Everspace 2
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prudislav
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PostPosted: Mon, 19th Aug 2019 23:44    Post subject: Everspace 2

http://store.steampowered.com/app/1128920
Genre(s): Action, Indie, Simulation
Developer: ROCKFISH Games
Publisher: ROCKFISH Games
Release Date: 2021
Quote:

EVERSPACE™ 2 is a fast-paced single-player space shooter with deep exploration, tons of loot and classic RPG elements. Experience a thrilling story set in a vivid, handcrafted open-world full of secrets and perils on your journey to become human after all.

In the campaign, you will make some friends with their own story to tell. They will join you on side missions and provide certain benefits in the endgame, where vicious encounters and brutal challenges will stand between you and that next epic loot drop.

Embark on an exciting journey
Discover alien species, unveil mysteries, find hidden treasures and defend your valuables against outlaw clans. But don’t get cocky: there will be some high-risk/high-reward areas waiting for you where grabbing that ultra-special gear and getting out alive will require some serious piloting skills and all your talent for improvisation.

Let the lasers do the talking
Annihilate your foes the EVERSPACE™ way: Dodge, dash, roll and boost guns blazing into frantic dogfights, leaving only a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat a large variety of opponents like drones, fighters, heavy bombers and powerful gunships all the way to massive capital vessels. Always look around and use your environment to your advantage, and gain the upper hand even if you are outnumbered.

Have it your own way
Expand your private ship collection from a virtually endless supply of ships, composed of various unique ship classes and optimize your build to perfection. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current objective.

Epic loot awaits
Hunt for the next better gear and be ready to constantly re-evaluate your current setup. Look for loot that fits your playstyle but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.

From rags to riches
Roam the world looking for the best deals on certain commodities, becoming the part-time trader you always wanted to be. However, prices will vary based on supply and demand, so you better check about the latest offerings before you set course to the next trading station. Always be on the look-out against ambushes during interstellar travel.



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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Tue, 20th Aug 2019 00:26    Post subject:
Looks good, but damn, 2021. Sad
That's way too far.


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Nodrim




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PostPosted: Tue, 10th Sep 2019 21:23    Post subject:
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Nodrim




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PostPosted: Wed, 2nd Oct 2019 19:24    Post subject:
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madmax17




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Location: Croatia
PostPosted: Wed, 2nd Oct 2019 19:49    Post subject:
Looks like.... No man's sky, almost exactly. Like the menus and shit. Hopefully it's better.
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Immunity




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PostPosted: Wed, 2nd Oct 2019 19:55    Post subject:
madmax17 wrote:
Looks like.... No man's sky, almost exactly. Like the menus and shit. Hopefully it's better.


Wouldn't worry about that - first game was absolutely nothing like One Man's Lie (it actually had an extremely snappy, PC-centric interface).


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Nodrim




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PostPosted: Wed, 2nd Oct 2019 19:55    Post subject:
It has nothing to do with No man's sky.
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ixigia
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PostPosted: Thu, 3rd Oct 2019 00:15    Post subject:
I'm not a fan of the visceral focus on colorful loot and visual paillettes for the bling-bling generation, but it looks more full-fledged than the first one (which I found a bit shallow). Not holding my hopes up though Razz
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Immunity




Posts: 5596

PostPosted: Thu, 3rd Oct 2019 03:26    Post subject:
Dev made a post on Imgur about it here, was a pretty interesting quick read - https://imgur.com/gallery/PNUqQKs


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zmed




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Location: Orbanistan
PostPosted: Sat, 5th Oct 2019 14:07    Post subject:
Cohh streaming some pre-alpha demo apparently.

https://www.twitch.tv/cohhcarnage
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3E74




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PostPosted: Wed, 9th Oct 2019 03:45    Post subject:


The interview is very interesting @ https://www.gamesindustry.biz/articles/2019-09-09-rockfish-interview-everspace-2

Quote:
Quote:

Schade admits that there were conversations with Epic about Everspace 2, but Rockfish never seriously considered pursuing exclusivity. As much as anything else, Everspace was a game built in tune with its community, and that community really took off on Early Access. Steam is very much the series' home, and the source of more than 50% of the game's revenue to date. At this point in time, Schade says, the Epic Games Store simply doesn't have the tools that Rockfish needs to build its sequel, and to build an even larger community around that sequel.

"Plus, our hardcore fans are on Steam," Schade adds. "They have already said 'Please don't do it. We just don't want it.' You don't even have to discuss whether this is reasonable or not. If they don't want it, they don't want it, and more than 100,000 people bought Everspace in Early Access. They would be mad at us.

"Without Epic, Rockfish and Everspace wouldn't exist, but it's the same with Steam. Without Steam, we wouldn't exist... In our case, it doesn't make sense. We need Early Access, the full feature set, the forums, the constant updating, the whole infrastructure. Valve has the best platform, by far, to roll out a game as an independent developer. It's by far the best tools and the best communities. This is exactly what we need."


@ Schade (RockFish)

Insta Buy for me....


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Silent_Lurker




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PostPosted: Wed, 9th Oct 2019 07:48    Post subject:
Finally, some resistance. Smile


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mtj




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Location: Austria / Finland
PostPosted: Wed, 9th Oct 2019 08:35    Post subject:
The game looked really interesting in Cohh's stream.

There aren't many space RPGs (with leveling up etc.)

I think the closest ones are the Starpoint Gemini series (the newest EA version is in SO BAD shape still that it's practically unplayable)


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spajdr




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Location: Czechia
PostPosted: Fri, 1st Nov 2019 15:16    Post subject:
Looks like get won't get funded.
393,488 pledged of $502,447 goal
3 days left

Yet people still throws money at Star Citizen shitfest.
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raven_g20




Posts: 1276
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PostPosted: Fri, 1st Nov 2019 15:56    Post subject:
spajdr wrote:
Looks like get won't get funded.
393,488 pledged of $502,447 goal
3 days left

Yet people still throws money at Star Citizen shitfest.


Sad Man I'm aching for a space sim for so long. Rebel Galaxy didn't cut it for me. Gonna play Privateer again I guess.


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0wen




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PostPosted: Fri, 1st Nov 2019 19:55    Post subject:
spajdr wrote:
Looks like get won't get funded.
393,488 pledged of $502,447 goal
3 days left

Yet people still throws money at Star Citizen shitfest.


I bet it will still get made anyways, as you are telling me they have not made enough off of Everspace to really cancel the game over $100k difference on Kickstarter. I think it is more of the fact people are tired of Kickstarter games in general and stuff like Star Citizen being the perfect example.
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LeoNatan
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PostPosted: Fri, 1st Nov 2019 20:11    Post subject:
raven_g20 wrote:
Man I'm aching for a space sim for so long

So why look at this one? It's not a sim by any stretch if the imagination. Smile
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raven_g20




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PostPosted: Fri, 1st Nov 2019 20:40    Post subject:
LeoNatan wrote:
raven_g20 wrote:
Man I'm aching for a space sim for so long

So why look at this one? It's not a sim by any stretch if the imagination. Smile


Is the only thing close to it unfortunately. Not like we gonna see a game like Privateer anytime soon...


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Morphineus
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PostPosted: Fri, 1st Nov 2019 22:24    Post subject:
spajdr wrote:
Looks like get won't get funded.
393,488 pledged of $502,447 goal
3 days left

Yet people still throws money at Star Citizen shitfest.


I'm willing to bet most people are just done with kickstarting things. Thank the shitty projects and the Epic sellouts for that.


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LeoNatan
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PostPosted: Fri, 1st Nov 2019 22:25    Post subject:
raven_g20 wrote:
LeoNatan wrote:
raven_g20 wrote:
Man I'm aching for a space sim for so long

So why look at this one? It's not a sim by any stretch if the imagination. Smile


Is the only thing close to it unfortunately. Not like we gonna see a game like Privateer anytime soon...

What about Star Citizen? Cool Face
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Kaltern




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PostPosted: Fri, 1st Nov 2019 23:29    Post subject:


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ClifftonBeach




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PostPosted: Sat, 2nd Nov 2019 04:53    Post subject:
raven_g20 wrote:
LeoNatan wrote:
raven_g20 wrote:
Man I'm aching for a space sim for so long

So why look at this one? It's not a sim by any stretch if the imagination. Smile


Is the only thing close to it unfortunately. Not like we gonna see a game like Privateer anytime soon...

Rebel Galaxy Outlaw is a carbon copy of Privateer. It's incredible how similar they are. If you are expecting things to have advanced a bit in the last couple decades that could be a disappointment I guess but it really is the same thing, down to almost every particular. Main difference I can see is that every system has a gas station so you can't fuck yourself in an empty system with no jump fuel. And you can land at a station without failing your current delivery mission. And you can't look to the sides or back in your cockpit.

Seriously though it's the same game. "Now entering an automatic landing zone"
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LeoNatan
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PostPosted: Sat, 2nd Nov 2019 15:03    Post subject:
Rebel Galaxy Outlaw isn't a sim either. Terrible physics, explosions in space, sound in space, etc.
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madmax17




Posts: 18488
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PostPosted: Sat, 2nd Nov 2019 15:22    Post subject:
spajdr wrote:
Looks like get won't get funded.
393,488 pledged of $502,447 goal
3 days left

Yet people still throws money at Star Citizen shitfest.
You need half a million to make a game now? Only if you live in San Francisco.
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Nodrim




Posts: 9407
Location: Romania
PostPosted: Sat, 2nd Nov 2019 16:40    Post subject:
madmax17 wrote:
spajdr wrote:
Looks like get won't get funded.
393,488 pledged of $502,447 goal
3 days left

Yet people still throws money at Star Citizen shitfest.
You need half a million to make a game now? Only if you live in San Francisco.


You say this based on what? Your knowledge of the project scale or your knowledge of game development/management?

There's still hope this will get funded. I'm not so keen of partaking in crowdfunding campaigns anymore. But I might make an exception for this one. I'll wait until there's few hours left to see what's the situation.
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VGAdeadcafe




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PostPosted: Sat, 2nd Nov 2019 16:49    Post subject:
Half a million is not that much money to create a modern game. It is actually not enough when you divide it among a small team of people who have to get paid for more than a year.

And this is a sequel to a well-received but limited scope game ... disappointing. Well, next time space shooter/exploration fans whine let's point them at this, if it fails. Like all those supposedly hardcore arena FPS fans finally shut the fuck up after a couple of dozen games failed to get any audience, even the "hardcore" ones. Laughing

Star Citizen was funded 50 times over and an eon has passed, where is SQ42?
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Sin317
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PostPosted: Sat, 2nd Nov 2019 16:53    Post subject:
500k is like the salary for 10 programmers for 1 year...

i.e. not much Smile
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Frant
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PostPosted: Sat, 2nd Nov 2019 20:57    Post subject:
SQ42 Beta in Q3 2020 (I'm not very optimistic about their roadmap for obvious reasons)

https://robertsspaceindustries.com/roadmap/board/2-Squadron-42


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Nodrim




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PostPosted: Mon, 4th Nov 2019 07:58    Post subject:
Funded!
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prudislav
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PostPosted: Sat, 13th Jun 2020 13:56    Post subject:


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