In Port Desire, there are no laws – only consequences. NO LAW is a highly anticipated AAA open-world FPS RPG built entirely around player agency and freedom. Explore, infiltrate, and assassinate; every choice leaves a mark on this brutal cyberpunk world. Developed by Neon Giant and published by KRAFTON, NO LAW is coming soon to PC, PlayStation 5, and Xbox Series X|S.
It's like they took everything from 2077 and nothing new
They're only experienced in Subnautica and inZOI so I wonder if this is too ambitious for them.
I think obviously every day we have to do that internally as well. Because we know what Cyberpunk is and we know people will compare us. But the game is very different and the world is very different. A lot of it is, it's just the mood and the tone. Cyberpunk is a big, sprawling experience. It's a mega city. And our game is a lot more intimate both when it comes to the gameplay mechanics but also the world. I think as people see more of the game that will be more apparent. It's hard to do in a short trailer like that. I think you need to see and feel the game more. It is more of an intimate experience, like the world is deep but not so grand. And the same thing with mechanics and the same thing with the story. It is very, very personal and very, very reactive around you as a player, rather than being set in this grand backdrop.
It's probably a good decision to keep the game focused/semi-linear, as going full open-world can backfire - especially when the skillset and resources are limited. Not even Cyberpunk with its sizeable budget and workforce managed to make good use of the city
I wasn't a big fan of The Ascent from a gameplay standpoint to be honest (it felt rather simplistic and repetitive), but I'm curious to see more of this one.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum