Battlefield2 Demo Bloodpatch
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goose12




Posts: 15

PostPosted: Thu, 16th Jun 2005 19:31    Post subject: Battlefield2 Demo Bloodpatch
Hi, i tried to make one, but this is more difficult than BF42 ;(
They use the same textures for more than one thing, for example smoke-grenades are red too, if i change the texture-color in the Objects_client.zip (/effects/textures/atlas/particleatlas0.dds)

So i tried to find the code, where the correlations are made:
texture - bullethit
in the Objects_server.zip is under
/effects/textures/atlas
the particleatlas.tai which includes the following :

...
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
...
objects/effects/textures/blood/blood1.dds Objects/Effects/Textures/Atlas/ParticleAtlas0.dds, 0, 0.75, 0.25, 0.125, 0.125
objects/effects/textures/blood/blood2.dds Objects/Effects/Textures/Atlas/ParticleAtlas0.dds, 0, 0.75, 0.25, 0.125, 0.125
:::

so i made a new particleatlas1.dds with red textures, put it into the Objects_client.zip, changed the code in the tai to this new file and finally put the tai-file in the Objects_server.zip and overwrite the old...

But it doesn`t change anything, why not ??
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