Kingdom Come: Deliverance / Deliverance II
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prudislav
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PostPosted: Wed, 18th Dec 2013 23:38    Post subject: Kingdom Come: Deliverance / Deliverance II

http://store.steampowered.com/app/379430/Kingdom_Come_Deliverance/
Release Date: Feb 13th, 2018

A first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this - and more - brought to life beautifully with next-gen visuals delivered via Cryengine.

Summary
    Planned platforms: PC, Xbox One*, PS4*, Mac, Linux
    Release date: Q4, 2015 on PC, Max and Linux
    Approx. gameplay time: 30 hours (Act 1), 70+ hours (all 3 acts)


    Non-linear story lets you choose between being a villain or a savior. Every quest can be solved in multiple ways.
    A revolutionary combat system based on inverse kinematics, the only one of its kind to offer a rich, authentic yet easy-to-control, first-person melee experience. Based on actual 15th century fighting techniques and designed in cooperation with medieval martial arts experts.
    Improve your character. Different play styles - warrior, rogue or bard - can be mixed and matched as you see fit. You can develop your skills, earn new perks, and fine-tune your equipment.
    Large realistic, medieval-themed, open world landscape covering 3.5 square miles and 30 hours of gameplay (in first act, out of 3 total).
    Lead the charge in enormous, open field battles and sieges. You are no superhero. If you’re going to take on an army of enemies, you better find one of your own to back you up.
    Take a trip through the Middle Ages: Traverse sprawling cities, magnificent castles, towering, dark forests, and muck-strewn villages.
    Discover this huge world from horseback or on foot. If you can see it, you can visit it.
    A dynamic world comes alive. Every inhabitant plays a role in their communities, and as night follows day, you can watch people work, help them when needed, or try to interfere in their routine and see what happens.
    Build relationships with characters, become a criminal or a local hero, seduce local women, threaten your enemies or pardon vanquished opponents.
    Create your own weapons, cook, brew up potions, or dig around for silver. All crafting occurs in-game, using clever mini-games, rather than boring, soulless menus. You’ll be able to forge, sharpen, and repair weapons, create potions and ointments through alchemy, pick locks and pockets, distill alcohol, and prepare food.


Quote:
We want to bring you a strong story rooted in the height of the Middle Ages, brought to life in all its glory. So what is Kingdom Come: Deliverance? Think of it as Braveheart: The Game. Majestic castles, armored knights, large, open field battles, and political intrigue set in a vast, emergent world. We want to make the experience as authentic as possible – real-world locations, real castles that don’t look like something from Disneyland, period-accurate armors and costumes, combat and fencing systems designed in collaboration with the most knowledgeable, skillful swordsmen around, and a story based on actual, historic events.

All this, on a foundation built capably upon the solid game mechanics of a true, hardcore RPG – nonlinear quests with multiple solutions, branching dialogue choices with points of no return, several roles to play (warrior, bard, thief), a mountain of different stats, skills, perks, and ultimate character customization details (including 4 layers of clothing and armor in 16 equippable slots!), as well as alchemy and crafting professions, the need to sleep and eat to stay healthy…even food that goes bad if it sits in your inventory for too long!

We’re mixing the freedom and mechanics of Skyrim, the setting of Mount and Blade, the storytelling styles of The Witcher and Red Dead Redemption, and the tough combat dynamics of Dark Souls into a single, gorgeous package. You could say we’d like to give ArmA (a franchise many of us worked on) an RPG makeover, streamlining the systems and controls and polishing the overarching world while keeping the unique, genuine feeling of its action and environments.


more on KS page: http://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance


Last edited by prudislav on Fri, 9th Jun 2017 10:59; edited 34 times in total
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DarkRohirrim




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Location: The Void
PostPosted: Wed, 18th Dec 2013 23:45    Post subject:
Glad to see it announced finally! I'm also glad we'll now have another simply medieval, without any fantasy, RPG. Having Mount and Blade around for so long (and it will be even longer) was cool, but I wanted something else, something that does things differently. This might be it. Smile
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4treyu




