Metro: Exodus
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consolitis
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PostPosted: Tue, 13th May 2014 20:38    Post subject: Metro: Exodus
http://www.polygon.com/2014/5/13/5712992/metro-4a-games-malta-deep-silver

Quote:
Metro 2033 developer 4A Games is relocating from its original hub in the Ukraine to Malta while developing a new and currently unannounced title in the Metro series, the company announced.

According to the developer, Malta's position as a state in the European Union will help the company compete at an international level. While 4A will continue to keep its Ukraine office, the new Malta studio will become its headquarters. Likewise, managers will begin making the move to the new building.


/* Changed title to the correct one */


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
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Drowning_witch




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Location: Strawberry fields
PostPosted: Tue, 13th May 2014 20:49    Post subject:
malta is gonna be underwater sooner then they make it Cool Face


great news indeed Very Happy , if they don't drown that is.


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prudislav
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PostPosted: Tue, 13th May 2014 20:51    Post subject:
they also said they plan to do a game ouside metro series


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Sometimes i just want to see NFOHUMP burn \o/
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red_avatar




Posts: 4567

PostPosted: Tue, 13th May 2014 20:51    Post subject:
Wasn't this the dev where they were made to work in pretty bad conditions? It seems rather harsh to force everyone to make such a huge move.
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KillerCrocker




Posts: 20492

PostPosted: Tue, 13th May 2014 20:52    Post subject:
maybe better conditions now ?


3080, ps5, lg oled

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vurt




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Location: Sweden
PostPosted: Tue, 13th May 2014 21:06    Post subject:
Wish they would do it more like STALKER, less linear that is..
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KillerCrocker




Posts: 20492

PostPosted: Tue, 13th May 2014 21:07    Post subject:
no. I loved the pacing of last light. It reminded me of hl2 a LOT.
open world usually ruins coherent story telling and atmosphere


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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blackeyedboy




Posts: 9820
Location: Transylvania
PostPosted: Tue, 13th May 2014 21:10    Post subject:
Drowning_witch wrote:
malta is gonna be underwater sooner then they make it Cool Face


No one is gonna sink such a strategic warfare point. Mobster with a Fag


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Kein
Banned



Posts: 6102

PostPosted: Tue, 13th May 2014 21:15    Post subject:
red_avatar wrote:
Wasn't this the dev where they were made to work in pretty bad conditions? It seems rather harsh to force everyone to make such a huge move.

No, that rumor was debunked. Conditions were okay for RU/UA studios.

Hell, even Larian Studious (for example) conditions aren't that great and they are located in one of the better for life countries in EU.
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tonizito




Posts: 51255
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 13th May 2014 21:26    Post subject:
KillerCrocker wrote:
no. I loved the pacing of last light. It reminded me of hl2 a LOT.
open world usually ruins coherent story telling and atmosphere
Yep, just imagine the atmosphere that STALKER, Morrowind, Fallout: New Vegas, etc could have if... oh wait

Definitely agree with the storytelling aspect, though.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65007
Location: Italy
PostPosted: Wed, 14th May 2014 01:12    Post subject:
More Metro is always good.

As long as they don't start to explore dangerous cowadoodesque paths in order to cater "that" big slice of the audience as well. The formula is fine as it is, very cinematic and linear, yes, but of the good kind. Razz Please no co-op/ multiplayer/social experiments and the likes.
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randir14




Posts: 4950

PostPosted: Wed, 14th May 2014 01:16    Post subject:
Kein wrote:

Hell, even Larian Studious (for example) conditions aren't that great and they are located in one of the better for life countries in EU.


What makes you say that, from watching their Kickstarter videos it looks like they have a huge office with modern equipment and each employee has a lot of personal space.
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sabin1981
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PostPosted: Wed, 14th May 2014 01:19    Post subject:
More Metro is definitely appreciated by me, the last two were fantastic and I actually preferred LL.
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vurt




Posts: 13586
Location: Sweden
PostPosted: Wed, 14th May 2014 02:11    Post subject:
KillerCrocker wrote:
no. I loved the pacing of last light. It reminded me of hl2 a LOT.
open world usually ruins coherent story telling and atmosphere


Linear games ruin the atmosphere and immersion almost completely, SS2 and HL 1-2 are very rare exceptions though..

I've bought both of the Metro games but they're really dull compared to STALKER.. 30% in or so i lose interest completely, while with STALKER i've replayed it many times..
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4treyu




Posts: 23032

PostPosted: Wed, 14th May 2014 02:14    Post subject:
Well, hopefully they will learn from the mistakes of Last Light and make it actually challenging like the first one, especially the stealth aspect which was A.W.F.U.L.
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Firepants836




Posts: 105

PostPosted: Wed, 14th May 2014 05:28    Post subject:
red_avatar wrote:
Wasn't this the dev where they were made to work in pretty bad conditions? It seems rather harsh to force everyone to make such a huge move.

They werent working in that great of office space, but the dude that wrote that article was full of shit.
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Claptonvaughn




Posts: 931

PostPosted: Wed, 14th May 2014 05:56    Post subject:
The first two games were fun, and graphically impressive, but no replay value for me. However, I kept the first one on my hard drive for over a year because every time I installed new drivers, it was my test/benchmark Smile.
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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Wed, 14th May 2014 12:14    Post subject:
I really hope that they make it more like the first one. The second was a failure story-wise in my opinion. It felt "americanized".
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warriormax
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PostPosted: Wed, 14th May 2014 14:53    Post subject:
You play as one of the Polis' stalkers and have to free roam the Library and its nearby locations to search for various supplies.
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pikachupi




Posts: 4180

PostPosted: Wed, 14th May 2014 18:27    Post subject:
liked the first 2 ,so for me 3 is greenlight and welcome too Smile
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prudislav
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PostPosted: Tue, 3rd Jun 2014 16:20    Post subject:
http://www.onlysp.com/4a-games-working-another-metro-title-new-ip-set-space-fascinating-alien-landscapes-rumor/
Quote:
But first, a few words about the games 4A Games. At the moment the team is working on three projects .

The first of them – Metro Redux for PlayStation 4 , Xbox One and PC is almost ready and will be released in the summer of 2014 amending and updating Metro 2033 and Metro: Last Light for next-generation consoles took almost 9 months and now both played excellent shooter with a gamepad.

The second project – a new shooter in the universe Metro, radically different from the previous parts of the series . Working on the script author of the novels “Metro” Dmitry Gluhovskij and action games … Here we have to stop. NDA forbids us to give any details , but look at those episodes and technical pieces that we have seen in the office 4A Games, really impressive .

The third project is even more secret . This is a fantastic shooter about space with a very unusual design , structure and idea. Alien landscapes are fascinating – we do this have never seen . Alas , more information about the new game we can not provide .
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sabin1981
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Posts: 87805

PostPosted: Tue, 3rd Jun 2014 16:23    Post subject:
Aside from the horrible performance, 4A have certainly proved their worth when it comes to games/visuals and gameplay - the two Metro titles are incredible. I have high hopes for the "space" project as well as Metro 3, though the "radically different" part gives some pause for concern.
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MinderMast




Posts: 6172

PostPosted: Tue, 3rd Jun 2014 16:38    Post subject:
I think performance in Last Light was pretty good considering the visuals. It ran absolutely smooth (no stutters, quite stable frametimes, etc) as well, unlike many "next-gen" games these days that don't even look half as good.
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tonizito




Posts: 51255
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 3rd Jun 2014 16:44    Post subject:
MinderMast wrote:
I think performance in Last Light was pretty good considering the visuals. It ran absolutely smooth (no stutters, quite stable frametimes, etc) as well, unlike many "next-gen" games these days that don't even look half as good.
Yep, much better than the "PC was the lead lololol" engine that powers w_d.
On my shit hardware at least, which by the way is bellow the minimum requirements (RAM) so maybe I shouldn't bitch so much


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then


Last edited by tonizito on Tue, 3rd Jun 2014 16:46; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Tue, 3rd Jun 2014 16:46    Post subject:
It still wasn't perfect and made a lot of high end machines crumble, which is why I mention it. The visuals were really nice though so at least you had *some* reason why it was so strenuous.
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fable2




Posts: 6051

PostPosted: Tue, 3rd Jun 2014 17:05    Post subject:
you sure those "high end" machines didn't have SSAA and PhysX enabled? LL runs absolutely great on my ancient PC and manages to look amazing still.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 3rd Jun 2014 17:10    Post subject:
fable2 wrote:
you sure those "high end" machines didn't have SSAA and PhysX enabled? LL runs absolutely great on my ancient PC and manages to look amazing still.


Yes.... I'm quite sure. My pair of 570s couldn't keep 60 on high settings either, though I'm used to that. I'm not getting into this argument/debate again, I'm sure it run perfectly for everyone, but that doesn't make it global fact and I stand by what I said; which was that the visuals were great and the games were amazing, but performance was pretty poor.
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fable2




Posts: 6051

PostPosted: Tue, 3rd Jun 2014 17:14    Post subject:
i can play on 50fps most of the time on high settings actually, and my card is a fuckin 6770.......but high isn't the maximum setting though, it's ultra or something.
it's weird that you cant keep 60 on two 570s.
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Waargh




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Location: hell on earth
PostPosted: Tue, 3rd Jun 2014 17:25    Post subject:
For some reason voiceovers and cutscene animation has always been a weak point (among others) in motherussian games. The problem is v/o and mocap actors aren't movie actors and just can't force themselves to speak and move naturally. The voiceovers are always very synthetic, not sincere and unnatural sounding and movements stiff and unrealistic.

Unless they enlist some professional foreign mocap studio that builds entire sets for a scene nothing will change.


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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MinderMast




Posts: 6172

PostPosted: Tue, 3rd Jun 2014 17:30    Post subject:
It did have a couple of wonky physics moments. I once "bumped" into a shower curtain and FPS plummeted from some 100 to sub 20s Very Happy
Someone must have left his PhysX hanging out again...

As for general performance numbers, I remember that on a 7970 it run at 60+ FPS on max settings (except HW PhysX and SSAA) at 1080p.

Back then benchmarks also showed that the game favored AMD GPUs quite a bit despite being a "green" title though. At least until Nvidia released a driver update (much much later).

Right now, on a 290 it really didn't have much trouble going past 100 FPS in most locations.

I suppose I can't really speak for everyone, but it was just surprising for me to hear complaints about performance considering I started playing this game right after AC4 Very Happy
I know it's "open world" and all, but the difference was quite huge either way.
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