Total War: THREE KINGDOMS
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prudislav
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PostPosted: Thu, 8th Jun 2017 14:18    Post subject: Total War: THREE KINGDOMS
Quote:
While we are naturally very excited for our fantasy Total War title coming up, we now have 3 historical projects in full production, so the next few months should be pretty interesting for strategy fans of all tastes.

So as we get warmed up for E3, we thought it would be good to share a little about what the teams are working on in the meantime.
Let’s take a look…

HISTORICAL NEW CONTENT TEAM
    The most recent project team to kick into full production is now working on a particularly large Campaign Pack DLC for one of our more recent historical releases. It’s an expansion we’ve been wanting to do for a while now, so very happy that we’ve been able to get it into the schedule for later in the year.
    Some art for that
     Spoiler:
     



HISTORICAL TEAM
    Development on the next major historical release continues apace, with the team focusing on some fantastic UI and environmental work recently to capture the mood of this unique setting, that we’ve yet to explore in any previous Total War game.

    Other areas that are progressing nicely are the important character relations that occur between the major personalities in the game. Now the designers can start modelling the various interactions and gameplay impacts the proposed features will have. Elsewhere, the campaign map is starting to come together in some new and visually exciting ways. Obviously, it will help set the tone and immersion for the whole game, and the artists have done an incredible job in realising the style we’re going for.


HISTORICAL FLASHPOINT TEAM
    We’re pleased to say that our plans for a new stand-alone title have come to fruition, and this team are now in full production on an exciting new release. We are planning to set this in an era we have already visited, but will cover a particular period we are very fond of and haven’t done enough justice to yet.

    We’ve been thinking a lot about how our major releases cover eras, our character-based follow-ups span the events of iconic lives (like Napoleon, or Attila), but that we are also interested in flashpoint moments. Those shorter, intense periods where events could have unfolded in any direction, dramatically changing the course of history in only a handful of months or years.

    ‘Fall of the Samurai’ being based on the Boshin War is a great example of this, and we are planning this new title to be similar in intent. It will also arrive before the next major historical title that the team above are working on.

https://www.totalwar.com/blog/what-the-teams-are-working-on-07-06-17/


Last edited by prudislav on Thu, 7th Jun 2018 23:15; edited 6 times in total
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r3dshift




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PostPosted: Thu, 8th Jun 2017 15:25    Post subject:
Sounds good.


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Morphineus
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PostPosted: Thu, 8th Jun 2017 16:25    Post subject:
Needs more historical.


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m3th0d2008




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PostPosted: Thu, 8th Jun 2017 16:26    Post subject:
Huh, interesting that they actually gonna release something for Attila.


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prudislav
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PostPosted: Wed, 5th Jul 2017 15:15    Post subject:
Quote:


Today we’re thrilled to announce a new class of historical Total War game on PC. Released under a new badge, Total War Saga games will be standalone spin-off titles focusing on exciting pivotal moments in history rather than whole historical eras.

I sat down with the game director on our first Total War Saga game, Jack Lusted, to find out what kind of Total War experience fans can expect from his team.

Michael: So what makes a game a “Total War Saga”?
    Jack: With our big releases that cover entire eras, like Rome or Empire, we’ve been following them up with standalone games that focus on a single character’s life and the time around them; like Napoleon or Attila. But there are also these key, pivotal points in history which don’t necessarily revolve around a single character, and only lasted a few months or few decades at most. Such moments also tend to be constrained to a tight geographic area as well.

    These moments are perfect fuel for Total War. They’re a powder keg, where anything can happen and history could have gone in any direction. Sagas are epic stories, and we felt that name described those moments well, and allows us to go into the kind of individual detail we love.

    So, Total War Saga games will be the same mix of turn-based campaign strategy, real-time battle tactics and hundreds if not thousands of hours of gameplay as a regular Total War game, but focussed down on a distinct moment.

    Sagas won’t be revolutionary new titles or introduce brand-new eras; they’ll follow-on from previous Total War games and inhabit the same time-period, or at the very least relate to it.
    But these are certainly Total War games.

    We’ve got more games in production than we’ve ever had before, and historical games form the majority of our forthcoming releases. We thought that badging these “A Total War Saga” would help players understand that they are a spin-off and not the next major title.



Michael: How is this different to previous Total War games?
    Jack: In terms of core gameplay, it’s not. If you’ve enjoyed previous games, you’ll certainly be interested in Total War Saga games. It’s more about focus. There might be as many playable factions or conquerable territories in them, but that could all be focussed down to one specific region or country and a particular point in time.

    In fact, we’ve done it before. Fall of the Samurai is exactly the kind of thing we’re talking about here. It was a standalone spin-off from Total War: SHOGUN 2, focussed on the pivotal event of the Boshin War. A concentrated Total War game which puts you right in the middle of a really dynamic moment of history, where the outcome could have gone in a huge number of different directions.

    If you liked Fall of the Samurai, and the kind of gameplay we delivered with it, then you’re going to enjoy what we’ve got planned for our first Saga title. But it’s important to say that it isn’t our next major historical release. It is an iteration on a previous game, built on something we’ve already released.


Michael: In our recent blog post, we told fans that two historical games are currently in development. Where does your team’s game sit within that?
    Jack: Our team is the Flashpoint project team mentioned in that blog, and our game will be out first. The other game is our next major historical game, with its own large and dedicated team, and will feature a new era we haven’t visited yet. That’s a huge title for CA and we’ll be talking about it much more in the future. It’s going to be a busy time for historical fans coming up.


Michael: What’s the scope of this Total War Saga game? How big will it be?

    Jack: When we talk about games based around these moments in history that lasted months or years, we don’t mean short Total War games. They’ll have a narrower focus, but they will still be the epic sandboxes players are familiar with. Again, Fall of the Samurai is a perfect example of this. The period covered in that game was compressed down to a few months but a lot happened within those months. Future Total War Saga games may also cover time periods that short where a lot happens, while others may cover conflicts spanning a couple of decades but still focused on a single geographic area.

    To help show the kind of scale we’re talking about, the game that I’m currently working on has a map that is comparable in gameplay size to Total War: ATTILA, but focused on a smaller geographic area, and the campaign will take as long to complete as any other Total War title does. Focusing on a single geographic location in this way allows us to go into greater detail with the period and setting.


Michael: Why is the focus on succinct but substantial moments in history important for you?
    Jack: They’re what I like to call table-flip moments in history, where events are in the balance and could go any number of interesting and unique ways. This makes them a perfect fit for Total War games, where we give players the freedom to depart from the actual historical events and explore what might have happened had things gone differently.

    When you think of the possibilities in and around those moments, some of those really classic and inspiring moments of history, there’s vast potential. Civil wars, great conquests, rebellions and uprisings, religious movements. As with Total War traditionally, there’s an almost endless list of possibilities of time periods and settings for future Total War Saga games.


Michael: Any hints yet as to the content? Why did you want to make a game based at this particular point in history?
    Jack: We’ll announce it properly in the next few months, but I can say that it’s another spiritual follow-up to Total War: ROME II, like Total War: ATTILA, and moves the time period forward in much the same way. It’s great being able to build on and optimise the tech and the content from those games, like the work we did on ATTILA with Age of Charlemagne. Especially for a moment in history we’ve not spent enough time with yet as a studio.


Michael: When can we expect to get more information on your project?
    Jack: Not just yet, but pretty soon as I say, if you follow the forums and social media we will keep you up to date!

https://www.totalwar.com/blog/a-total-war-saga-announce-blog/


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r3dshift




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PostPosted: Wed, 5th Jul 2017 16:36    Post subject:
We'll see. Sounds good, and it could turn out to be something good. FotS was absolutely great.


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locke89




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PostPosted: Wed, 5th Jul 2017 16:41    Post subject:
I'm game if they'll price it right.0
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dethy




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PostPosted: Wed, 5th Jul 2017 17:31    Post subject:
locke89 wrote:
I'm game if they'll price it right.0



Calling it $59.99 per saga


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mangaKat




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PostPosted: Wed, 5th Jul 2017 17:50    Post subject:
And £19.99 per DLC
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prudislav
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PostPosted: Wed, 1st Nov 2017 18:37    Post subject:
small update http://www.gameinformer.com/b/news/archive/2017/11/01/total-war-heads-to-new-historical-battlefields-with-a-number-of-projects.aspx

The Expansion
Quote:
According to Georgeiva, she and her team are returning to a much older, still popular Total War game in order to create an expansion. "Well we’re working on a campaign expansion for one of our older games, probably the biggest historical one CA’s done we think," Georgieva said. This marks the first time Creative Assembly has returned to an old title this long after release. Let the speculation begin!


The Saga title
Quote:
Meanwhile, Lusted's team is working on the first Total War Saga game. The Saga series is focused around stand-alone spin-off games that build from an existing game's base. They'll focus on flashpoints in history, not entire historical eras. Think Fall of the Samurai following up Total War: Shogun 2. Like Georgeiva, Lusted remained vague about the setting of his game, but he did mention it would launch after Georgeiva's expansion.

The Historical title
Quote:
As for Gaspar, he and his team are hard at work on building the series' first new historical era since 2013's Napolean: Total War. Development is speeding up for the next entry in the series and, while Gaspar doesn't give away any hints as to the historical period fans will be able to experience, he's already excited about the direction the long-running series is going in. "A brand new era brings a completely different look and feel to this Total War game," Gaspar said. "There are still placeholder grey boxes here and there, but the atmosphere is already outstanding and gameplay feels strong."


