According to a Finnish gaming magazine its a: "multiplayer Skaven slaughter in Left 4 Dead style". The magazine has a bigger story on it.
There is a cool looking cover with a Grey Seer. But I can't post it here or somebody will shout at me.
>Game is actually four player co-op FPS game. Game is based in Ubersreik city, which during the End Times was conquered by skaven. Four humans of Empire come to the city and have to liberate the city from skaven by doing missions.
>made by Fatshark (War of the Roses/Vikings, Bionic Commando Rearmed 2, Krater, Lead and Gold, Escape Dead Island)
>According to team , their goal is to make the game as merciless and challenging as possible.
>Team chose Skaven because they rely a lot on numbers and they are not orcs, which has been seen too many times already in other games.
>Seems like L4D's AI thing has been copied too. Enemies might not spawn on the same spot as they did in the last play. And of course this game has "special enemies" too, like the tongue zombie in L4D, except this time the skaven drags you to the enemy horde, not just standing and choking you. There is also skavens with rattling guns.
>Playable characters however are not copies from each other. There will be five characters to choose form. They revealed two, one being witch hunter which hates skavens because of rat stole his eye. He has pistols and daggers and is special on 1v1 fighting.
>Other one is fire mage, who is said to be pyromaniac insane old woman. She is powerful, but if she keeps on doing spells all the time, she will heat up and could burst into flames and kill herself.
>Every character has their own story
>These stories will not be told in cutscenes.
>As said before, this is co-op game that has missions. In one tavern you hear tips and new missions that you can do with your pals. Here you can also see your achievements and other stuff while waiting for other players
>During the game you collect different kind of weapons, items and other stuff. Also yes, there is loot in this game
I would have been more interested if I could create my own character and customize it, etc. There's just not enough Warhammer fantasy or 40k games that really let you immerse in it.
I would have been more interested if I could create my own character and customize it, etc. There's just not enough Warhammer fantasy or 40k games that really let you immerse in it.
Agree. Fuck cares about named characters with backstories in this? Way more immersive to create a 'you' and live and fight through that new char instead. By letting us create they fear the game wont be hard enough...
It's not what I'd like to see Warhammer used for, but I'll certainly give it a try anyway. It also hints at something important - future Warhammer games will probably use End Times as a point of origin of sorts. This may mean a post End Times (whatever the fuck that'll mean for the setting) Total War game. It also might explain why Creative Assembly is making it such a long wait.
COULD be nice. But adding a competive mode would be much better. Like in L4D i can't imagine having fun if i would only be able to play coop against some AI fodder
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The L4D concept would have been better with a character creator also. It sucks to get the short straw and have to play as a character you don't like. In L4D though all characters are similar templates only modified by the weapons they pick up and the skills of the player.
When you start factoring in classes, like wizards and melee experts it changes everything in terms of attempting to balance the playable characters.
A group of players given the opportunity to create their own characters and assemble their own team of adventurers could for example attempt to run with 4 wizards or 4 melee users, which would totally change what is required of the AI. In my opinion it should indeed be what these games should be about. We're in 2015 and in this isn't a "story heavy" game, its like a multiplayer arena/course game, and we do love customization options in our games. The picking of pre-made characters stinks of old thinking in the context of a game such as this. It is telling that they've chosen to design the game this way simple to "not have to deal" with providing challenging and fun gameplay when the players themselves pick classes.
I don't want to play a game like this as an old woman/hag character, just the same as I didn't want to play L4D looking like a Biker; and God knows I hate the pre-recorded voice chatter they make us listen to; but more than looks the fact the characters have pre-defined skills and abilities which are supposed to compliment the other characters in the team makes this a poor, predictable/boring game design for a multiplayer game they probably expect to sustain online activity for more than two weeks.
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