T72: Balkans on Fire! - Deviance
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SycoShaman
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Posts: 24468
Location: Toronto, Canada
PostPosted: Fri, 5th Aug 2005 05:21    Post subject: T72: Balkans on Fire! - Deviance
Here's the official website
http://www.battlefront.com/products/t72/

It looks like a cool tank sim game, Im gunna give it a go...gunna be up all fuckin nite anyway...can only play mmorpg's for a limited amount of time lol


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Client




Posts: 405
Location: Nordschleiffe 4 Life!
PostPosted: Fri, 5th Aug 2005 07:02    Post subject:
Looks interesting, so definately gonna check this out. Hopefully some great tank battles ahead Smile


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Kondor




Posts: 228
Location: Here
PostPosted: Fri, 5th Aug 2005 08:20    Post subject:
Yea, if you are into Tank busting then this baby is great... I played a while with their demo and thought it was fun... Took me a bit to figure out how to play, but when I did game bacame a hell of a lot more enjoyable... Very Happy
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pikachupi




Posts: 4180

PostPosted: Fri, 5th Aug 2005 08:45    Post subject:
Kondor wrote:
Yea, if you are into Tank busting then this baby is great... I played a while with their demo and thought it was fun... Took me a bit to figure out how to play, but when I did game bacame a hell of a lot more enjoyable... Very Happy


yea...demo is a bit hard to figure but the sim is realistic.
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waxier




Posts: 129

PostPosted: Fri, 5th Aug 2005 09:02    Post subject:
T72: Balkans on Fire! (c) Battlefront- DEVIANCE



Official web page: http://www.battlefront.com/products/t72/overview.html

Publisher: Battlefront.com

Developer: IDDK/Crazy House

Genre: Tank simulation

Release date: 2005-08-05

Story/Description:

Quote:
Set in the violent period of Yugoslavian civil wars from 1991 to 1995, the player, as a fictional Russian volunteer tank commander, is put right into the turret of three of the best tanks the Russians ever built – the T-72B, the T-55A and the T-34/85.

The focus of the game is the control of the your own tank, but the ability to command a number of attached units (armor, vehicles and infantry up to platoon strength) is given through the use of a command and navigation map. Artificial Intelligence (AI) controlled tank crewmen can man any station and be ordered by the player via hotkey's, or you can take the seat as tank commander, gunner, or driver yourself at any time. Internal and external free motion camera views provide an exciting and dynamic overview of the battlefield.

The game provides scalable realism settings, giving you a lot of flexibility to adjust the game to your own liking and system capabilities. Newbies can set the realism to lower levels to allow them to get the hang of modern armored combat while the armor grognards will want to tweak weapons performance to their realistic, and lethal, levels and enable all the nitty-gritty details like barrel wear, engine stalls, restricted internal viewing angles, full collision damage and even engine and transmission management and starter battery failures! More details on many of the these features can be be found in the Features section of this website.

The simulation’s main focus is on tank combat tactics on the modern battlefield. The inside of the playable tanks is simplified in an easy to use game user interface (GUI) for playability reasons, but it has no impact on realism - all aspects of the tasks of a tank crew are simulated in extreme detail from hand cranking a broken turret to manually shifting gears and applying the parking brakes.

All environmental factors are simulated in mind blowing detail with the advent of a powerful and flexible 3D world engine. The powerful physics modeling provides deformable terrain which leaves realistic shell-holes after impacts of high explosive rounds and allows buildings and other structures to be partially or fully destroyed. You can even watch as trenches are dug out of the terrain in real time with the BTM-3 engineering vehicle. Vehicles damage is detailed and various internal and external components can be damaged and destroyed even including tracks getting sheared off.

A full ballistics and armor penetration physics engine produces realistic combat results – including after-armor effects based on precise hit locations, ricochets and glances, damaged and destroyed combat systems and crew, realistic weapons effects, wide assortment of available ammunition types, accurate laser and manual range finding procedures and much more. After each mission, players can explore the battlefield and even review every shell impact with a handy vector overlay display which shows the precise shell hit angle, penetration amount and effect!

Other graphics features include a powerful particle engine, ultra-realistic shadow and optical flare effects, intricate simulation of weather (cloud shadow effects, fog, haze, snow, rain drops obscuring optics, even rainbows), detailed simulation of water surfaces and amphibious vehicles and much more round out the simulation.

The core of the game is a fictionalized 18 mission campaign following the combat experiences of a Russian tank volunteer unit fighting on the Serbian side. View the Background section of the website for more details. Single missions as well as LAN and online multiplayer are available also. The game ships with a fully featured mission editor as used by the game developers. Although the editor was not originally intended for the public, the developer has included it with some introductory documentation and for those willing to dive into it, it provides an insane amount of options to create your own maps and scenarios.

Three tanks are playable – the T-72B, the T-55 and the T-34/85. Other vehicles and units include: “Leopard” 1A4 MBT, M50 “Super Sherman”, SU-100 tank hunter, MTLB Prime Mover, BRDM-2 Armored Personnel Carrier, Mi-8 Helicopter, BTM-3 Entrenching Vehicle, BZO B-11 and PTO 2A45M “Sprut-B” Anti-tank Guns, 9K113 “Shturm-S” Anti-tank Guided Missile Vehicle and the KrAZ 265 Fuel Truck.

Additionally, a number of other military units and weaponry are modeled including infantry squads and anti-tank teams. See the Vehicle List section of the website for more details. Some of the equipment included was not historically employed but is included purely for the sake of gameplay.

Disclaimer: While set during a real-world conflict, this game is not intended as a political statement or to imply any support of the various factions involved. The Yugoslavian civil war has been, typically for civil wars, a bloody and violent struggle which left no side innocent, cost civilian lives on both sides, and in which there rarely was a “right” or “wrong” side.



Multiplayer: Over LAN

Media type and size: 67*15Mb

System requirements:

Quote:

Minimum:

1 GHz Athlon or Pentium III CPU
256 Mb RAM
DirectX 9.0 Compatible Video Card (ex: GeForce 2/4 MX or Radeon 7500)
DirectX 9.0 Compatible Sound Card
2 Gigabyte free space on Hard drive
DirectX 9.0c
Windows XP or Windows 2000 Operating System


Recomended:

2.8 GHz or Higher Athlon XP or Pentium IV CPU
512 Mb RAM
DirectX 9.0 Compatible Video Card (i.e. GeForce FX5600 or Radeon 9600XT)
Sound Card with DirectX 9.0 Hardware Support (i.e. SB Audigy 5.1)
2 Gigabyte free space on Hard drive
DirectX 9.0c
Windows XP SP1


Release folder name: T72:Balkans on Fire - DEVIANCE

Multilanguage: NO

Gamespot community rating: 8.3

Screenshots: http://www.gamespot.com/pc/sim/t72balkansonfire/screenindex.html

P.S.: One thing i always like in this forum(in relation to the similar ones) was the cools templates everygame had when they were released, wich give us all the information we need, but now only whackazog
is doing the templates, everybody else just put the link for the website. Sad
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SirSmokesAlot




Posts: 468

PostPosted: Fri, 5th Aug 2005 09:38    Post subject:
Yea, tough to figure out but very realistic, and enjoyable!


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Mr_Baggins




Posts: 1426

PostPosted: Fri, 5th Aug 2005 09:50    Post subject:
Looks nice. Gonna give it a try.


11th "Thou shalt not flash"
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KGen




Posts: 1081

PostPosted: Fri, 5th Aug 2005 10:49    Post subject:
The game have been out in Russia since september. Don't know about average review scores, but I've seen a review of 77 out of 100, with the main issues being the boring single player.
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goot
Banned



Posts: 739

PostPosted: Fri, 5th Aug 2005 11:34    Post subject:
gfx look awesome
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lumpyhed




Posts: 70

PostPosted: Fri, 5th Aug 2005 11:36    Post subject:
Its rather demanding on hardware it seems, but very advanced as far as tank sims go. Its utilises Speedtree for the vegetitaton so you get a little preview of Oblivion in it. Wink
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Weedo




Posts: 1506
Location: Japan
PostPosted: Fri, 5th Aug 2005 11:43    Post subject:
How are the controls in this game? Do you have direct control of your tank (using the cursor keys/wasd to move and the mouse to aim and shoot) like the tank levels in MOHAA?? Because I always wanted a whole game like that.
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outtanames




Posts: 1591

PostPosted: Fri, 5th Aug 2005 11:59    Post subject:
lumpyhed wrote:
Its rather demanding on hardware it seems, but very advanced as far as tank sims go. Its utilises Speedtree for the vegetitaton so you get a little preview of Oblivion in it. Wink


Funny, some of the screenshots look relatively crap.. :/
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TheNerd




Posts: 1025
Location: Israel
PostPosted: Fri, 5th Aug 2005 12:48    Post subject:
outtanames wrote:
lumpyhed wrote:
Its rather demanding on hardware it seems, but very advanced as far as tank sims go. Its utilises Speedtree for the vegetitaton so you get a little preview of Oblivion in it. Wink


Funny, some of the screenshots look relatively crap.. :/


agree!...dunno whats all the fuss around this


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puxili




Posts: 408

PostPosted: Fri, 5th Aug 2005 13:38    Post subject:
who gives a shit about the screenshots?
the demo was fun, many ppl been waiting for a tank simulation and t-72 seems to be great.
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Rzooq




Posts: 536
Location: "Mexico of Europe"
PostPosted: Fri, 5th Aug 2005 13:52    Post subject:
puxili wrote:
the demo was fun, many ppl been waiting for a tank simulation and t-72 seems to be great.


And you can do crazy stuff Very Happy
Screens I made from demo:
1 2 3 4


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Weedo




Posts: 1506
Location: Japan
PostPosted: Fri, 5th Aug 2005 14:29    Post subject:
Err guys if you played the demo why can't you answer my question about the controls?? I would appreciate it.
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Rzooq




Posts: 536
Location: "Mexico of Europe"
PostPosted: Fri, 5th Aug 2005 15:03    Post subject:
Weedo wrote:
Err guys if you played the demo why can't you answer my question about the controls?? I would appreciate it.


You switch between commander/driver etc and each of them has his own set of controls.
When you are a driver you steer kinda like a normal car - throttle/brake, left/right.
When you are a commander you can order the driver to drive to the checkpoint.


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boake
Banned



Posts: 497

PostPosted: Fri, 5th Aug 2005 15:15    Post subject:
Is there ingame save and load in full version???
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 5th Aug 2005 15:19    Post subject:
ill write a quick first look soon.. installing Very Happy
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 5th Aug 2005 16:22    Post subject:
ok i think i need about a 10000000000 page manual to play this game Razz

Tip to people.... do the single missions first.. there are like training missions in there....
by the way.. this game wins for the worst water ever Very Happy
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Fri, 5th Aug 2005 16:53    Post subject:
Rzooq wrote:

And you can do crazy stuff Very Happy
Screens I made from demo:


lol!! wtf? Why does it seem odd that a tank should get airtime off a ramp, no matter how fast you're going??
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The Notorious




Posts: 224
Location: Montreal, Canada
PostPosted: Fri, 5th Aug 2005 17:00    Post subject:
Looks interesting, so definately gonna check this out


[The Notorious]

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Weedo




Posts: 1506
Location: Japan
PostPosted: Fri, 5th Aug 2005 17:01    Post subject:
Rzooq wrote:

You switch between commander/driver etc and each of them has his own set of controls.
When you are a driver you steer kinda like a normal car - throttle/brake, left/right.
When you are a commander you can order the driver to drive to the checkpoint.


Ok thanks! But is it possible to play the whole game as a driver or do you need to be the commander (or someone else) sometimes?
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lumpyhed




Posts: 70

PostPosted: Fri, 5th Aug 2005 17:24    Post subject:
nightlith wrote:
Rzooq wrote:

And you can do crazy stuff Very Happy
Screens I made from demo:


lol!! wtf? Why does it seem odd that a tank should get airtime off a ramp, no matter how fast you're going??


Its totally possible on todays tanks i hear. I've seen propaganda footage of ww2 PZ2's flying over hedgerows too.
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Rzooq




Posts: 536
Location: "Mexico of Europe"
PostPosted: Fri, 5th Aug 2005 17:41    Post subject:
Weedo wrote:

Ok thanks! But is it possible to play the whole game as a driver

I think not.

nightlith wrote:
Rzooq wrote:

And you can do crazy stuff Very Happy
Screens I made from demo:


lol!! wtf? Why does it seem odd that a tank should get airtime off a ramp, no matter how fast you're going??


It's russian so it can do anything lol Very Happy
Ps. Check a speedo - its only 40km/h Very Happy


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BadMadJo




Posts: 18
Location: Underground
PostPosted: Fri, 5th Aug 2005 18:07    Post subject:
Is ask for a CD...No Crack from DEViANCE.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 5th Aug 2005 18:15    Post subject:


woot
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Rzooq




Posts: 536
Location: "Mexico of Europe"
PostPosted: Fri, 5th Aug 2005 18:29    Post subject:
-=Cartoon=- wrote:

woot


lol awsome Very Happy

Imagine the moment when it hits ground...


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jojox




Posts: 124
Location: 0x486f6d65
PostPosted: Fri, 5th Aug 2005 19:59    Post subject:
Rzooq wrote:
-=Cartoon=- wrote:

woot


lol awsome Very Happy

Imagine the moment when it hits ground...


i wonder if it bounces of the ground or just breaks down Razz
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zerstorer




Posts: 1410
Location: Germany
PostPosted: Fri, 5th Aug 2005 20:00    Post subject:
i have tried to run the demo but the demo dont runs at me i'm downlaoding now the full i hope it works
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