though might as well buy it now already, with the current 20% off. Doubt it will get a higher discount before full release.


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inz




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PostPosted: Sat, 10th Feb 2018 16:54    Post subject:
Yeah probably not on Steam itself, though there's always the chance it might end up on humblebundle store, GMG etc. with a larger discount.
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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Sat, 16th Jun 2018 08:01    Post subject:
(March 22) Ranching Upgrade Mark I :



https://steamcommunity.com/games/457140/announcements/detail/1658887841035749133

(May 03) Ranching Upgrade Mark II :



https://steamcommunity.com/games/457140/announcements/detail/1656639846115136674

(June 14) Cosmic Upgrade



https://steamcommunity.com/games/457140/announcements/detail/2779165948478734309

Game is getting better and better, and it is -40% right now ! Smile

https://store.steampowered.com/app/457140/Oxygen_Not_Included/


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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inz




Posts: 11914

PostPosted: Tue, 19th Jun 2018 00:20    Post subject:
^ Might be worth checking out the related bundle too, Don't Starve and its dlc can be had for very cheap.
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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Thu, 18th Oct 2018 23:19    Post subject:


So Much Win

Quote:
After their first exciting foray into space the Duplicants have been eager to learn more about the universe in which they live. Their dedicated space research has brought on a wave of technological innovation, and using the rocketry advancements now at their disposal the Duplicants can fly further into the unknown than ever before. They might even bring some strange new things back for their trouble!

Introducing: Oxygen Not Included - Space Industry Upgrade!

What's New?
An expanded starmap means Duplicants can venture even further out into space, reaching far off locations until now unseen where several powerful new materials are waiting to be collected.

Key Features

New Rocketry options for more ways to get into space
Steam Engine and Liquid Hydrogen Engine for increased rocket power
Solid Fuel Thrusters to improve rocket thrust
Research Modules to gather research data from space
Expanded Space Destinations with rare materials
Larger space map
New destination types
Space research, which reveals artifacts and materials
New surface-dwelling creature
Shove Vole can now be found on the surface, munching Regolith and waiting for your love!
Advanced material fabrication pushes the limits of physics
New Molecular Forge converts rare materials into industrial supermaterials
New Thermium, used as an industrial super conductor material
New industrial-grade Insulation
New Fullerene-based Super Coolant
Gelatinous, kinetic energy-dampening Visco-Gel
Jet Suits enable extreme Duplicant mobility
Duplicants take to the air in new Jet Suits!
Jet Suit Checkpoints and Lockers added for Jet Suit management
Revised late-game research
Telescopes can now analyze Starmap destinations
Research Modules produce Data Banks during rocket missions
New Virtual Planetarium turns Data Banks into research
Rocketry automation allows for larger, more dynamic spaceports
Command Modules are now automatable
Space Scanners can signal incoming rockets as well as detect meteor showers
And more!
Neural Vacillator recharges
Robo-Miner buildings for automatic digging


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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konkol84




Posts: 3667
Location: Po(o)land
PostPosted: Tue, 13th Nov 2018 15:30    Post subject:
any idea when will this get to 1.0? Is anyone following the road map for this?

Looks awesome but I don't won't to spoil my first impression with half finished features. Did that with Subnautica and can't force myself to play 1.0 even though everybody is praising the game Crying or Very sad


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