Isnt Starforce3 cracked? I dont get it...
Page 1 of 5 Goto page 1, 2, 3, 4, 5  Next
Seron




Posts: 379
Location: swedenenenenenenene
PostPosted: Mon, 25th Apr 2005 20:26    Post subject: Isnt Starforce3 cracked? I dont get it...
Im kinda new to the protection scene and i must say SF3 has stunned me. But i have a question.
Reloaded has released Obscure, with the Starforce protection, so obviously they've cracked the game, or is it right to say they've cracked SF?..anyways. Obscure is up and running, then why havnt we seen any SCCT releases yet?

Is the SF protection unique in every game it's released with?..has it already been updated since the Obscure release?..i just dont get it...

(I've tried to figure this out by reading most threads in this section, but i havnt found an answer)
Back to top
Selt




Posts: 1493

PostPosted: Mon, 25th Apr 2005 21:16    Post subject: Re: Isnt Starforce3 cracked? I dont get it...
Seron wrote:
Im kinda new to the protection scene and i must say SF3 has stunned me. But i have a question.
Reloaded has released Obscure, with the Starforce protection, so obviously they've cracked the game, or is it right to say they've cracked SF?..anyways. Obscure is up and running, then why havnt we seen any SCCT releases yet?

Is the SF protection unique in every game it's released with?..has it already been updated since the Obscure release?..i just dont get it...

(I've tried to figure this out by reading most threads in this section, but i havnt found an answer)


rld cracks sf3 games using holes they found in the protection day by day, sometimes they also use demo exe and dll and modifies them to run the game. the problem is that every time someone cracks a game sf3 devs fix that hole... every sf3 protection is more accurate then the previous one
Back to top
Seron




Posts: 379
Location: swedenenenenenenene
PostPosted: Mon, 25th Apr 2005 21:48    Post subject:
so SF3 has been updated consecutive ever since the first SF game was cracked?
Back to top
Selt




Posts: 1493

PostPosted: Mon, 25th Apr 2005 21:52    Post subject:
Seron wrote:
so SF3 has been updated consecutive ever since the first SF game was cracked?


it is updated almost every week
Back to top
Seron




Posts: 379
Location: swedenenenenenenene
PostPosted: Mon, 25th Apr 2005 21:54    Post subject:
ohh..that explains why SF is a real pain in the ass....
Back to top
Buena_Vista




Posts: 1279
Location: Israel
PostPosted: Tue, 26th Apr 2005 02:04    Post subject:
but... its not as if you need to find holes... you just (i know its not simple, but still), need to remove the code, not to find holes or something, isnt that right?


Signature rules. Options:
* Image (max 600x100 pixels, 60kb) - no text
* Image (max 200*50) + Text (max 2 lines)
* Text (max 4 lines)
Back to top
highstuff




Posts: 1976
Location: Netherlands
PostPosted: Tue, 26th Apr 2005 05:52    Post subject:
RLD and all the groups now have lack of good coders they can't develop tools to remove it fast..but it can't take that long anymore until another new or ex scene group step in and solve it .
Back to top
bigboy177




Posts: 430

PostPosted: Tue, 26th Apr 2005 11:59    Post subject:
highstuff wrote:
RLD and all the groups now have lack of good coders they can't develop tools to remove it fast..but it can't take that long anymore until another new or ex scene group step in and solve it .


Yeah that would be great... but who knows if it will ever happen... It would be great if some really good ex-crackers came back and helped the groups... IMS anybody ??
SF3 devs are smart.... but their protection someday may be the cause of it's death, because they can't go much further from where they are now... If it becomes more evasive (I don't know if it's a good word, I don't have time to check in a dict), and uses more system resources devs will stop using it...
Back to top
highstuff




Posts: 1976
Location: Netherlands
PostPosted: Tue, 26th Apr 2005 12:48    Post subject:
I don't think that IMS will return to what they where (they still are releasing but not so often as used to nogrp) many members from them just quit or where scared cause of the last year bust. wich is more likley to return is FLT but it ofcourse depends on how many members from them got busted.
maybe those guys from DIE where survived FLT members...
Back to top
bigboy177




Posts: 430

PostPosted: Tue, 26th Apr 2005 13:33    Post subject:
highstuff wrote:

maybe those guys from DIE where survived FLT members...


Maybe... but it's been almost three weeks since Scrapland got released and DIE haven't released anything since then... Maybe they were just like ULTIMA, and they'll never be back...


Last edited by bigboy177 on Tue, 26th Apr 2005 14:08; edited 1 time in total
Back to top
@Zion




Posts: 265

PostPosted: Tue, 26th Apr 2005 13:34    Post subject:
highstuff wrote:
I don't think that IMS will return to what they where (they still are releasing but not so often as used to nogrp) many members from them just quit or where scared cause of the last year bust. wich is more likley to return is FLT but it ofcourse depends on how many members from them got busted.
maybe those guys from DIE where survived FLT members...

The DIE were Immersion, Technic just tanked Immersion for the SF3 crack for Scrapland in their rip !
Back to top
kaine




Posts: 423
Location: Under your bed
PostPosted: Tue, 26th Apr 2005 15:08    Post subject:
Crackers won't bother with most current SF games unless there is a 'shortcut' (see some of the recent releases), it just takes too long and there is almost nobody left to do it. Same happens with Safedisc triggers used on recent games like Sims 2 Uni and other titles.
Back to top
Freakshow




Posts: 410

PostPosted: Tue, 26th Apr 2005 15:36    Post subject:
highstuff wrote:
I don't think that IMS will return to what they where (they still are releasing but not so often as used to nogrp) many members from them just quit or where scared cause of the last year bust. wich is more likley to return is FLT but it ofcourse depends on how many members from them got busted.
maybe those guys from DIE where survived FLT members...


FLT never cracked Starforce in the past and close to all members where busted and all crackers. So forget FLT old stuff.

Only IMS, NOGRP, RLD, HLM from actuall active groups did yet where only DIE, IMS, RLD did hard sf3 versions and only DIE Virtual File System crack (okay Xpand Rally from Ultima was also a VFS crack but they are gone).

And actually all ppl only crac for cracks even ppl that can code themself ...
so dont expect anything back i guess.

And stop that demo bullshit ... a demo doesnt help u in any way since 3.4.6*.** sf3 versions as all demos are protected with either sf3 demo protection or using pro active 1.1 protection ... same is for 90% of all betas i guess.

Also stop thinking about generic sf3 tools .. will never exist .. and as long as cracks go public on web pages sf3 coders see how it got done.
the only way is the RLD/DIE way .... full rebuild of the exe/dlls protected by sf3. Games using Virtual File System will for sure stay uncracked forever i guess as i only saw DIE cracking it yet in Scrapland. So just forget about this stuff. The grps better secure there cracks for getting public or SF3 soon is not doable anymore as its simple to make it impossible by switiching from sf3 cd protections to pro active protection.

good luck grps.
Back to top
Freakshow




Posts: 410

PostPosted: Tue, 26th Apr 2005 15:40    Post subject:
kaine wrote:
Crackers won't bother with most current SF games unless there is a 'shortcut' (see some of the recent releases), it just takes too long and there is almost nobody left to do it. Same happens with Safedisc triggers used on recent games like Sims 2 Uni and other titles.



Your right. SD4 could be the most powerfull protection ever ... faster then sf3 in use and with their api crc check routines which can be used any time ingame without slow it down it can be most powerfull ...

F.e. Sims 2 Uni uses over 500 of this crcs and Snooker somehow 400 or more from what i counted them ... so forget sf3 if Sd4 will use this in every game ... and to get companies back im pretty sure marcovision will do soon. just wait for the next EA sport games and ull see the hate Razz
Back to top
kaine




Posts: 423
Location: Under your bed
PostPosted: Tue, 26th Apr 2005 15:54    Post subject:
Of course, companies don't just fight crackers, they have to compete against each other to earn their licenses and SD4 has made a great progress Smile
Back to top
bigboy177




Posts: 430

PostPosted: Tue, 26th Apr 2005 16:17    Post subject:
Freakshow wrote:

F.e. Sims 2 Uni uses over 500 of this crcs and Snooker somehow 400 or more from what i counted them ... so forget sf3 if Sd4 will use this in every game ... and to get companies back im pretty sure marcovision will do soon. just wait for the next EA sport games and ull see the hate Razz


How did you count crc checks... ? It's not so easy... if it were, crackers could easily remove it...

Every protection will be beaten one day... it only needs time...
Every day new crackers are born, new ways of thinking, new tools etc... it's just a matter of time... Wink
Back to top
highstuff




Posts: 1976
Location: Netherlands
PostPosted: Tue, 26th Apr 2005 16:44    Post subject:
Freakshow wrote:
kaine wrote:
Crackers won't bother with most current SF games unless there is a 'shortcut' (see some of the recent releases), it just takes too long and there is almost nobody left to do it. Same happens with Safedisc triggers used on recent games like Sims 2 Uni and other titles.



Your right. SD4 could be the most powerfull protection ever ... faster then sf3 in use and with their api crc check routines which can be used any time ingame without slow it down it can be most powerfull ...