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Morphineus
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PostPosted: Wed, 1st Nov 2017 19:49    Post subject:
Glad to see its still so Historical!


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m3th0d2008




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PostPosted: Thu, 2nd Nov 2017 02:49    Post subject:
Didn't they already say they are gonna do something for Attila? Why the secrecy all of a sudden?


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r3dshift




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PostPosted: Thu, 2nd Nov 2017 10:31    Post subject:
m3th0d2008 wrote:
Didn't they already say they are gonna do something for Attila? Why the secrecy all of a sudden?

Nope, see above:

Quote:
We’ll announce it properly in the next few months, but I can say that it’s another spiritual follow-up to Total War: ROME II, like Total War: ATTILA, and moves the time period forward in much the same way.


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prudislav
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PostPosted: Thu, 2nd Nov 2017 10:41    Post subject:
@r3dshift : thats the Saga title ... but maybe m3th0d2008 mean the Expansion one


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r3dshift




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PostPosted: Thu, 2nd Nov 2017 13:00    Post subject:
prudislav wrote:
@r3dshift : thats the Saga title ... but maybe m3th0d2008 mean the Expansion one

Well, they said they're re-visiting an older title with the expansion. Although I wouldn't mind a Shogun 2 campaign.

We'll see soon enough, I suppose.


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PickupArtist




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PostPosted: Thu, 2nd Nov 2017 15:39    Post subject:
as long as they dont work on a new engine, they can reskin the turd all they want ... still a turd scultped to be a game, a 9 year old smelly decayed turd Mad
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m3th0d2008




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PostPosted: Thu, 2nd Nov 2017 18:40    Post subject:
prudislav wrote:
@r3dshift : thats the Saga title ... but maybe m3th0d2008 mean the Expansion one


Yup.


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AKofC




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PostPosted: Fri, 3rd Nov 2017 16:42    Post subject:
Are they changing the engine?

Is the engine used in the Warhammer games still the one they used for Rome 2?


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m3th0d2008




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PostPosted: Fri, 3rd Nov 2017 17:52    Post subject:
AKofC wrote:
Are they changing the engine?

Is the engine used in the Warhammer games still the one they used for Rome 2?


They upgraded it. PickupArtist just sipped the kool-aid or didn't fire up Attila (ever or in a while)... Very Happy

Because they did quite alot with the engine with Warhammer.

But, doesn't mean he's wrong. Would be fucking great if they'd come up with a brand new engine that takes advantage of all of today's bells and whistles...


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PickupArtist




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PostPosted: Fri, 3rd Nov 2017 18:16    Post subject:
its still warscape engine , no matter how much honey and gimmicks u cover it in. tell me how they improved ai Sad

and thats not only rome 2, thats empire total war and napoleon total war included, and shogun2, and attilla and warhammer1

i cant bilieve u are happy with this engine. if u was a real fan every fiber in your being would pray they make a new engine with new ai routines and pathfinding options, all the isseus from original empire still exist to this date. horrible sieges, horrendous pathfinding, no solid battle lines, and ai dumb as a goat , never knowing how to deal with missle units or protect its general.

they are just milking the patched together mess with no end in sight bit, yes im digressing offtopic, cant help it, i was burned so bad with empire which i had preordered cause they promised coop multiplayer campaign wich they never finish and left in broken beta stage, and coop is still the same desync laggy boring mess it was 7 years ago with zero multiplayer improvements since, and three steps back from shogun2 multiplayer features, i have to fight for the cows rights every chance i get Razz
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m3th0d2008




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PostPosted: Fri, 3rd Nov 2017 19:01    Post subject:
That's the thing though. I'm not a fan. I'm only enjoying the series. Doesn't mean I'm happy about it... it's more like... I don't have a choice. Either do or don't. Because anything else that is remotely like the TW series... is worse than the TW series.

AI was always crap in TW. Always. And propably always will be. So is the method of how they create "difficulty"... it's cheap and artificial (heh) as shit.

And yes, I gave up on Co-Op because of that de-sync shit. I guess that's there to stay.

(Does Mortal Empires support Co-Op btw? If it does, I wouldn't even dare to try... de-sync is definitely guaranteed with that one.)

But I just can't say they didn't improve on the engine. Warhammer just runs almost twice as good as Attila does on my rig. So they did "something". And it's not somekind of "downgrade".

And hey, I feel burned too... I skipped Empire/Napoleon (don't care for the setting)... for me it was obviously Rome2... which is still trash... and I still don't know what the people are smoking that keep spouting "the game is fixed now and great" all over youtube and forums... it's still shite. Attila shits all over it... except on the performance department.

