Age of Decadence
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Sat, 26th Dec 2009 14:10    Post subject: Age of Decadence



  • Official web page: LINK
  • Publisher: TBA
  • Developer: Iron Tower Studio
  • Genre: Isometric RPG (Torque engine, Fallout 1/2)
  • Release date: TBA
  • Story/Description:
    Quote:

    Iron Tower Studio: The Age of Decadence is an isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.


  • Multiplayer: NO
  • System requirements:
    Quote:

    "TGE system requirements are Pentium III 1000, 512 MB RAM. About the graphics card, AoD worked fine on GeForce4 MX440 with 64mb onboard. We'll be able to be more precise about this before release."

  • Protection:
    Quote:

    "No. I don't believe that making life difficult for paying customers is a solution to piracy."

  • Multilanguage: TBA
  • Links:
    Demo: Link


Last edited by mtj on Sat, 26th Dec 2009 14:19; edited 3 times in total
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Sat, 26th Dec 2009 14:11    Post subject:
Aand thanks for the template Frant (Copied from Stalker Call of Pripyat)


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inz




Posts: 11914

PostPosted: Sat, 26th Dec 2009 14:12    Post subject:
In before sabin coming to say how this is never going to be released. Razz
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 26th Dec 2009 14:14    Post subject:
inz wrote:
In before sabin coming to say how this is never going to be released. Razz


Meh. Welcome to Age of Mesa Forever Laughing
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Raap




Posts: 956

PostPosted: Sat, 26th Dec 2009 14:48    Post subject:
Very much looking forward to this one, if indeed it is ever released. Downloading demo now, but I hear it's rather buggy.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Sat, 26th Dec 2009 15:05    Post subject:
Raap, are you by any chance Finnish? From.... originally Oulu/Muhos region?
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Sat, 26th Dec 2009 18:35    Post subject:
Demo out

http://www.rpgcodex.net/phpBB/viewtopic.php?t=39632 wrote:
VD has released the Age of Decadence demo as promised.

Without further ado:

The direct link
A Rapidshare mirror brought to you by RPGWatch
Megaupload mirror

Demo survival guide

Welcome to the Age of Decadence combat beta! It's set in the arena district of Maadoran from the full game. You'll get to pit your character's fighting skills against various opponents with the ultimate aim of being crowned the arena champion. Becoming the arena champion will not be easy, or even very likely (just try getting life insurance as a professional gladiator), but we hope you have fun trying. The main purpose of this beta is to test the combat system from the full game and tweak it if necessary based on player feedback, as well as detect any performance or stability issues. Some story elements have been added for your amusement, but they don't represent the scope of options that will be available in the complete game. Bear in mind that everything you'll see is a work in progress (the animations are being improved as I write this). The beta allows you to change the screen resolution, shadows and other settings from within the game (either from main menu, or by pressing ctrl-o at any time), but unfortunately anti-aliasing cannot be turned on from the game. This is a restriction of the game engine being used, and can be easily worked around by simply switching on anti-aliasing in your graphics card settings before starting AoD.

A regular demo featuring the entire first location and the full range of gameplay options (factions, multiple quest solutions, large variety of dialogue options, alchemy, crafting, sneaking, thievery, persuasion, diplomacy, lore, trickery, disguise, forgery, and more) will be available upon the game's release.



Thanks, ElectricOtter


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RRX2




Posts: 276

PostPosted: Sun, 27th Dec 2009 03:15    Post subject:
I've played the demo for one hour and a half and loved every second of it. The combat system is very good, it's an upgraded Fallout 2 turn-based system. There're a lot of possíbilities to customize your character's skills, and a lot of equipments as well. There's even a fishnet to thrown at the enemy.

The decadent Roman-like setting is pretty good too. The graphics and animations are ok, not bad for an indie game.

I can hardly wait to see the NPC interaction, quests and story.