F.e. Sims 2 Uni uses over 500 of this crcs and Snooker somehow 400 or more from what i counted them ... so forget sf3 if Sd4 will use this in every game ... and to get companies back im pretty sure marcovision will do soon. just wait for the next EA sport games and ull see the hate Razz


FLT did crack starforce3 but not often the only i remember is Africa desert ops..,I am sure if they where not busted they would have done more..,
second , sf3 is an protection you especialy need tools for to counter it. if you can do something manualy you can also build an tool for it to do it for you only this is not an easy task probably up to 25/35 times more difficult as for safedisc or securom.but possible and the starforce developers can quess how to tool has been done and ofcourse they can change the sheme (so tools need often updates) but the important thing is the starforce developers won't have the tools ! but the crackers do have the software they want to crack so thats an major advantage lol if you want to believe that crackers will for always manual crack starforce then believe that fine by me . Rolling Eyes
Back to top
highstuff




Posts: 1976
Location: Netherlands
PostPosted: Tue, 26th Apr 2005 16:53    Post subject:
bigboy177 wrote:
Freakshow wrote:

F.e. Sims 2 Uni uses over 500 of this crcs and Snooker somehow 400 or more from what i counted them ... so forget sf3 if Sd4 will use this in every game ... and to get companies back im pretty sure marcovision will do soon. just wait for the next EA sport games and ull see the hate Razz


How did you count crc checks... ? It's not so easy... if it were, crackers could easily remove it...

Every protection will be beaten one day... it only needs time...
Every day new crackers are born, new ways of thinking, new tools etc... it's just a matter of time... Wink


exactly ,for example frogsice thats an tool that has almost all the softice detection calls this tool can intercept all these calls/methods and then ignore them ,very handy for some protections ,safed crackers lots of time .
dunno if its still handy for the nowadays protections I think maybe for securom or safedisc .however this tool is public so developers can attack it ,but i don't think crackers will put theire unstarforce tools public .
starforce developers can only quess how its done. Wink
Back to top
kaine




Posts: 423
Location: Under your bed
PostPosted: Tue, 26th Apr 2005 16:57    Post subject:
Almost nobody will go through the neverending manual procedures required on current protections that can't be simplified with a magical non-existing tool, maybe someone cracks a couple of games if they are in the mood but little more, funny thing is some old crackers predicted this would happen and they are happily retired now heh.
Back to top
bigboy177




Posts: 430

PostPosted: Tue, 26th Apr 2005 17:11    Post subject:
kaine wrote:
Almost nobody will go through the neverending manual procedures required on current protections that can't be simplified with a magical non-existing tool, maybe someone cracks a couple of games if they are in the mood but little more, funny thing is some old crackers predicted this would happen and they are happily retired now heh.


It's hard as hell to break through these protections... And maybe some crackers did predict it... But there will be new crackers... new tools...
Just think that some time ago ppl thought that atom is the smallest thing... then came protons, neutrons and electrons... then qarcs (I don't know if it's spelled correctly, but I hope you get my meaning... Wink )... Everyday you learn something new... Everything is possible... one way or another.... Wink
Back to top
Freakshow




Posts: 410

PostPosted: Tue, 26th Apr 2005 19:28    Post subject:
bigboy177 wrote:

How did you count crc checks... ? It's not so easy... if it were, crackers could easily remove it...

Every protection will be beaten one day... it only needs time...
Every day new crackers are born, new ways of thinking, new tools etc... it's just a matter of time... Wink


Believe .. scene crackers can count them too .. the generic remove isnt easy if not impossible and manually its hard work. Im pretty sure HOODLUMS cracker knows all crcs but im also sure hes bored of fixing them by hand. Same i guess is for RELOADED one .. to much todo.

And 400crcs is in some cases the same as 20 pcodes Smile takes ages to manually fix them. And do you realy think a cracker take that time when majors are to do? Loook how long it money took to fix sims 2 sd3 + crc Smile
sd4 + 15 times more crc checks = 15 times longer to crack (sure not but longer Smile )
Back to top
crossmr




Posts: 2965
Location: South Korea
PostPosted: Wed, 27th Apr 2005 03:58    Post subject:
keep in mind that it doesn't matter as the end user whether or not its cracked, its whether or not its playable. SF3 games can be played using Starforce nightmare and a clone (usually with a mini-image). Personally if it can't be cracked right away, get it out and crack it later if you feel you must.


Intel i5 6500 3.2Ghz, Geforce 970GTX 2GB, 16 GB Ram, Windows 7
Back to top
veseo




Posts: 250

PostPosted: Wed, 27th Apr 2005 10:07    Post subject:
crossmr wrote:
keep in mind that it doesn't matter as the end user whether or not its cracked, its whether or not its playable. SF3 games can be played using Starforce nightmare and a clone (usually with a mini-image). Personally if it can't be cracked right away, get it out and crack it later if you feel you must.


not all games. Newer versions than 3.7.76.00 cannot be played with SFN - for example Splinter Cell: Chaos Theory and Trackmania: Sunrise
Back to top
sum33th




Posts: 4

PostPosted: Wed, 27th Apr 2005 19:11    Post subject:
Quote:
Believe .. scene crackers can count them too .. the generic remove isnt easy if not impossible and manually its hard work. Im pretty sure HOODLUMS cracker knows all crcs but im also sure hes bored of fixing them by hand. Same i guess is for RELOADED one .. to much todo.

