Could be fun, though it's subjected to the usual [Early Access] roadmap(tm) since we can't have finished games anymore. Still, the Rinmen HQs already have the goods in case anyone wants to give it a whirl.
Honestly, after I saw all the GZDoom projects I can clearly see why PC is basically dominant the gaming this gen,
While consoles first party companies used to rely on high budget games that most developers can only dream to raise that kind of money, high budget game doesn't necessarily mean a good game.
Sometimes, the good all fashion games that basically build on heavily modified dated engine is more cool project than the latest version of Unreal engine 5.
Not digging navigating the first few levels especially with all the back tracking. The automap is obviously liek a doom game but the stages are connected by loading zones and you can't see past many of them unless you actually physically go back to that zone.. so cant always just scroll around the map to see where that one card cabinet was.
Minor annoyance but an annoyance nonetheless. The difficulty can be brutal as the game goes on but I have no qualms about it... i am betting it will be nerfed though.
Not digging navigating the first few levels especially with all the back tracking. The automap is obviously liek a doom game but the stages are connected by loading zones and you can't see past many of them unless you actually physically go back to that zone.. so cant always just scroll around the map to see where that one card cabinet was.
Minor annoyance but an annoyance nonetheless. The difficulty can be brutal as the game goes on but I have no qualms about it... i am betting it will be nerfed though.
Agreed, I played through a few chapters since I was too curious and the demo section is the one that received the most care whilst at the same time offering the most inspired level design, which was to be expected. There are balancing issues left and several hollow maps with not much going on/obtuse designs/backtracking, but I imagine those will be taken care of in due time (hopefully).
It's definitely promising though, with its meaty gunplay, aggressive AI, very high levels of interactivity and little to no hand-holding which is always a plus in my book. At first, I was a bit disgusted by the giant UI but thankfully, everything is customizable/resizable (including mutators such as health regen, discarded ammo, etc.). They should also add lean à la FEAR, the pseudo-strategic nature of the encounters would benefit from that.
Main thing i dont like about it is there's not much narrative yet you're constantly given checkmark objectives.. im assuming the narrative will be fleshed out.
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