Avorion (moddable space sand box with multiplayer)
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Wed, 1st Feb 2017 18:18    Post subject: Avorion (moddable space sand box with multiplayer)
http://store.steampowered.com/app/445220/


Quote:
A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.


Quote:
Combat
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.
Explore
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.

Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.
Build Your Fleet
There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.

Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!
Trade
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.
Co-op Multiplayer
You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.

In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.


Its pretty dambned good already. I've put over 30 hours in it. The game uses LUA files and appears to be extremely mod friendly. Suprised this hasnt been mentioned on the hump (not that i could find).


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 1st Feb 2017 19:18    Post subject:
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dannofdawn




Posts: 2227

PostPosted: Thu, 2nd Feb 2017 06:54    Post subject:
Yea I bought this a few days ago, only played it for a few hours. The game reminded me of X so much I actually just went back to play X3 AP lol. Good game though, lots of potential with its ship building.
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bart5986




Posts: 661

PostPosted: Thu, 2nd Feb 2017 14:18    Post subject:
dannofdawn wrote:
Yea I bought this a few days ago, only played it for a few hours. The game reminded me of X so much I actually just went back to play X3 AP lol. Good game though, lots of potential with its ship building.


So not worth buying it yet then?
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Boneleech




Posts: 1439

PostPosted: Thu, 2nd Feb 2017 14:21    Post subject:
Early access, survival, multi player. The failed Early Access starter pack.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Thu, 2nd Feb 2017 18:05    Post subject:
I'm intrigued with the multiplayer, ability to run your own server, and the modding aspects.

I think its extremely satisfying being able to blow actual components off ships in combat.
Plus, they drop loot ALA Diablo which tickles my addiction bone. And you DO have the ability to make ships other shapes besides just blocks and you eventually do start seeing non blocky ships within the game but it takes a while.

Was well worth the asking price right now for me.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 2nd Feb 2017 18:37    Post subject:
I think the concept and idea is alright and I didn't outright hate it, but the low poly graphics are hilariously bad IMHO and unless they change that, I'm not interested.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Thu, 2nd Feb 2017 19:31    Post subject:
Sin317 wrote:
I think the concept and idea is alright and I didn't outright hate it, but the low poly graphics are hilariously bad IMHO and unless they change that, I'm not interested.


Thats understandable.
It doesn't bother me much.
1 guy has made it till now.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Thu, 23rd Feb 2017 06:12    Post subject:
Been playing this the last few dayswith some friends (coop), and its AMAZING.
X3 for Big boys..


i just cant stop playing it, and the GFX is also nice.. i guess i have a new version..



..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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ClifftonBeach




Posts: 138

PostPosted: Thu, 23rd Feb 2017 09:04    Post subject:
why do Avorion, StarMade, Empyrion and Space Engineers all have to exist
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JBeckman
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Posts: 34531
Location: Sweden
PostPosted: Thu, 23rd Feb 2017 12:06    Post subject:
Empyrion is getting some pretty good reviews and they're very active with both regular updates and also frequent updates to the test branch they have for the game though I don't know about the other three.

Still a Unity engine sandbox survival game though which has seen a lot of games trying to use both this particular engine and this particular type of gameplay to become the next "Minecraft" in terms of popularity or what to compare against, some do fare pretty well at least initially but many others end up in some type of stalled development hell with little to no progress as the years go on so no wonder that people are more skeptical to early-access and greenlight these days and it doesn't help that some developers actively misuse the system trying to sell the same game several times with some variation on assets.

Though Valve finally kicked out two or so of the bigger offenders so I guess that's something but that doesn't fix other problems such as trading votes for keys even if it's a bit better moderated too recently.
(Or for getting initial favorable reviews as to try and cling to the front page for just a bit longer now that there's some 30+ games released every day most of them being low-priced indie projects.)


EDIT: Perhaps taking the system GOG is using for games still under active development would help a bit too when it comes to refunds whether that's due to the game not promising what's delivered or the developer disappearing or outright canceling further development.

Two hours of playtime isn't much and the two week period you have isn't really suited for games that are still in development.

Though not buying the game until it has come out of early access and if reviews and such are positive is also a choice of course, as is the old "isodemo" concept to see if they've made something that's playable before spending money on it and risk getting penalized by Valve's refund policy.

Restriction on card drops being the immediate thing but I think there's a few other things too and that's for just using the refund system once, no idea what happens if you were to use it regularly even if that were to be supported by local law or such.
(Said restriction does go away eventually but it's a one year wait I believe.)


EDIT: Guess that was what the lawsuit with Australia and Valve was about recently though now Valve is upping tax by 10% there and a few other countries though I don't know if the two are immediately related.
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bart5986




Posts: 661

PostPosted: Thu, 23rd Feb 2017 12:20    Post subject:
JBeckman wrote:
Empyrion is getting some pretty good reviews and they're very active with both regular updates and also frequent updates to the test branch they have for the game though I don't know about the other three.


Empyrion is a bad example.

They took an engine unsuitable for a proper space game and just focused on gameplay instead of functioning as a proper space game like many other games partially succeed at doing.

The problem is that its never going to be capable of anything great, its always going to feel amateurish and its always going to be obvious that the engine is holding it back, as the developer is simply creating his game in the Unity software instead of creating his own code to run the game like Rust is doing.


Space Engineers would be the best game out of them all right now with a lot of that being because its a custom made engine, the problem the developers haven't figured out how to have more then 8 players online at once without the server lacking CPU power so it can't be the game it needs to be either.

That basically sums up all space games, they can't achieve what they need to do.

At least Avorion is a coop space game and nothing else, seems like its a lot easier to achieve that.
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JBeckman
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Posts: 34531
Location: Sweden
PostPosted: Thu, 23rd Feb 2017 12:32    Post subject:
Hmm I guess that's true, I know Unity is pretty flexible but there's going to be limitations when using a ready made engine if it's not fully suited for what the dev team is trying to accomplish with their game even if it's going to save development time and costs compared to making their own engine which I guess these day's it's a pretty complex undertaking.

Using Unity also means you have to rely on the Unity developers for engine fixes and upgrades as well which a lot of projects have had problems with whether it's some code bug or a performance issue though at least it seems that migrating from even major engine build updates is a fairly quick process.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 9th Mar 2020 23:49    Post subject:
out of early access


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Sometimes i just want to see NFOHUMP burn \o/
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jermore




Posts: 1086

PostPosted: Wed, 11th Nov 2020 07:14    Post subject:
been playing this lately (a lot), really solid space game that can cover both strategic / economic and action play styles successfully.

basically if you took X3 or X4 and removed all the fucking garbage in it and actually made a game, you would have Avorion Laughing
it doesn't waste your time like elite dangerous, it has a working economy unlike X3, with hundreds of products that run top to bottom / factories etc, and it has full-scale fleets and the ability to make good looking ships.
it also happens to have amazing coop and pvp support, provided you have some serious bandwidth at your command for the larger conflicts.

it's fairly bad at missions and the writing is drone-level but all around an actual fun game.
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