XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, humans and aliens are working together to forge a civilization of cooperation and coexistence.
Welcome to City 31, a model of peace in a post-invasion world. However, not all of Earth's inhabitants support interspecies alliance. Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos.
Your agents are unique: each of them equipped with special tactical abilities and driven by a different motivation for joining Chimera Squad. Deploy targeted team members to investigate and combat the dangers that pervade the districts of City 31. Lead Chimera Squad through a new experience that innovates on XCOM's turn-based legacy, utilizing strategy, teamwork, and new breach-and-clear gameplay to complete your mission objectives.
The future of City 31 depends on you.
Unique Alien and Human Agents
Each of the 11 agents have their own distinct personality and tactical abilities, including species-specific attacks like the Viper’s tongue pull.
Specialized and Complementary Classes
Execute devastating combos by teaming the right agents and utilizing cooperative actions. The difference between mission success and failure can depend wholly on team composition.
Re-Envisioned Tactical Combat
Missions are structured as a series of discrete, explosive encounters, keeping the action intense and unpredictable.
Breach Mode
Shape the battlefield to your advantage with a new combat phase that injects your squad right into action. Strategically assign your agents to different entry points and coordinate their assault with a range of Breach-specific skills.
Interleaved Turns
An automatic initiative system slots individual agents and enemies into an alternating turn order, creating new strategic possibilities based on what unit is queued to act next—and what unit is at the greatest risk when they do.
Suspenseful Strategy Layer
Outside of combat, manage the operations of a high-tech HQ, where you must prioritize competing tasks, investigations, and agent assignments in the face of a ticking clock: the constantly rising unrest in the city’s various districts, driving City 31 closer and closer to total anarchy.
So an XCom 2 total conversion mod, more or less. Seems like it is a fixed squad though, which is pretty lame. And soldier deaths equalling game over? That's not fucking XCom. Seems like XCom lite. Given how terrible the two mainline games have run on consoles, I'm guessing this one was specifically streamlined with consoles in mind.
Edit: Although at least it is priced appropriately at $10 (assuming you pre-order it, $20 otherwise).
Not really a fan of the art-style/tone and snarky sidekicks to be honest, but I guess this is what you have to do to appeal to new waves of peoplekinders. The gameplay looks alright for a cheap spin-off, though.
While it is developed by Firaxis, it's not from the main team under Jake Solomon. They are still working on XCom 3. Looks like this was given essentially DLC-grade resources. Presumably it's a useful marketing tool to use as a tie-in for X3. Some people were speculating that X3 would be in the style of X-COM: Apocalypse. It seems like Chimera is kind of like Apocalypse-lite, so that could be leading towards a larger version of that for X3, or maybe it will set up some sort of "XCom in space" type of scenario with the bigger baddie hinted at in X2.
So an XCom 2 total conversion mod, more or less. Seems like it is a fixed squad though, which is pretty lame. And soldier deaths equalling game over? That's not fucking XCom. Seems like XCom lite. Given how terrible the two mainline games have run on consoles, I'm guessing this one was specifically streamlined with consoles in mind.
Edit: Although at least it is priced appropriately at $10 (assuming you pre-order it, $20 otherwise).
Doesn't have to be pre-order. the $10 price ends May 1.
And soldier deaths equalling game over? That's not fucking XCom. Seems like XCom lite. Given how terrible the two mainline games have run on consoles, I'm guessing this one was specifically streamlined with consoles in mind.
They will have to remove a lot of xcom elements for this kind of gameplay decision. No more rolling the dice?
I can't imagine how many broken controllers this game introduces unless it's a short game.
It's a massive step backwards in almost all respects from X2. Yes, it's a budget game with a 50% discount on top of that, but that doesn't excuse some of the design decisions. I hold to my initial assessment that this is an Xcom-lite total conversion mod. And it is pretty buggy to boot, with various crashes and freezes. Mod support is confirmed, so there's at least some potential silver lining, but I wouldn't be expecting significant things from that for a few months at least. I would definitely recommend an isodemo over a purchase at this stage. You can always buy it on sale later if you find you like it.
I hold to my initial assessment that this is an Xcom-lite total conversion mod.
well duh , smallscale title to empreiment with thing , was announced as that and is exactly what it is .
Not really surprised the WAB turd didnt like it
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