Stardew Valley is an open-ended country-life RPG with support for up to 4-player co-op!
It’s up to you to choose your path…
Features
Turn your overgrown field into a lively farm! Gather resources and use them to build a variety of buildings and structures. You’ll have plenty of space to set up your farm just how you like.
Improve your skills over time. As you make your way from a struggling peasant to a master farmer, you’ll level up and earn skill points to distribute in 6 different areas: farming, mining, digging, fishing, foraging, and luck. As you progress, you’ll learn new cooking and crafting recipes, and unlock new areas to explore.
Become part of the local community. With over 30 unique characters living in Stardew Valley, you won’t have a problem finding new friends! Each person has their own daily schedule, unique mini-cutscenes, and new things to say throughout the week and year. As you make friends with them, they will open up to you, ask you for help with their personal troubles, or tell you their secrets!
Explore a vast, mysterious cave. The Stardew Valley caves are uniquely generated each time you start a new character. Your progress in the cave is saved, so you don’t have to worry about making it to the bottom in one day. As you dig deeper and deeper, you’ll encounter new and dangerous monsters, different environments, valuable gemstones, raw materials for crafting and upgrading tools, and mysteries to be uncovered.
Court and marry a partner to share your life on the farm with. There are 10 available bachelors and bachelorettes to woo. Date around for a while to get to know your options before you decide on a special someone. Follow your heart and pick any of the 10 eligibles. Your spouse will live on the farm with you and even help you out with chores.
Spend a relaxing afternoon at one of the local fishing spots. The waters are teeming with seasonal varieties of delicious fish. Craft bobbers to help you in your journey to catch every fish and become a local fishing legend!
Contribute to the field of archaeology. Dig around for ancient artifacts and bring them to the local archaeology office. Turn them in for money, resources, items, or even to expand the town library.Strive to discover every artifact!
Cook delicious meals and craft useful items to help you out. With over 100 cooking and crafting recipes, you’ll have a wide variety of items to create. Some dishes you cook will even give you temporary boosts to skills, running speed, or combat prowess. Craft useful objects like scarecrows, oil makers, furnaces, or even the rare and expensive crystalarium.
Customize the appearance of your character and house. Play as a boy or girl and choose from a variety of skin, hair, eye, and clothes colors. The local shop has new wallpaper and floor styles avaible every day. Craft a wide variety of decorative items to furnish your house. As you upgrade your house you’ll have more room to decorate!
Help determine the future of the valley. Your choices and actions will affect what happens in town. Will you help keep the valley a small-town paradise, or allow it to fall into the hands of the greedy and powerful Joja Corporation?
Over an hour of original music. Each season has 3 unique themes, and as your progress in the mine you’ll discover new tunes waiting around the corner. Once you’ve heard a song, you can play it whenever you like from the jukebox in Gus’ Saloon.
Strive to earn over 80 achievements.
I've been following this for just over 3 years now and I honestly thought we already had a thread, but I guess not Either way.. this is a Harvest Moon/Rune Factory style life sim and it's coming to PC this year when it's finished, the (lone!) developer has really ramped up development over the last few months and the game is now 99% complete.. just final bug testing, optimisation and general balancing left. Chucklefish are publishing the game and they did a livestream yesterday and showed off the latest build - it's looking amazing, I'm really excited for this and can't wait to check it out.
Last edited by sabin1981 on Thu, 14th Apr 2016 16:04; edited 1 time in total
While i would prefer a modern 2D graphicstyle, instead of the chosen retro one, it still has the same charming feel like the first games.
Will definately try this out at release!
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
While i would prefer a modern 2D graphicstyle, instead of the chosen retro one, it still has the same charming feel like the first games.
Will definately try this out at release!