And 400crcs is in some cases the same as 20 pcodes Smile takes ages to manually fix them. And do you realy think a cracker take that time when majors are to do? Loook how long it money took to fix sims 2 sd3 + crc Smile
sd4 + 15 times more crc checks = 15 times longer to crack (sure not but longer Smile )


he/she
Back to top
The_Omnicient




Posts: 48

PostPosted: Wed, 27th Apr 2005 19:42    Post subject:
well HOODLUM released 2 Games with SD4 Triggers: Nascar Sim Racing and MVP Baseball 2005... So maybe they want to show that RELOADED cant do it now, wo knows... But could be of course a lack of time/motivation too...
Back to top
bigboy177




Posts: 430

PostPosted: Wed, 27th Apr 2005 19:45    Post subject:
Freakshow wrote:
bigboy177 wrote:

How did you count crc checks... ? It's not so easy... if it were, crackers could easily remove it...

Every protection will be beaten one day... it only needs time...
Every day new crackers are born, new ways of thinking, new tools etc... it's just a matter of time... Wink


Believe .. scene crackers can count them too .. the generic remove isnt easy if not impossible and manually its hard work. Im pretty sure HOODLUMS cracker knows all crcs but im also sure hes bored of fixing them by hand. Same i guess is for RELOADED one .. to much todo.

And 400crcs is in some cases the same as 20 pcodes Smile takes ages to manually fix them. And do you realy think a cracker take that time when majors are to do? Loook how long it money took to fix sims 2 sd3 + crc Smile
sd4 + 15 times more crc checks = 15 times longer to crack (sure not but longer Smile )


So lets think... No generic tool... only manual removal... no time... to few heads to do it... It equals no games... it simply is not possible it would be the end of scene... and it will never happen... Like I've said many times... just give the crackers time...
Even Enigma... the best encodding machine was cracked... Twisted Evil I know it was a lot different than... and that Protection development is more advanced now... but crackers are also more advanced... Twisted Evil

The_Omnicient you're right about the motivation... Ppl bitching about the releases is hardly a motivation... and it can only make them want to p***e...
Back to top
phybre




Posts: 10

PostPosted: Sat, 30th Apr 2005 02:58    Post subject:
Enigma was not the best cipher machine of the time, and not all versions of Enigma were cracked before the war ended (the Kriegsmarine version of Enigma used more rotors, and wasn't cracked until after Germany surrendered). Also, the SIGABA/ECM used by the US Army was never cracked. It was far superior to Enigma. It had a less predictable stepping motion.


There is no such thing as "the end of the scene". StarForce will have its 15 minutes of fame in Wired and be touted as "the copy protection to end all copy protections" and then it will be completely reverse engineered and/or there will be some snafu about it interfering with legitimate use, or something else, and it will exit stage left. Because the candle that burns twice as bright burns half as long.
Back to top
sage386




Posts: 30
Location: null pointer
PostPosted: Sat, 30th Apr 2005 08:50    Post subject:
phybre wrote:
Because the candle that burns twice as bright burns half as long.

Wonder if they could produce unlimited number of candles? Wink
Back to top
kaine




Posts: 423
Location: Under your bed
PostPosted: Sat, 30th Apr 2005 09:37    Post subject:
The_Omnicient wrote:
well HOODLUM released 2 Games with SD4 Triggers: Nascar Sim Racing and MVP Baseball 2005... So maybe they want to show that RELOADED cant do it now, wo knows... But could be of course a lack of time/motivation too...


They didn't have the new SD4 trigger API 2.0 active, otherwise there wouldn't be a release.
Back to top
The_Omnicient




Posts: 48

PostPosted: Sat, 30th Apr 2005 10:10    Post subject:
kaine wrote:
The_Omnicient wrote:
well HOODLUM released 2 Games with SD4 Triggers: Nascar Sim Racing and MVP Baseball 2005... So maybe they want to show that RELOADED cant do it now, wo knows... But could be of course a lack of time/motivation too...


They didn't have the new SD4 trigger API 2.0 active, otherwise there wouldn't be a release.


I'm sorry but you are wrong. Both of the Games only use SD API v2, not even v1 Wink Check for yourself If you doubt me...
Back to top
Page 1 of 5 All times are GMT + 1 Hour
NFOHump.com Forum Index - Protection Bitch'n Goto page 1, 2, 3, 4, 5  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group