Iron Harvest (RTS in the alternate reality of 1920+)
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prudislav
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PostPosted: Thu, 3rd Nov 2016 17:44    Post subject: Iron Harvest (RTS in the alternate reality of 1920+)

http://iron-harvest.com/

Quote:
After World War 1 farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while ploughing their fields. They called it the Iron Harvest. Iron Harvest is a real-time strategy game (RTS) for Playstation 4, Xbox One and PC, set in the alternate reality of 1920+.

You lead hero characters, mechs, and soldiers into battle. Cover mechanics and dynamic destruction play a major role in combat. Your squads take cover automatically, but a simple brick wall will only offer protection against small calibers, not against mech-mounted cannons.

Throughout its open sandbox levels you have to find your own way to reach the goals set by the dynamic story line.

The Setting
    1920+ is an alternate version of our own world created by Polish artist Jakub Różalski. In the early 20th century, tradition clashes with progress, and the world is still full of mysteries and secrets.

Walking Machines
    Mankind, fascinated by technology, iron, and engines, invented powerful walking machines, that proved to be mighty weapons on the battlefields of the Great War and are now part of everyday life.

The Unknown Enemy
    Now, a few years after the Great War, secret forces are working towards the destabilization of Europe, determined to set the world on fire and seize control.

Factions
  • The Saxony Empire is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. After the unfavorable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies.
  • The Polania Republic is a large agricultural country with a long history. It is trying to maintain its status and territory, struggling with its aggressive neighbors: The Saxony Empire in the west and Rusviet in the east. Polania initiated a program to modernize its army while a large part of the country is still occupied by Rusviet forces.
  • Rusviet Rusviet is huge, powerful, and has unmatched industrial and population potential. However, the country is tired and worn out by the long war. People are frustrated, and the power of Tsar Nikolaj weakens. Mysterious Grigori Rasputin has become an extraordinarily powerful man and revolution is in the air...


Ingame screen and Artworks:
Quote:









From FB:
Quote:
We're still pretty early in development. We're thinking about a Kickstarter in the first half of 2017 and after that we'll need about another year. All in all around two years development and we're about 6 months in.


Last edited by prudislav on Wed, 16th Aug 2017 17:44; edited 2 times in total
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B1kudo




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PostPosted: Thu, 3rd Nov 2016 18:23    Post subject:
The art is cool.
Another one on the same "Men of War" engine?
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VonMisk




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Location: Hatredland
PostPosted: Thu, 3rd Nov 2016 18:31    Post subject:
This guy, Jakub Rozalski just hit a jackpot. A boardgame, a video game, puzzles. You lucky bastard.


Last edited by VonMisk on Thu, 3rd Nov 2016 20:01; edited 1 time in total
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ixigia
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PostPosted: Thu, 3rd Nov 2016 18:32    Post subject:
The concept looks really interesting, but
Quote:
real-time strategy game (RTS) for Playstation 4, Xbox One and PC

is a reason for concern Razz Crying or Very sad
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qqq




Posts: 1518

PostPosted: Thu, 3rd Nov 2016 18:42    Post subject:
ixigia wrote:
The concept looks really interesting, but
Quote:
real-time strategy game (RTS) for Playstation 4, Xbox One and PC

is a reason for concern Razz Crying or Very sad


So we can forget this even exists then. What in the flying fuck is going on with the world? This was supposed to be that one genre that was safe from derpollization. Now even it cant escape this shit.
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Bob Barnsen




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Location: Germoney
PostPosted: Thu, 3rd Nov 2016 18:46    Post subject:
The art looks very interesting indeed!
After the first screenshot i actually expected a spiritual successor to the Silent Storm series. Sadly it's not a turn-based game. Sad

Not really sure how a RTS with those features will work too.


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Nodrim




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PostPosted: Thu, 3rd Nov 2016 18:49    Post subject:
Bob Barnsen wrote:


Not really sure how a RTS with those features will work too.


By controlling only one mech. Very Happy And of course PC gamers have to pay again to make the development of another multiplatform game possible.
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Tumitishdu




Posts: 1021

PostPosted: Thu, 3rd Nov 2016 18:52    Post subject:
Looks great, it reminds me of a RTS game that was meant to be released in 1999 but never got released. I think it was called Red or something like that. You guys remember that game ? Has definitely the same style as this one.
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VGAdeadcafe




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PostPosted: Thu, 3rd Nov 2016 19:55    Post subject:
Some of that stuff reminded me of Rise of Legends a little Very Happy

Also, PC crowd is supposed to kickstart this so they can later delay and compromise the controls for a multiplatform release, huh?

Gamepad RTS? Stick it into your butthole.
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LuckyStrike




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PostPosted: Fri, 4th Nov 2016 03:41    Post subject:
Very cool art style indeed. Frap Frap Guy Like someone said shame it aint turn based like silent storm, that would be great. So Much Win


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Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

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jackbomb




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PostPosted: Fri, 4th Nov 2016 03:52    Post subject:
VonMisk wrote:
This guy, Jakub Rozalski just hit a jackpot. A boardgame, a video game, puzzles. You lucky bastard.


