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Seron
Posts: 379
Location: swedenenenenenenene
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Posted: Mon, 25th Apr 2005 20:26 Post subject: Isnt Starforce3 cracked? I dont get it... |
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Im kinda new to the protection scene and i must say SF3 has stunned me. But i have a question.
Reloaded has released Obscure, with the Starforce protection, so obviously they've cracked the game, or is it right to say they've cracked SF?..anyways. Obscure is up and running, then why havnt we seen any SCCT releases yet?
Is the SF protection unique in every game it's released with?..has it already been updated since the Obscure release?..i just dont get it...
(I've tried to figure this out by reading most threads in this section, but i havnt found an answer)
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Posted: Mon, 25th Apr 2005 21:16 Post subject: Re: Isnt Starforce3 cracked? I dont get it... |
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Seron wrote: | Im kinda new to the protection scene and i must say SF3 has stunned me. But i have a question.
Reloaded has released Obscure, with the Starforce protection, so obviously they've cracked the game, or is it right to say they've cracked SF?..anyways. Obscure is up and running, then why havnt we seen any SCCT releases yet?
Is the SF protection unique in every game it's released with?..has it already been updated since the Obscure release?..i just dont get it...
(I've tried to figure this out by reading most threads in this section, but i havnt found an answer) |
rld cracks sf3 games using holes they found in the protection day by day, sometimes they also use demo exe and dll and modifies them to run the game. the problem is that every time someone cracks a game sf3 devs fix that hole... every sf3 protection is more accurate then the previous one
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Seron
Posts: 379
Location: swedenenenenenenene
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Posted: Mon, 25th Apr 2005 21:48 Post subject: |
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so SF3 has been updated consecutive ever since the first SF game was cracked?
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Posted: Mon, 25th Apr 2005 21:52 Post subject: |
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Seron wrote: | so SF3 has been updated consecutive ever since the first SF game was cracked? |
it is updated almost every week
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Seron
Posts: 379
Location: swedenenenenenenene
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Posted: Mon, 25th Apr 2005 21:54 Post subject: |
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ohh..that explains why SF is a real pain in the ass....
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Posted: Tue, 26th Apr 2005 02:04 Post subject: |
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but... its not as if you need to find holes... you just (i know its not simple, but still), need to remove the code, not to find holes or something, isnt that right?
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Posted: Tue, 26th Apr 2005 05:52 Post subject: |
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RLD and all the groups now have lack of good coders they can't develop tools to remove it fast..but it can't take that long anymore until another new or ex scene group step in and solve it .
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Posted: Tue, 26th Apr 2005 11:59 Post subject: |
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highstuff wrote: | RLD and all the groups now have lack of good coders they can't develop tools to remove it fast..but it can't take that long anymore until another new or ex scene group step in and solve it . |
Yeah that would be great... but who knows if it will ever happen... It would be great if some really good ex-crackers came back and helped the groups... IMS anybody ??
SF3 devs are smart.... but their protection someday may be the cause of it's death, because they can't go much further from where they are now... If it becomes more evasive (I don't know if it's a good word, I don't have time to check in a dict), and uses more system resources devs will stop using it...
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Posted: Tue, 26th Apr 2005 12:48 Post subject: |
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I don't think that IMS will return to what they where (they still are releasing but not so often as used to nogrp) many members from them just quit or where scared cause of the last year bust. wich is more likley to return is FLT but it ofcourse depends on how many members from them got busted.
maybe those guys from DIE where survived FLT members...
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Posted: Tue, 26th Apr 2005 13:33 Post subject: |
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highstuff wrote: |
maybe those guys from DIE where survived FLT members... |
Maybe... but it's been almost three weeks since Scrapland got released and DIE haven't released anything since then... Maybe they were just like ULTIMA, and they'll never be back...
Last edited by bigboy177 on Tue, 26th Apr 2005 14:08; edited 1 time in total
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Posted: Tue, 26th Apr 2005 13:34 Post subject: |
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highstuff wrote: | I don't think that IMS will return to what they where (they still are releasing but not so often as used to nogrp) many members from them just quit or where scared cause of the last year bust. wich is more likley to return is FLT but it ofcourse depends on how many members from them got busted.
maybe those guys from DIE where survived FLT members... |
The DIE were Immersion, Technic just tanked Immersion for the SF3 crack for Scrapland in their rip !
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kaine
Posts: 423
Location: Under your bed
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Posted: Tue, 26th Apr 2005 15:08 Post subject: |
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Crackers won't bother with most current SF games unless there is a 'shortcut' (see some of the recent releases), it just takes too long and there is almost nobody left to do it. Same happens with Safedisc triggers used on recent games like Sims 2 Uni and other titles.