And I agree that it's a damn shame that instead of picking up on the great ideas for MP they had with Shogun2 and improving on that... they just disregarded it alltogether and sunk it next to Atlantis...

I'm not sure though if they can afford to innovate... strategy isn't doing so well as we all know... so from a business perspective... I get why they are taking the save route and keep milking.


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AKofC




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PostPosted: Fri, 3rd Nov 2017 19:42    Post subject:
Well that's a shame.

Not buying a Total War game unless we get a new engine with decent AI. My last one was Rome 2 and even with the fixed version it still was just a bad game, those unit cards ugh, whoever came up with that should feel shame.

Came close with Warhammer 2, but I heard their "AI" was just cheating.


But what has improved with Atilla over Rome 2?


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m3th0d2008




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PostPosted: Fri, 3rd Nov 2017 20:09    Post subject:
AKofC wrote:
Well that's a shame.

Not buying a Total War game unless we get a new engine with decent AI. My last one was Rome 2 and even with the fixed version it still was just a bad game, those unit cards ugh, whoever came up with that should feel shame.

Came close with Warhammer 2, but I heard their "AI" was just cheating.


But what has improved with Atilla over Rome 2?


That's the thing.. "improved" is the wrong word I guess. It's just featuring most of the stuff they've cut out in Rome2. Like the family tree, your general actually being worth something and worth nurturing... doesn't die of old age after 5 turns and it's a loss if you lose him... Attila is basicly more along the lines of a normal bread/butter TW game when compared to Rome2.

And the AI was always cheating... pretty much in every TW... hence why I mentioned that CA's idea of "difficulty"... is... questionable...


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AKofC




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PostPosted: Fri, 3rd Nov 2017 20:17    Post subject:
OK, so I might just get Attila then. Did they fix unit cards? It's standalone right? Don't want to redownload Rome 2 if I can help it. Thanks!


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PickupArtist




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PostPosted: Fri, 3rd Nov 2017 21:04    Post subject:
test the isodemo first , it feels way to much like rome 2, its the same map pretty much, just more unit skins and a few game features from the past like hordes
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AKofC




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PostPosted: Fri, 3rd Nov 2017 21:17    Post subject:
All righty

They really need to switch engines though. Too blobby


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PostPosted: Fri, 3rd Nov 2017 21:37    Post subject:
i dont think there is much hope, they turned it into starcraft esque micro management pushing buttons hell, in stead of making lines and units choices and campaign map strategy, its become arcade and hectix Sad

i used to enjoy watching lines go at it and sit back and enjoy espeicliay in medieval total war, or the first one with viking expansion, glorious knights , now i get stressed out from all the microing of units and them not listening to commands

and the speed of all them units, its insane, u have to have adhd to enjoy it
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prudislav
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PostPosted: Wed, 8th Nov 2017 17:07    Post subject:
Expansion revealed


http://store.steampowered.com/app/694880/Total_War_ROME_II__Empire_Divided/
RELEASE DATE: 30 Nov, 2017
Quote:
A new grand-scale Campaign Pack for Total War: ROME II
Plunges players into the crisis of the third century, a critical turning-point for Rome
Play as one of ten different factions across five cultural groups
New Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains
New period-specific events, dilemmas and missions
New Campaign features: Plagues, Cults and Banditry
Restructured technologies and unique new buildings

+
Huge Update:
Quote:
Power & Politics Update
This free overhaul to ROME II’s political system introduces a host of new features, options and functionality designed to create a more subtle and intriguing political game with farther-reaching consequences. The main aims of the Power & Politics patch are:

    To allow the player to exercise direct impact on their campaign through the political system.
    To allow for well-defined civil wars through the new loyalty statistic and party areas of influence.
    To add variety in gameplay for different factions and/or government types.



The Power & Politics Update is currently in beta, and has been developed hand-in-hand with Total War: ROME II – Empire Divided, which launches 30th November 2017. The update is also compatible with all pre-existing ROME II campaigns with the exception of Caesar In Gaul, which retains its own custom political system.

https://www.totalwar.com/blog/empire-divided-power-politics-faq


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Last edited by prudislav on Wed, 8th Nov 2017 21:30; edited 2 times in total
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r3dshift




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PostPosted: Wed, 8th Nov 2017 18:44    Post subject:
Told ya it was gonna come for Rome 2.


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JBeckman
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PostPosted: Wed, 8th Nov 2017 21:17    Post subject:
How curious to go back to such a old code base and game but nice to see it supported further I guess, Rome 2 is still also very popular.

EDIT: Though I guess internally perhaps the code is not too different from the earlier games using this engine to the newest aside from adding some adjustments and other tweaks as required in addition to newer DirectX features for more powerful hardware.
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