This War Of Mine provides an experience of war seen from an entirely new angle. For the very first time you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout. At night you get a chance to scavenge nearby locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them to endure the hardships. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
No unfortunately...it seems they just announced it...
According to: Kotaku the game is to be released in 2014 and next week they will reveal more information...cant wait
/edit: Also there is a lot of chatter in their twitter account but they dont answer any question relevant to the the game...only to wait till they reveal more..tease..
Wait, what, it may not be military shooter? So the trailer is the bullshit PR crap already? They need to hide the spoken concept because it actually may be not so innovative as they say?
Wait, what, it may not be military shooter? So the trailer is the bullshit PR crap already? They need to hide the spoken concept because it actually may be not so innovative as they say?
Drop that bong, dude. It doesn't say anywhere that it's a shooter. Probly something like State of Decay without combat. Stealth + base management. Can be anything visually, the trailer is just a mood-setting thing.
Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
there is nothing wrong with playing the elite soldiers, as long as the gamelay is good.
i like shooters, but lately we see too much crap, so maybe this civilians, will do the job well finaly
Wait, what, it may not be military shooter? So the trailer is the bullshit PR crap already? They need to hide the spoken concept because it actually may be not so innovative as they say?
How the heck did you come to that conclusion by the minimal info on the website m8? Everything you say it's just assumptions and you know what they say about assumptions (refer to S. Seagal movie)...no need to panic..just wait a bit till more info is released next week..Hell you can even assume its a side scrolling game based on that trailer
The demo I was shown consisted of three characters trying to survive a deadly siege. Each one possesses their own skill set they can contribute to the survival of the group. The characters I saw had varying proficiencies; some of which were tailored to maintaining your refuge, others are more geared towards executing dangerous scavenging missions.
A persistent clock rules your actions. During the day, you’ll be mostly constricted to the small haven you’ve carved out; unless you want to chance losing a character (permanently) to the trained snipers outside your domicile. Night time raids are also governed by the clock. You’ll only have until just before dawn to gather supplies and get home.
That’s not to say scavenging will be a walk in the park. There’s a large breadth of folks you’ll run into out in the world. NPCs will range from survivors, to bandits and military forces. Some may be friendly and looking to trade, others may be fearful, and some may be looking to harm you. During nightly raids, you have the choice of slowly sneaking through dilapitated buildings or quickly rifling through supply caches to cut down on occupancy time.
My demo saw a protagonist encounter hostile survivors during a scavenge run, armed with only a crowbar, Pawel from 11 Bit chose to flee and fight another day. If he’d chosen to stay and had survived the scrap, he may have found a large cache of supplies, or possibly nothing. If we flip the situation and become hostile with a fellow survivor, and say murder them for their supplies, your group will have knowledge of your actions. This behavior may lead to you losing stock with your party.
Raids are randomly generated, so what may have been an empty building in the past, could be bustling with supplies and activity during your next visit. Peering through keyholes and taking it slow will keep you alive during dangerous situations. Noise indicators will let you know if there’s something moving in the building you’re about to explore.
At the end of the day, I found the subject matter and themes of This War is Mine to be the most compelling part of my time with the game. The devs are genuinely passionate and knowledgable about the situations they’re presenting. I’m looking forward to seeing more in the future.
A survival game without Zombies?! Count me in Seems very interesting so far...will post gameplay video when its out..trying to find any leaks but no success
This looks so damn good! Hope they don't fuck it up with some gamebreaking issues.
Also, Polish devs are slowly making me become proud of being from Poland again. Hope they can keep it up
As for the translation into English - yeah, it is a bit mediocre. I am actually a video game translator myself, though I only translate into Polish and generally think that translations into Polish are more often than not nothing short of brilliant.
But when it comes to translations into English, yeah, their quality vary greatly from game to game. Might be cause there are not so many native English speakers who translate from Polish and though Poles can translate into English well enough, their translations rarely achieve the native-like quality.
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