There is a modern 2D style Harvest Moon-esque title too, it's called "Wild Season" - sadly it doesn't seem to be doing so well. It's floundering on Early Access right now due a shoddy launch and many weren't willing to forgive it and try again when it had some patches under its belt It looks amazing, clunky sure but amazing, it just doesn't have any real structure to it yet and the price is keeping a lot of people out - especially since it went from a £6 tier in KS (which sold out) to a £12 tier in KS, and finally a £30 Early Access price. When tackled on that, they claimed their publisher sets the price. Kickstarter success with gamer money, publisher control and decision making on launch. Kickstarter 2015.
That's another thread I want to get around to making. This has been #1 on my wishlist since the day it hit EA and I truly hope it gets better and succeeds.
The graphic style of Wild Season does look more modern. BUT i don't like that art style. Looks too childish at times.
I guess if i want a modern Harvest Moon type of game, there only remains the use of a PS2 or Wii emulator. For the Wii i tried Rune Factory a few years ago. It was pretty fun. But i stopped playing it shortly after beginning, probably because of other games at the time. Might give it a try soon.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
For what it's worth, it seems Wild Season just took an *enormous* price cut. It went from £29.99 to £11.99 and doesn't mention anywhere on the page that it's on sale or whatnot. Price was thirty quid last night, it's a third of that today. Perhaps they're trying to entice people to jump in? Record player counts are down, forums have very little participation and those negative reviews are sat there from a much earlier build and possibly driving away potential customers.
No no no, I meant Wild Season has taken a price cut - since we were just talking about WS SDV isn't out yet .. sometime later this year .. and I could have *sworn* I posted the video of Chucklefish playing the game. Where has it gone? Oh well, thanks for the YT link! SDV is looking absolutely amazing, far better than WS or any of the other Harvest Moon clones out there, I'm chomping at the bit to get it!
~edit~
Aha! It's there at the end of the OP, just coded as a link into a word.. and not as a YT vid
Lately there’s been a lot of discussion within the community about the release timetable of Stardew Valley. It’s been weighing heavily on my mind, and I’ve spent many hours discussing the different possibilities with my publisher. It seems to boil down to two options:
1. Wait to launch the game until both single player and multiplayer are completely finished.
2. Launch the finished single player first and then add in multiplayer at a later date.
The matter is further complicated by the various ways in which these options could be executed (early access, beta, etc.). As I had mentioned in my last post, I was planning on doing some kind of public beta this month. Unfortunately, it didn’t end up being feasible for logistical reasons. However, it’s always been important to me that you guys get to play the finished game as soon as possible. You’ve all been very supportive of Stardew Valley for so long and I want to do everything in my power to repay that kindness. It feels wrong to delay the game for months to finish multiplayer when I have a complete single-player version ready for you to play.
That’s why I’ve decided to launch the single player version of Stardew Valley while I continue to work on multiplayer.
I feel good about this option because I believe single player is a full and wonderful experience; I wouldn’t release it if I felt differently. Multiplayer will certainly add new depth and fun to the game, and that’s why I’m still committed to finishing it. But delaying single player as a result doesn’t really benefit anyone. It’s clear to me now that multiplayer will still take many months of work. While waiting for the full SP/MP release would likely maximize sales, I think that this staggered approach will be better for you guys and for my own peace of mind.
I don’t know the release date for this single player version yet. There’s still a small amount of work to be done on single player before it’s completely ready. I will let you know the exact date as soon as I can!
Right now I’m adding steam achievements to the game.
Didn't even know of or expected a multiplayer mode in this game.
Still, a good decision to release singleplayer first. Even though i love added multiplayer modes in games, i can't really imagine it being so fun in a game like this.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Didn't even know of or expected a multiplayer mode in this game.
Still, a good decision to release singleplayer first. Even though i love added multiplayer modes in games, i can't really imagine it being so fun in a game like this.
farm invasions where other players can steal your crops and cattle while you are offline
Though I should really finish World's Dawn first. Got fucked in that one and was waiting dev response... but guess after two weeks I'll just have to live with it and push through.
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