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PostPosted: Wed, 18th Dec 2013 23:46    Post subject:
Got a mature Witcher vibe from it, which is great! but I want to see some gameplay! Very Happy
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Arukardo




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PostPosted: Wed, 18th Dec 2013 23:54    Post subject:
That "different kind of RPG" part means RPG without any magic and fantasy? Or is it something else? Either way, I'm interested. Something like Mount and Blade, but story-driven would be awesome!
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prudislav
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PostPosted: Thu, 19th Dec 2013 07:19    Post subject:
Arukardo wrote:
That "different kind of RPG" part means RPG without any magic and fantasy? Or is it something else? Either way, I'm interested. Something like Mount and Blade, but story-driven would be awesome!

more like Skyrim/wicther3 type of game set in 15th century in medieval Holy Roman Empire (nowaday Germany,Austria and Czech Rep.)
also added some screens and info about devs(mostly Mafia veterans whod didnt like where Mafia 2 project is heading)
+ new blog: http://kingdomcomerpg.com/?p=215#more-215
Quote:
The smaller publisher, however, started exhibiting increased activity. They wanted more info about our budget, a playable demo, and to do their own focus group testing. It looks promising.

If this does not work out, though, we have a problem. The only other option would be to try to persuade our investor to back the whole game by himself – not very likely – or to find a co-investor. We tried contacting a few people, but it didn’t look good. One investment banker from London told us in no uncertain terms that PC and consoles are dead, and if we’re not making a free-to-play MMO for iPad, we’ve got no chance. This is, of course, rubbish, but being right is little help to us.

So that’s where we stand. We believe in our game, but selling a novel concept to publishers is difficult. Welcome to the exciting world of game development!

More info will be revealed o 20 Jan 2014
Older videos:




Last edited by prudislav on Thu, 19th Dec 2013 11:03; edited 4 times in total
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Badrien




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PostPosted: Thu, 19th Dec 2013 07:27    Post subject:
screens look interesting


RTX ON
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blackdochia




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PostPosted: Thu, 19th Dec 2013 08:09    Post subject:
The PC and consoles are dead....This is news for me. Confused

When did they died, why?! Did someone killed them?! If yes, who and why the killer wasn't apprehended and punished accordingly?! Mr. Green

I love the people that are announcing the death of PC, and yet, the old bugger, is still there. Now they are saying the consoles are dead, too. Probably because Microsoft is taking a beating there because their own stupidity. Sony seems fine and the console war for this gen just began.

F2P MMO for iPad...Let's see: Zynga bubble burst, Pop Cap was acquired by EA and closed, because those guys didn't make enough profits. Yes, the mobile market is booming, but as an entire. The offer is vast and the market is very fragmented. It's a new bubble and that will burst, too, at one point.Well, bankers... Can't ask them to understand what is going in the gaming industry Mr. Green

The game might end up interesting. We'll see. Love the idea of a more realistic RPG.
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Namarie




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PostPosted: Thu, 19th Dec 2013 08:54    Post subject:
It's only like a 30 billion dollar industry, wtf are the banks talking about?
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prudislav
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PostPosted: Thu, 19th Dec 2013 09:42    Post subject:
kinda surprised about that shitstorm against realistic aproach(no fantasy) on kotaku,
kinda like how those warriors in 5th screen hold swords


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Sometimes i just want to see NFOHUMP burn \o/
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blackdochia




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PostPosted: Thu, 19th Dec 2013 09:46    Post subject:
prudislav wrote:
kinda surprised about that shitstorm against realistic aproach(no fantasy) on kotaku,
kinda like how those warriors in 5th screen hold swords


Common, it's kotaku, a bit like Dailly Telegraph, Fox News and such... Twisted Evil
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RatKing




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PostPosted: Thu, 19th Dec 2013 09:52    Post subject:
Mere mentioning of Kotaku nicely doubles my blood pressure.


