Interesting, they didn't show off the underground caves etc. I hope it's unique and fresh enough, I have no reason to doubt them though - they make the best games ever.
The framerate looked surprisingly good for the aging Switch and the translated dialogue voiceover was cringy AF lol.
Game looks great but dauntingly massive
it's weird i played botw at 60fps on an ancient CPU but i suppose this was the Wii U version (cant remember) -- oh well, i'd be willing to make that sacrifice
As long as the weapon list don't get totally cluttered and sorts weapons nicely then that's good. I wonder what numbnut figured the durability was a good idea. Everyone i know hates it. And they even went ahead and brought it into their second game. Who's this shadowcrowd of people who loves it?
They probably see it as both a balancing thing and also it forces people to try new weapons. for people who likes to have a favorite weapon, that sucks though..
seems like weapons (and traps etc) will be a big part of this sequel with the fusing thing.
sky islands, more like break ur neck looking up that far, it seems a bit silly and must be a real pain to keep it in render eve when u barely see them on land, u literally had to zoom into the grass to see em wtf ...
General cave , cavern system, secret entrance seems way more intuitive then such a strange sky island design like they used to have with the bombs opening caves n bushes opening holes n moving rocks back in the classic days
Also transparencies are handled incorrectly. There are opaque borders around UI elements that should be transparent and fog looks strange, exhibiting visible patters that I'm sure shouldn't be noticeable.
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