And there I was, looking for some drawings I saw some months ago with the same flair to say: copycat! It's Jakub Rozalski indeed Very Happy

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Interinactive
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PostPosted: Fri, 4th Nov 2016 04:03    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:20; edited 1 time in total
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inz




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PostPosted: Fri, 4th Nov 2016 05:03    Post subject:
Interinactive wrote:
Haha, console RTS.


Yeah, that's two strikes already. Three and you're out, so they need to do everything perfectly.
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-=Cartoon=-
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PostPosted: Fri, 4th Nov 2016 06:26    Post subject:
For those who are not aware, this is already a board game called Scythe Very Happy




Seems like such a awesome awesome setting.
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qqq




Posts: 1518

PostPosted: Fri, 4th Nov 2016 11:47    Post subject:
http://www.polygon.com/2016/11/3/13512952/iron-harvest-diesel-punk-rts-scythe-king-art-games



Here we can see why this piece of shit is multiplatform - you get an article on derpigon. If you're a PC game in 2016 nobody's gonna write about you - why would they, their audience is made up of peasants. Unless you're some bigger title like Civ, Dawn of War or smth like that, you're shit out of luck. That is, unless you're a console game. Then you're good to go
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EternalBlueScreen




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PostPosted: Sat, 5th Nov 2016 01:50    Post subject:
The concept art looks amazing.
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sanchin




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Location: Poland
PostPosted: Mon, 7th Nov 2016 23:19    Post subject:
Polish IGN (didn't even know such thing exists) quotes the author of the setting saying that "if all goes well, there might soon be a movie or tv series set in the 1920+ world"
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prudislav
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PostPosted: Mon, 10th Jul 2017 14:04    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Reg67




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PostPosted: Mon, 10th Jul 2017 18:35    Post subject:
Thanks for the heads up. Just wow! To this.
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thudo




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PostPosted: Mon, 10th Jul 2017 19:43    Post subject:
Looks pretty good actually.. I do quite like the theme/art direction and the explosiveFX + munition dynamics + physics is nice.


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prudislav
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PostPosted: Wed, 16th Aug 2017 10:34    Post subject:
Destruction prototype https://www.facebook.com/ironharvest/videos/1743372739023525/

Full on trailer planned for tomorrow


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
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friketje




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PostPosted: Wed, 16th Aug 2017 11:35    Post subject:
I don't trust this one. Kickstarter is obviously incomming. For a year in development the devs have little to show for, 2 mechs and some walls and houses collapsing. The artwork is nice though.
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prudislav
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PostPosted: Wed, 16th Aug 2017 11:53    Post subject:
well full trailer incoming tomorrow and they got lot og GIFs and WIP videos on the facebook page
, I just posted the interesting one

Screen from tomorrows trailer is:


also they already confirmed KS (its team behind that kickstartered Dwarves game after all)


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r3dshift




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PostPosted: Wed, 16th Aug 2017 13:47    Post subject:
I love the art direction. Please don't fuck it up, especially with parallel development for consoles as well.


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Shitass games are ruining piracy.
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deadpoetic




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PostPosted: Wed, 16th Aug 2017 15:11    Post subject:
If you can give the boardgame Scythe a try!

It's fucking amazing
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prudislav
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PostPosted: Wed, 16th Aug 2017 17:37    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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dannofdawn




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PostPosted: Thu, 17th Aug 2017 01:08    Post subject:
Still really worried that this is a multi platform release. I don't trust devs one bit to make separate UI tailor made for PC or consoles.

Otherwise looks good. Glad to see a Relic RTS again, now that Relic themselves gave up on it for some utterly retarded reasons.
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Thu, 17th Aug 2017 02:59    Post subject:
Ewww Yum! Focused All those Vintage-walking Tin Cans remind me of Warhammer 40k Ork's Killa Kanz! Ha!

Anyway.. yeah the scourge/impact of the dumbing-down console. Sad We can only hope for... leniency. Neutral


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ixigia
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PostPosted: Thu, 17th Aug 2017 04:03    Post subject:
dannofdawn wrote:
Still really worried that this is a multi platform release. I don't trust devs one bit to make separate UI tailor made for PC or consoles.

Otherwise looks good. Glad to see a Relic RTS again, now that Relic themselves gave up on it for some utterly retarded reasons.

Indeed, not many companies in the R̶T̶S gaming world do the separate console/m&kb specific UI job, they often tend to create some kind of Frankenstein monster that in the end doesn't really satisfy anyone. Here's hoping this might be an exception, otherwise it would be a giant waste of a terrific concept and good gameplay elements like the emphasis on destructibility (always a pleasure to have). Oh, and obviously a meaningful and meaty story/campaign is needed as well, but maybe that would be asking too much these days :')
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Amadeus




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PostPosted: Thu, 17th Aug 2017 05:25    Post subject:
The answer is 3939

you're welcome bud
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