REALISTIC SURVIVAL SIM
• Use of true survival techniques (including starting fires, camp building, animal traps construction)
• Sourcing and composing objects allowing survival (including weapons and tools)
• Food sourcing (hunting, cropping)
• Wound, disease and other injuries treatment, depending on the situation
PSYCHOLOGICAL THRILLER
Green Hell's story emphasizes psychological aspects of survival in extreme conditions. The player faces a ruthless situation, isolated, and fighting to survive another day. The players battle will not only be against the environment as you fight to keep your sanity. Will you succeed or fall into the depths of your mind? To unveil the truth the player will have to fight the hardest battle they will ever fight - the fight against themselves, their weaknesses and fears.
AMAZONIAN RAINFOREST SETTING
Amazonian rainforest is the richest natural environment in the world. Exotically breathtaking, spectacular, multicolored, full of tones and sounds but mortal, deadly, uncompromising for the ignorant.
• Part of the Amazonian rainforest as a map of the world for the setting
• The richness of plants and multitude of animal species (mammals, reptiles, birds, and insects)
• Simulation of animals natural occurrence and behavior
• Dynamically changing environment due to the weather
UNIQUE MECHANICS
Survival in such extreme conditions requires willpower - without it we are sentenced only to madness and death. In green Hell, your wellbeing, both physical and psychological, are strictly related. Body inspection mode allows the player to diagnose themselves and heal their body. In this mode, we can also remove all kinds of parasites that decided to make a home out of your body.
Psychophysical parameters of the player include:
• psychological condition
• physical condition
UNIQUE FEATURES
• Setting: deadly yet beautiful Amazonian rainforest
• Body inspection mode
• A multitude of fauna and flora and the dangers awaiting the player
• Environment and situation impact on the player’s psychology
• Impact of environment changes to the ecosystem
• An addictive story
• Dynamically changing environment
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
It's a great game! One thing that gets frustrating is I get lost a lot of times. But that's just realistic. Story is good and the graphics are great. I played it last night and I couldn't stop playing it, it made me come to work late but it was worth it. I highly recommend this game.
This and the forest is games id like to complete in coop at some point
Speaking of it, are the natives as anoying in green hell as they are in Forest?
Curious about this as well, I'm more interested in the survival component than the "deflect the zombies" part
Might be fun in LAN, will report if I succeed in motivating the troops
I played the story on regular difficulty (Welcome to the Jungle), and natives attacked maybe 3-4 times, maximum 3 at a time and I have about 30 days survived under my belt. Plus they go down with a single arrow to the head and can be kept at bay and stunlocked with a spear.
But the best part is that you can just turn them off completely while keeping other things on. You can use custom difficulty with everything as hard as they can be, but still leaving the natives off.
It can be an incredibly good narrative if you take the time to read every note you find, piece together what's going on, what happened before, what's the real reason you're in the jungle, etc.
I spent 30 days in the first area, faffing about with my base, just general surviving. Then I decided to go for it, and ploughed through the rest of the story in about 4-5 hours. I guess if you turn down all the survival difficulty, know where things are on the map and rush through, it can be finished in about 6 hours total.
For the gamers who don't mind a bit of reading out there, it's good stuff.
Finally found some time to devour a collection of colorful fungi, catch all sorts of diseases, cook every single poor animal from the Amazonian rainforest whilst dodging them sneaky spiders and snakes, and eventually finish the single-player Story mode as well in ~25 virtual days.
As far as survival games based on pure exploration and crafting go, the game is indeed solid. It's more focused on micro-management than The Forest and on the regular difficulty, the first couple of hours offer a pretty steep learning curve, since as per tradition there is no handholding whatsoever (always a plus ) and it's up to the player to discover all the tricks to survive in the hostile environment. You'll die a lot, but if you persevere by paying attention to the uber-immersive sound effects and by treading lightly like a Tarzanator panther_edition, you'll find the gameplay mechanics both oddly predictable and satisfying.
The atmosphere is on the realistic side, which means that the nice oppressively creepy Mutant Cannibal Holocaust vibes aren't present (my favourite part in The Forest ), but the sense of tension is still there. The encounters with hostile natives and hungry big cats are actually quite sparse, giving them an unexpected and meaningful aura.
As for the writing, I definitely was not expecting it to shape up into:
Despite some usual Unityian shenanigans, the visuals are decent as well with lots of minutiae, very detailed vegetation and weather effects (rain, rain everywhere), and specific animations for all the assets. I would have liked the areas to offer more variety or secrets overall, though there's a thematic reason for that as the thick jungle is always the protagonist. I'd give it 7 coconuts and a half/10, definitely a good entry in the genre and rather surprising too in terms of polish and narrative.
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