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Raap




Posts: 956

PostPosted: Sun, 27th Dec 2009 04:21    Post subject:
mtj wrote:
Raap, are you by any chance Finnish? From.... originally Oulu/Muhos region?


Nah, a bit further west.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Sun, 27th Dec 2009 04:35    Post subject:
Raap wrote:
mtj wrote:
Raap, are you by any chance Finnish? From.... originally Oulu/Muhos region?


Nah, a bit further west.


K, your nick happens to be same as an old colleague of mine, whom I haven't seen in... 6 years or so Razz
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trucane




Posts: 1300

PostPosted: Sun, 27th Dec 2009 20:49    Post subject:
A shame the demo gets so extremely impossible later on. Fighting the 2 barbarians with bow/sword is impossible. I can't even kill one of them before I'm dead, usually I lose half my health on the first turn just from the archer.

However the combat seems fun itself despite maybe not being completely balanced. Looking forward for the full game in 2013
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Shantotto




Posts: 97

PostPosted: Tue, 29th Dec 2009 00:39    Post subject:
The combat system actually *is* quite balanced. Depending on how you build your character, some battles will be much easier than others. Then when you replay it with a different character, other battles will be more difficult instead. I've been able to complete it with several different builds now.

Did you manage to win the battle trucane?
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trucane




Posts: 1300

PostPosted: Tue, 29th Dec 2009 06:14    Post subject:
Yes I understand that but the problem is that it is absolutely impossible unless you built it in a certain way. Another battle which I realize would have been much easier with a ranged weapon is the one vs the trident guy but that one I finally won when I got lucky with the rolls. Either way the 2 barbarians is impossible. I have lots of dodge and light armor (5% dodge pen) yet the archer hit about 80% of his shots and they all do a lot of damage.
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Shantotto




Posts: 97

PostPosted: Tue, 29th Dec 2009 11:32    Post subject:
Yeah, the battle is really hard with dodge user. As much as shields break when fighting guys with axes, they're a god-send against ranged attackers. What kind of weapon do you use?

I've beaten it twice with dodgers, but it took me quite a few re-loads. For one of them, I focused on the archer first, following him around. The AI pathfinding can be quite good, but if possible, try to move in such a way (when the archer moves away from you) so that the sword guy has to waste AP when moving after you. For the other guy I focused on the sword guy first, but the strategy was similar. Try to keep the sword guy in the path of the archer so you don't get pelted with arrows.

It's a really hard fight, perhaps the hardest in the game with a dodge character. But it's doable with a bit of luck and unless you've spread your skill over a big nr of skills. The key is definitely to specialize the character.
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trucane




Posts: 1300

PostPosted: Tue, 29th Dec 2009 12:47    Post subject:
Well I'm using a 1H mace with a buckler. I have put all points into dodge/hammer except for a few points into critical hit. I regret using hammers because if I do get a critical hit I will only launch them away from me which most of the time helps the enemy instead.
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Shantotto




Posts: 97

PostPosted: Tue, 29th Dec 2009 13:05    Post subject:
Try experimenting with the various hammers and upgrade to better versions if you haven't already. Even though you use a 1 handed hammer, keep in mind that your skill points into the hammer skill also goes towards using 2 handed hammers which do more damage. Most weapons have three "tiers" of types. One light weapon which is fast, one medium and one 2 handed heavy. You're right though that the knockback effect on hammers can occasionally work against you.

It can be risky to use 2 handers, but it can be devastating against your opponent if you get a good counterattack, and criticals can take a lot of damage off as well. Keeping close to the archer can be great, because you have the chance of attacks of opportunity everytime he tries to move away from you, and those can really hurt with 2 handers as well.
After I replayed the demo, I realized that keeping at least one different set of weapons on you for substituting can be a really good also. Going into the invetory and changing gear only costs (as far as I can remember) 2 AP.

As for armor, even though you're using a dodger guy, it can be worth it in some fights to climb into some heavier armour despite that. Stopping the critical hits from the archers for example.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 2nd Aug 2010 00:13    Post subject:
Sorry guys, no release yet, but had to post this... someone doing Yoda-speak in the forums, it's hilarious;

http://www.irontowerstudio.com/forum/index.php/topic,1568.0.html

"Well, I with impatience will wait for game occurrence. I will watch news, and beta goes or what?"


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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 2nd Aug 2010 02:47    Post subject:
mtj wrote:
Sorry guys, no release yet, but had to post this... someone doing Yoda-speak in the forums, it's hilarious;

http://www.irontowerstudio.com/forum/index.php/topic,1568.0.html

"Well, I with impatience will wait for game occurrence. I will watch news, and beta goes or what?"

Most likely german he is Wink
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Slizza




Posts: 2345
Location: Bulgaria
PostPosted: Mon, 2nd Aug 2010 03:34    Post subject:
Oh man, i'm longing to play a new title like this.
Got all excited at seeing the thread... Sad


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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 3rd Sep 2011 00:42    Post subject:
what happened to this game?? +Is his still in development or what?


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 3rd Sep 2011 00:47    Post subject:
Meh. It's about as likely to come out as Black Mesa or Deus Ex Reborn or Bloodlines Revival Laughing Crying or Very sad
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riptide77




Posts: 2114

PostPosted: Sat, 3rd Sep 2011 00:52    Post subject:
It's getting better and better, actually. There's still no release date, though. However, a demo has been in beta testing for the last two weeks, so we'll get a taste of the game soon. Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 3rd Sep 2011 00:56    Post subject:
The fact that they need to beta test a DEMO shows that this game is not even remotely close to release. They released a small combat demo in 2009 (two years ago) and the game itself was announced when? 2007? 2006? Earlier? Neutral
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riptide77




Posts: 2114

PostPosted: Sat, 3rd Sep 2011 00:58    Post subject:
They're a small team, iirc, so the slow progress doesn't surprise me. The fact that they STUCK with the game for so long makes me think they'll also finish it. They're a very persitsent bunch of people.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 3rd Sep 2011 00:59    Post subject:
inz wrote:
In before sabin coming to say how this is never going to be released. Razz


Two years on, my friend, we're still waiting Laughing
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AKofC




Posts: 4359

PostPosted: Sat, 3rd Sep 2011 09:20    Post subject:
This shit is vaporware. And is probably a donation scam.


Gustave the Steel
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Steelone




Posts: 1524

PostPosted: Sat, 3rd Sep 2011 10:33    Post subject:
AKofC wrote:
This shit is vaporware. And is probably a donation scam.


Other developers are using the engine, so they have definitely done something.
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KGen




Posts: 1081

PostPosted: Sat, 3rd Sep 2011 10:40    Post subject:
My understanding is that the game is not close to release, but, this is definitely not vaporware. The developers are working on the game and are easily accessible on the official Iron Tower Studio forums and on RPGCODEX and readily dispense screenshots or news of what was done and so on. Also, there has been talk about an interested publisher already, so it might not be an independent self released game. As the for the pace, I know about 4 people on the team and if there are more than they don't tend to write on the aforementioned forums...meaning that 4 guys are trying to make a very ambitious game...so the pace is understandable.

Also, they are not beta testing the demo, they are beta testing the full game imho. It just that the demo will be released only after the beta test...they don't want to ruin it with buggy demo.
You can read the impressions of the beta testers here: http://www.rpgcodex.net/phpBB/viewtopic.php?t=63791


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 3rd Sep 2011 13:36    Post subject:
Yeah well, even Black Mesa has its staunch supporters Laughing
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moosenoodles




Posts: 18411

PostPosted: Sat, 3rd Sep 2011 15:16    Post subject:
sabin1981 wrote:
Yeah well, even Black Mesa has its staunch supporters Laughing


so did that turkish guy that was doing that starwars mod Razz
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