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vurt




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PostPosted: Thu, 19th Dec 2013 10:11    Post subject:
Followed this since it was called Warhorse, always been impressed by the images from this game Smile + its made by people behind games such as Operation Flashpoint and Mafia = win!
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Morphineus
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PostPosted: Thu, 19th Dec 2013 10:30    Post subject:
Oh look it's CIA Quinn with a bar wench! Laughing


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prudislav
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PostPosted: Thu, 19th Dec 2013 10:41    Post subject:
vurt wrote:
Followed this since it was called Warhorse, always been impressed by the images from this game Smile + its made by people behind games such as Operation Flashpoint and Mafia = win!

Warhorse is the studio not previous name Wink Cant wait for more infor on 20th January
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vurt




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PostPosted: Thu, 19th Dec 2013 10:54    Post subject:
prudislav wrote:
vurt wrote:
Followed this since it was called Warhorse, always been impressed by the images from this game Smile + its made by people behind games such as Operation Flashpoint and Mafia = win!

Warhorse is the studio not previous name Wink Cant wait for more infor on 20th January


I know they're called Warhorse studios but the game/tech has been refered to simply as "Warhorse" until recently.. e.g here's an old image: http://www.warhorsestudios.cz/pages/blog/img/blog_021_1.jpg
the Game logo (warhorse) + also name of studio below..


Last edited by vurt on Thu, 19th Dec 2013 10:57; edited 1 time in total
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dannofdawn




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PostPosted: Thu, 19th Dec 2013 10:55    Post subject:
I've dreamed about playing a medieval game with first person combat + open world for years now. Please don't disappoint Crying or Very sad
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madness




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PostPosted: Thu, 19th Dec 2013 10:56    Post subject:
Looks interesting...but need more information
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Ankh




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PostPosted: Thu, 19th Dec 2013 10:57    Post subject:
With a name like that i expect squeeling pigs.


shitloads of new stuff in my pc. Cant keep track of it all.
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r3dshift




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PostPosted: Thu, 19th Dec 2013 11:15    Post subject:
It'd be nice if this turned out to be something great. Well, can't wait for more info on 20th Jan.


Frant wrote:
Shitass games are ruining piracy.
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prudislav
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PostPosted: Thu, 19th Dec 2013 12:12    Post subject:
vurt wrote:
prudislav wrote:
vurt wrote:
Followed this since it was called Warhorse, always been impressed by the images from this game Smile + its made by people behind games such as Operation Flashpoint and Mafia = win!

Warhorse is the studio not previous name Wink Cant wait for more infor on 20th January


I know they're called Warhorse studios but the game/tech has been refered to simply as "Warhorse" until recently.. e.g here's an old image: http://www.warhorsestudios.cz/pages/blog/img/blog_021_1.jpg
the Game logo (warhorse) + also name of studio below..

not sure how it was received abroad, but to me it was always logo of the company and down in the screen just webpage link.
I've been to some presentation done by authors of the game and they never even hinted possible name , it was known here as "Hussite Wars RPG from Mafia creator" here , but maybe abroad people were assuming that warhorse is codename o something.
Will try to get more info on the game soon (Dan Vávra will be in one czech podcast tomorrow) Also there is a lo of hidden info in their blog posts


Last edited by prudislav on Thu, 19th Dec 2013 12:18; edited 1 time in total
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vurt




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PostPosted: Thu, 19th Dec 2013 12:16    Post subject:
prudislav wrote:

I've been to some presentation done by authors of the game and they never even hinted possible name , it was known here as "Hussite Wars RPG from Mafia creator" here , but maybe abroad people were assuming that warhorse is codename o something.
Will try to get more info on the game soon (Dan Vávra will be in one czech podcast tomorrow)


Yeah i think people might have misunderstood because of the Warhorse logo which can be mistaken for the game logo when they also have the name of the studio in the same pic (one of the names usually refers to the game title). The game was always refered to as "Warhorse" on RPGwatch and many other sites i visit. Not that it matters Wink
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lolozaur




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PostPosted: Thu, 19th Dec 2013 13:01    Post subject:
first person meh
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BettyShikle




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PostPosted: Thu, 19th Dec 2013 14:01    Post subject:
wow,this could be good


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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no9999




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PostPosted: Thu, 19th Dec 2013 14:30    Post subject:
Awesome...Ivanhoe Ivanhoe !!

