Quake III Arena Open Source
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CLDragon




Posts: 208

PostPosted: Sat, 20th Aug 2005 21:14    Post subject: Quake III Arena Open Source
in a week or so, Quake III Arena will be in open source

http://pc.ign.com/articles/641/641567p1.html

does this mean we will be able to play it for free?
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wildwing
Banned



Posts: 639

PostPosted: Sat, 20th Aug 2005 21:21    Post subject:
play it for free?
open source..

http://computer.howstuffworks.com/question435.htm


and now u feel happy? Smile
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Sublime




Posts: 8615

PostPosted: Sat, 20th Aug 2005 21:28    Post subject:
this is old news. they said they were gonna release the source about a year ago. i'll say what I said back then..... good but it's come a lil bit late, there are better engines around although games like ET live on source and other SDK's are better.


Stealth88 and Lod|_Dod| wrote:
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psychoace
VIP Member



Posts: 656

PostPosted: Sat, 20th Aug 2005 22:41    Post subject:
http://www.3dgamers.com/news/more/1096482562/
it's already out.

also no you can't play quake 3 for free but you can build games from the engine it was built on.


Last edited by psychoace on Sat, 20th Aug 2005 22:42; edited 1 time in total
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Slowghost




Posts: 127

PostPosted: Sat, 20th Aug 2005 23:13    Post subject:
Sublime wrote:
this is old news. they said they were gonna release the source about a year ago. i'll say what I said back then..... good but it's come a lil bit late, there are better engines around although games like ET live on source and other SDK's are better.


If you've seen what they did to both the quake 1 and quake 2 engine, you would know why many people are exciting this is released. For quake 1 see the famous Tenebrae-engine.


Warren Spector : I never minded piracy. Anyone who minds about piracy is full of shit. Anyone who pirates your game wasn’t going to buy it anyway!

Hideo Kojima: If you want to simply tell a story, you can create a film or write a novel.
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avirox




Posts: 510

PostPosted: Sun, 21st Aug 2005 03:07    Post subject:
Slowghost wrote:
Sublime wrote:
this is old news. they said they were gonna release the source about a year ago. i'll say what I said back then..... good but it's come a lil bit late, there are better engines around although games like ET live on source and other SDK's are better.


If you've seen what they did to both the quake 1 and quake 2 engine, you would know why many people are exciting this is released. For quake 1 see the famous Tenebrae-engine.


Or nexuiz, which has been using the quake 3 maps for a long while, and has been using doom3-looking RTLights etc. If they can do that with quake 1, think of what can be done with quake3!


fear the led zeppelin that was!
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Phluxed
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Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Sun, 21st Aug 2005 03:13    Post subject:
Half Life 1 is built on the quake 2 engine (or quake 1 i forget now).


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TheGame110011001
Banned



Posts: 3004
Location: HEHE
PostPosted: Sun, 21st Aug 2005 04:15    Post subject:
Phluxed wrote:
Half Life 1 is built on the quake 2 engine (or quake 1 i forget now).


even HL2 used some Quake 1 engine Smile


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bacon




Posts: 142

PostPosted: Sun, 21st Aug 2005 04:36    Post subject:
avirox wrote:
Slowghost wrote:
Sublime wrote:
this is old news. they said they were gonna release the source about a year ago. i'll say what I said back then..... good but it's come a lil bit late, there are better engines around although games like ET live on source and other SDK's are better.


If you've seen what they did to both the quake 1 and quake 2 engine, you would know why many people are exciting this is released. For quake 1 see the famous Tenebrae-engine.


Or nexuiz, which has been using the quake 3 maps for a long while, and has been using doom3-looking RTLights etc. If they can do that with quake 1, think of what can be done with quake3!

You forgot to mention that nexuiz is built on darkplaces which is a 6-year "update" to the quake engine.
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javlar




Posts: 1921
Location: Kalmar, Sweden
PostPosted: Sun, 21st Aug 2005 04:42    Post subject:
Doesnt matter much tbh. Would be a whole lot nicer for PC-owners if each engine was released as OS.



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Phluxed
VIP Member



Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Sun, 21st Aug 2005 08:13    Post subject:
Would be nice if EVERYTHING was OS. I blame microsoft, mostly because I don't like reading about it much, so I just continue to be ignorant Very Happy


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areslinux




Posts: 144

PostPosted: Sun, 21st Aug 2005 12:04    Post subject:
Can't Epic make UE3 open source? Wink
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FakeBitchKillah.inc




Posts: 2378

PostPosted: Sun, 21st Aug 2005 12:06    Post subject:
areslinux wrote:
Can't Epic make UE3 open source? Wink




with ut 2007 as a little bonus


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PoorLeno




Posts: 999
Location: Sweden
PostPosted: Sun, 21st Aug 2005 22:44    Post subject:
Ooh, i'm going to port this to my nokia and play!!!


EDIT: Didn't compile. Sad


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