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Posted: Tue, 26th Apr 2005 15:36 Post subject: |
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highstuff wrote: | I don't think that IMS will return to what they where (they still are releasing but not so often as used to nogrp) many members from them just quit or where scared cause of the last year bust. wich is more likley to return is FLT but it ofcourse depends on how many members from them got busted.
maybe those guys from DIE where survived FLT members... |
FLT never cracked Starforce in the past and close to all members where busted and all crackers. So forget FLT old stuff.
Only IMS, NOGRP, RLD, HLM from actuall active groups did yet where only DIE, IMS, RLD did hard sf3 versions and only DIE Virtual File System crack (okay Xpand Rally from Ultima was also a VFS crack but they are gone).
And actually all ppl only crac for cracks even ppl that can code themself ...
so dont expect anything back i guess.
And stop that demo bullshit ... a demo doesnt help u in any way since 3.4.6*.** sf3 versions as all demos are protected with either sf3 demo protection or using pro active 1.1 protection ... same is for 90% of all betas i guess.
Also stop thinking about generic sf3 tools .. will never exist .. and as long as cracks go public on web pages sf3 coders see how it got done.
the only way is the RLD/DIE way .... full rebuild of the exe/dlls protected by sf3. Games using Virtual File System will for sure stay uncracked forever i guess as i only saw DIE cracking it yet in Scrapland. So just forget about this stuff. The grps better secure there cracks for getting public or SF3 soon is not doable anymore as its simple to make it impossible by switiching from sf3 cd protections to pro active protection.
good luck grps.
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kaine
Posts: 423
Location: Under your bed
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Posted: Tue, 26th Apr 2005 16:53 Post subject: |
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kaine
Posts: 423
Location: Under your bed
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Posted: Tue, 26th Apr 2005 16:57 Post subject: |
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Almost nobody will go through the neverending manual procedures required on current protections that can't be simplified with a magical non-existing tool, maybe someone cracks a couple of games if they are in the mood but little more, funny thing is some old crackers predicted this would happen and they are happily retired now heh.
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Posted: Tue, 26th Apr 2005 19:28 Post subject: |
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crossmr
Posts: 2965
Location: South Korea
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Posted: Wed, 27th Apr 2005 03:58 Post subject: |
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keep in mind that it doesn't matter as the end user whether or not its cracked, its whether or not its playable. SF3 games can be played using Starforce nightmare and a clone (usually with a mini-image). Personally if it can't be cracked right away, get it out and crack it later if you feel you must.
Intel i5 6500 3.2Ghz, Geforce 970GTX 2GB, 16 GB Ram, Windows 7
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Posted: Wed, 27th Apr 2005 10:07 Post subject: |
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crossmr wrote: | keep in mind that it doesn't matter as the end user whether or not its cracked, its whether or not its playable. SF3 games can be played using Starforce nightmare and a clone (usually with a mini-image). Personally if it can't be cracked right away, get it out and crack it later if you feel you must. |
not all games. Newer versions than 3.7.76.00 cannot be played with SFN - for example Splinter Cell: Chaos Theory and Trackmania: Sunrise
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Posted: Wed, 27th Apr 2005 19:11 Post subject: |
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Posted: Wed, 27th Apr 2005 19:42 Post subject: |
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well HOODLUM released 2 Games with SD4 Triggers: Nascar Sim Racing and MVP Baseball 2005... So maybe they want to show that RELOADED cant do it now, wo knows... But could be of course a lack of time/motivation too...
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Posted: Wed, 27th Apr 2005 19:45 Post subject: |
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Posted: Sat, 30th Apr 2005 02:58 Post subject: |
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Enigma was not the best cipher machine of the time, and not all versions of Enigma were cracked before the war ended (the Kriegsmarine version of Enigma used more rotors, and wasn't cracked until after Germany surrendered). Also, the SIGABA/ECM used by the US Army was never cracked. It was far superior to Enigma. It had a less predictable stepping motion.
There is no such thing as "the end of the scene". StarForce will have its 15 minutes of fame in Wired and be touted as "the copy protection to end all copy protections" and then it will be completely reverse engineered and/or there will be some snafu about it interfering with legitimate use, or something else, and it will exit stage left. Because the candle that burns twice as bright burns half as long.
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sage386
Posts: 30
Location: null pointer
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kaine
Posts: 423
Location: Under your bed
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Posted: Sat, 30th Apr 2005 09:37 Post subject: |
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The_Omnicient wrote: | well HOODLUM released 2 Games with SD4 Triggers: Nascar Sim Racing and MVP Baseball 2005... So maybe they want to show that RELOADED cant do it now, wo knows... But could be of course a lack of time/motivation too... |
They didn't have the new SD4 trigger API 2.0 active, otherwise there wouldn't be a release.
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