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ixigia
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PostPosted: Thu, 19th Dec 2013 21:11    Post subject:
Finally they revealed it. Very Happy This looks and sounds all kinds of awesome if you ask me.

Please melee combat be rewarding in a Chivarly/Mount 'n Blade-ish way, that is of vital importance. And a good story would be also very welcomed..fingers crossed.
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capretto




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PostPosted: Thu, 19th Dec 2013 21:54    Post subject:
Looks interesting. I'll definately keep an eye on this.


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KeyserSoeze




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PostPosted: Fri, 20th Dec 2013 03:35    Post subject:
I got interested in this game when i heard about it like 1 year ago or so.

But if they got money problems why don't they try and kick-start it? Would be a big shame if this game never saw the light of day!
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Muki




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PostPosted: Fri, 20th Dec 2013 05:02    Post subject:
So far I've spotted Bohemia, Hungary, HRE and Teutonic Knights (?) flags and shields. Overall the Holy Roman Empire seems like a great choice for this kind of game, glad they don't copy War of the Roses and others.
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prudislav
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PostPosted: Sun, 22nd Dec 2013 10:18    Post subject:

Combat gif from that old Cyengine video

In that podcast i mentioned he(Dan Vávra/Creative Director) didnt said much about features.
The trailer they released is meant just as a teaser. It's supposed to announce the game and uses ingame assets (isn't prerendered). More info will be released next month - 20th January.
They did a survey and people reacted positively to the idea of an RPG without magic etc.Vávra says first person melee combat was never done well (and nice looking) in a mainstream video game. He wants to focus on making it complex, but easy enough to control.Talks about hiring quest designers. They hired young people with experience from LARPing and playing tabletop RPGs.
Viewer asks if he'll also be able to wander around the game without having to fight enemies all the time. The answer is yes.
>They talk about the word "realistic" not being perfect to use in a teaser, since many people will imagine different things behind it.
>They first wanted to use "Tábor" by Bedřich Smetana (https://www.youtube.com/watch?v=CSWlkI1N_XI) as the music in the teaser, but American advisors said it sounds weird, so they didn't. (Tábor is a name of a small Czech city, which was founded by Hussites as their base.)
They also have pretty complex ideas on quests (multiple options to solve them - fighting, speech, stealth,...)

Dan's description of generic RPG:


 Spoiler:
 


Game is 2 years in development and allthe main mechanics are already there.
The Kindom Come in the name is connected to the epoch of the game , where everybody expected end of the world. 1403 is the date when they translated John Wycliffe's ideas in HRE. (see Hussite Wars) Deliverance is connected to game's story.

From the available hints my guess is the plot will revolve around the Hussite Wars which was the first proto-protestant reformation movement against the Holy Roman emperor and the Catholic Church that inspired Martin Luther a century later. So there will be papal schisms, crusades, intrigues, heroism, burnings at the stake and various fun activities like that.
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friketje




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PostPosted: Sun, 22nd Dec 2013 11:49    Post subject:
KeyserSoeze wrote:
I got interested in this game when i heard about it like 1 year ago or so.

But if they got money problems why don't they try and kick-start it? Would be a big shame if this game never saw the light of day!




Quote:
The grand finale of this story will start next month. But before that, we have prepared a kind of Christmas present for all of you: the first official TEASER video, a new teaser website, and the official name for our new RPG – Kingdom Come: Deliverance!


I quess they start one next month. What could the grand finale be otherwise?
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