Jagged Alliance 3
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Vryder




Posts: 846

PostPosted: Fri, 17th Sep 2021 21:58    Post subject: Jagged Alliance 3

https://store.steampowered.com/app/1084160/Jagged_Alliance_3/
Quote:
Grand Chien, a nation of rich natural resources and deep political divides, is thrown into chaos when the elected president goes missing and a paramilitary force known as “The Legion” seizes control of the countryside. Now, the President’s family has pulled together all their resources, including an arrangement with the powerful Adonis corporation, to hire a group of skilled mercenaries tasked with finding the President and bringing order back to the country.

In Jagged Alliance 3, select from a huge cast of mercenaries all with their own unique personalities, quirks, and backstories. Then go out and explore Grand Chien as you meet new people, earn money, grow your team, and ultimately make your own decisions that will decide the country’s fate.

FEATURES

Engage in rich, tactical turn-based combat
Recruit from a large cast of unique mercenaries, including many familiar fan favorites
Loot, salvage, and customize an arsenal of weaponry and equipment
Choose from a wide array of special perks to customize your mercs as they level up
Decide the fate of Grand Chien in an open RPG structure
Control territory, train the locals, command multiple parties, and defend against enemy forces in an alive, active world
Experience the campaign with friends in online co-op mode

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PickupArtist




Posts: 9900

PostPosted: Sat, 18th Sep 2021 03:08    Post subject:
if its unity engine it would mean nothing much really destructable unless scripted, as much as i want a jagged 3 im pessimistic

i want to blow holes in walls to attack through from the rear, cut holes in fences to sneak my guys in bases skipping the front gate, kick inlocked wooden doors , etcetera , and wherever i want, not where the game only allows me Sad

not sure i want xcom esque turnbased with this game mzz, fingers crossed

the same company, THQNordic, that released JA Rage aka we gonna get fucked
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 18th Sep 2021 07:39    Post subject:
JARage was made by Handygames, aka mobile subdiviaion of Nordic.

This one seems to be developed by Haemimomt Games... Which are. Quite hit and miss lately for me. Really enjoyed Victor Vran and their Tropicos, but didn't really click with Surviving Mars.
And JA is super tough IP to do


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http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Auran13




Posts: 385

PostPosted: Sat, 18th Sep 2021 08:07    Post subject:
Oh those bastards, i just started making my own JA3 in UE4 a month ago. Ah well maybe i can steal their assets Mr. Green
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Asgarion




Posts: 338
Location: Norway
PostPosted: Sat, 18th Sep 2021 08:42    Post subject:
The gameplay in the trailer looks meh, hopefully its prealpha+
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ijozic




Posts: 202

PostPosted: Sat, 18th Sep 2021 08:47    Post subject:
Well, it can only be better than Rage and that KS one and doesn't look too bad so I'm optimistic.
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blackeyedboy




Posts: 10076
Location: Transylvania
PostPosted: Sat, 18th Sep 2021 12:48    Post subject:
Asgarion wrote:
The gameplay in the trailer looks meh, hopefully its prealpha+


Like that has any relevance in today's industry...

The final game won't look - most probably - much better than this.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Sat, 18th Sep 2021 12:50    Post subject:
The poor franchise has been abused so much over the past few years that I find it difficult to look at this and think "yes, we really might have the proper sequel to the legendary JA2 1.13"

It could still end up being decent in its own way though, at least the devs aren't completely inept this time around and it's PC-only (for now). From the snippets indeed it does seem to be influenced by nuXCOM quite a bit. We'll see, I expect absolutely nothing so perhaps that will help.
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HubU
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Posts: 11352

PostPosted: Mon, 20th Sep 2021 21:06    Post subject:
JA2 1.13 is still fantastic to this day. Is it that hard to take exactly that, and make it lool like Silent Storm or something for current audiences?
I have zero hope nor hype, sadly Sad


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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PickupArtist




Posts: 9900

PostPosted: Mon, 20th Sep 2021 23:55    Post subject:
people just dont know how to code game engines anymore, all are stuck with this never ending clusterfuck of unreal and unity engine crapola Sad

ja2 and xcom engine were just pure brilliance compared to all the turds we getting now

randomization and unique charatcers is what made the best replayable games, not all these cookiecutter assets n shitty mocaps ...

like look at facking xcom, that engine was made by ONE dude ... geospace.exe ... look at that little marvel and what a unqiue world it put on my screen, a random map based on where the ufo crashed and it fits on a fucking floppy disk, meanwhile 250 gigs of MODERN BARFWARE is like two maps ...
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Auran13




Posts: 385

PostPosted: Tue, 21st Sep 2021 05:08    Post subject:
HubU wrote:
JA2 1.13 is still fantastic to this day. Is it that hard to take exactly that, and make it lool like Silent Storm or something for current audiences?
I have zero hope nor hype, sadly Sad


pretty much what im trying to do, hopefully JA3 is good but im want the old school style
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Rifleman




Posts: 1390

PostPosted: Tue, 21st Sep 2021 16:38    Post subject:
HubU wrote:
JA2 1.13 is still fantastic to this day. Is it that hard to take exactly that, and make it lool like Silent Storm or something for current audiences?
I have zero hope nor hype, sadly Sad

Yeah... there is little to none need for R&D. Game is there. Someone already did it, properly.
Few touches here and there, better resolution/textures/animations + campaign.
Why it is so hard...


