Good current FPS with level editor?
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vurt




Posts: 14056
Location: Sweden
PostPosted: Fri, 24th Mar 2023 17:44    Post subject: Good current FPS with level editor?
So i want to try out some of my new textures and make some level for a shooter to see how they work in practice (more fun than just adding them to some meshes in Blender).

Is there a decent current one with a level editor and where you can import textures?

Not looking for one which is super retro with pixelated look btw.

I guess i can put them in some old game like System Shock 2, which i can edit, but i'd like to see them with normal maps at least.
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vurt




Posts: 14056
Location: Sweden
PostPosted: Fri, 24th Mar 2023 18:31    Post subject:
oh, seems like ALYX has a level editor.. that would be a good candidate i guess.

Wouldn't mind a non-vr one as well, if there's something.. in the days of quake and unreal it used to be a big thing to share levels, i'm not sure there's something like that these days.
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DXWarlock
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Location: Florida, USA
PostPosted: Fri, 24th Mar 2023 19:00    Post subject:
I cannot think of any recent(ish) ones. I could be wrong, as I haven't messed with making levels for an FPS in over a decade. But none pop to mind that I heard of being touted for its level editing/sharing feature.


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vurt




Posts: 14056
Location: Sweden
PostPosted: Fri, 24th Mar 2023 19:13    Post subject:
yeah same here, totally out of the loop. but Alyx will do fine.
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lametta




Posts: 2662

PostPosted: Fri, 24th Mar 2023 19:22    Post subject:


hf

 Spoiler:
 
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lametta




Posts: 2662

PostPosted: Fri, 24th Mar 2023 19:50    Post subject:
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MateoTTR




Posts: 191

PostPosted: Fri, 24th Mar 2023 19:59    Post subject:
Prodeus seems to have a decent level editor
https://store.steampowered.com/app/964800/Prodeus/

EDIT: mentioned above post sry
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vurt




Posts: 14056
Location: Sweden
PostPosted: Fri, 24th Mar 2023 20:20    Post subject:
could've been good, but like i said, i want to try it for my textures, that game is very pixelated and likely it doesn't even work with hires textures.
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TheZor
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Posts: 5991

PostPosted: Fri, 24th Mar 2023 20:35    Post subject:
CSGO2 will come with an extensively updated Hammer afaik, but yeah, nothing else pops to mind
I remember fucking around for days and days with Hammer and Q3Radiant (mostly the latter).. with enough effort you could pull off some great stuff. I'd be hard pressed to find something similar now - besides Unity/UE4-5 engines, but those aren't map editors Very Happy


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PredOborG




Posts: 2002
Location: BG
PostPosted: Fri, 24th Mar 2023 20:35    Post subject:
What about Halo Infinite? It's using the updated Forge map editor which should import custom models and textures.
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vurt




Posts: 14056
Location: Sweden
PostPosted: Sat, 25th Mar 2023 05:10    Post subject:
i'll look into that, thanks.

might even go back to doom (GZ doom) or perhaps quake. will look into what they support these days.
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AmpegV4




Posts: 6248

PostPosted: Sat, 25th Mar 2023 05:37    Post subject:
⁢⁢


Last edited by AmpegV4 on Mon, 23rd Feb 2026 08:53; edited 1 time in total
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vurt




Posts: 14056
Location: Sweden
PostPosted: Sat, 25th Mar 2023 05:44    Post subject:
but isn't the textures just a pixelated mess? i have played it, though it's been a while..
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AmpegV4




Posts: 6248

PostPosted: Sat, 25th Mar 2023 05:54    Post subject:
⁢⁢


Last edited by AmpegV4 on Mon, 23rd Feb 2026 08:53; edited 1 time in total
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vurt




Posts: 14056
Location: Sweden
PostPosted: Sat, 25th Mar 2023 07:22    Post subject:
i see, that sounds good then, i will look into it Smile

the texture model is getting more and more versatile, it can do some pretty cool horror themed ones now hehe




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TheZor
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Posts: 5991

PostPosted: Sat, 25th Mar 2023 09:51    Post subject:
Holy fuck, you wish you had this back then to mass produce textures ! It does a pretty good job indeed, your model is going great ! Smile

Would also enjoy seeing them in Prodeus haha, that game is a beast. Been playing it alongside Amid Evil for my shooter needs Very Happy


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vurt




Posts: 14056
Location: Sweden
PostPosted: Sun, 26th Mar 2023 01:43    Post subject:
hadn't counted how many walls/doors i have rendered in the last month or so, i was thinking it must be like 2000 in total... no. it's ~8K Laughing i would say at least 6-7K of them is good enough for a game.
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