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Fri, 12th Aug 2022 21:23    Post subject:
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lametta




Posts: 2614

PostPosted: Fri, 12th Aug 2022 22:02    Post subject:
ixigia wrote:
https://www.youtube.com/watch?v=Ah9O1LQXIvE

looks interesting but hopefully they dont mess it up..
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Areius




Posts: 14851

PostPosted: Sat, 13th Aug 2022 13:53    Post subject:
Looks a bit rough on the edges and frame rate doesn't seem too great, but the rest looks interesting for sure Smile


PC: Yes. Console: No.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 18th Aug 2022 21:17    Post subject:
overall much better than i expected .... especially compared to all posrt JA2 attempts


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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HubU
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Posts: 11352

PostPosted: Thu, 18th Aug 2022 21:26    Post subject:
Looking fucking neat! Way better than expected.
What's this strange feeling I'm getting? Is it, dare I say it... hype?
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flipp




Posts: 1972

PostPosted: Thu, 1st Dec 2022 19:14    Post subject:
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Auran13




Posts: 385

PostPosted: Fri, 2nd Dec 2022 02:11    Post subject:
Im actually hopeful!
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Interinactive
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Posts: 29444

PostPosted: Tue, 18th Apr 2023 23:57    Post subject:




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friketje




Posts: 2084

PostPosted: Wed, 19th Apr 2023 09:30    Post subject:
Looking very good.

Hope it releases without denuvo. More of a game that i want to try for 10-20 hours then spend full price on. I've hardly passed the 20 hours mark with games with longer turn based battles like x-com and divine divinity. Always the dillema what to buy, it's just impossible to know if you're gonna like a game for 20+ hours, no matter how good. At least I know i never finish these kind of games from experience.
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blackeyedboy




Posts: 10076
Location: Transylvania
PostPosted: Wed, 19th Apr 2023 19:03    Post subject:


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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HubU
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Posts: 11352

PostPosted: Wed, 19th Apr 2023 19:37    Post subject:
Frap Frap Guy


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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PickupArtist




Posts: 9900

PostPosted: Wed, 19th Apr 2023 20:14    Post subject:
im getting massive vibes like it feels like much map assets are recycled from the jagged alliance online pay to win version that went offline not to long ago

tha gfx n inventory just look low effort below indy grade
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Wed, 17th May 2023 21:23    Post subject:
Coming July 14!!!!

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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Thu, 18th May 2023 09:23    Post subject:
Oh that looks good ! Surprised


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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Thu, 18th May 2023 16:26    Post subject:
Any news on the coop part?


shitloads of new stuff in my pc. Cant keep track of it all.
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Sun, 9th Jul 2023 13:44    Post subject:
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PickupArtist




Posts: 9900

PostPosted: Sun, 9th Jul 2023 15:55    Post subject:
its not a puzzle, its a simulation, so we just going to hide the chances of hitting Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 9th Jul 2023 16:01    Post subject:
Ankh wrote:
Any news on the coop part?



man I was getting worried due to the lack of info but they finally came out and said what it is and it sounds surprisingly good. now it just has to work.

https://community.jaggedalliance.com/index/dev-diaries/devdiary-13-co-op-mode-mod-support-r18/


Here's the most important stuff

Quote:
One player is designated the “host” and the other the “partner”. The host is the one who initiates the game and the partner is the player who joins the host’s game. When creating a game the host has the option of starting a new campaign with their partner or inviting them into an ongoing playthrough.

We aimed to make the co-op gameplay as seamless as possible. The host can save and load games at any time as if they were playing alone and their partner will be there along for the ride. Additionally there is no functional difference between a save made in a co-op and single player, and the host can continue the game in single player if their buddy drops out. Both players can also load any of the saves (auto-saves or manual saves) created during co-op gameplay and continue them in singleplayer.

We implemented a system where conversations with NPCs are controlled by the player who initiated them, but both players observe the conversation happening in real time. The non-controlling player can even offer suggestions for conversation options.

In order for both players to be aware of what is going on, we had to make some compromises. For instance, both players can only explore the same sector in tactical view. Splitting up to tackle Grand Chien separately might sound appealing, but the majority of missions take place on multiple sectors and it can get disorienting.

Both players can hire mercenaries and manage squads, but since you're on the same side, you share funds and strategize together. To remain flexible the host player can assign and reassign control over individual mercs at any time. When in a sector (tactical view) players can only order their own mercs around, with both players being able to explore the sector and interact with it at the same time. During combat both players share a turn, which ends when both players click "Ready". Easy and simple!



tldr

Entire campaign in coop
Host initiates game, partner joins.
Can save, load, switch to single player.
Conversations controlled by initiator
Must stay in same tactical view sector, no splitting players
Shared funds and squad management.
Control own mercs, shared combat turn.
Host can reassign mercs.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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